Cost: $2
Type: Action-Fate
Text: +1 Buy\nReceive one of the set aside, Boons, leaving it there.\dSetup: Set aside the top 3 Boons, face-up.
Here's a comprehensive strategy guide for Druid in Dominion:
Introduction Druid is a unique $2 Action-Fate card from the Nocturne expansion that interacts with Boons in a constrained way. Unlike other Fate cards that draw randomly from the Boons deck, Druid lets you choose from three pre-selected Boons that remain constant throughout the game. This predictability makes Druid's strategic value highly dependent on which three Boons are available.
Basic Characteristics - Costs $2 - Provides +1 Buy - Lets you receive one of three face-up Boons set aside at the start - The same three Boons remain available all game - Doesn't use up the Boons (they stay in place)
Key Strengths 1. Predictability: Unlike other Fate cards, you know exactly which Boons are available before buying Druid 2. Consistency: The same options are always available 3. Low cost: At $2, it's easy to add to most opening buys 4. Buy flexibility: The +1 Buy is always useful 5. No drawback: Unlike many cheap utility cards, Druid has no negative effects
Key Limitations 1. Limited options: Only three Boons available instead of all twelve 2. No cycling: Boons remain set aside, so you can't hope for different ones later 3. Opportunity cost: Takes an Action to play 4. Random setup: The three available Boons are randomly determined
Evaluating Druid's Value
The value of Druid varies dramatically based on which three Boons are set aside. Let's categorize the possible Boons by strength:
Strong Boons: - The Field's Gift (+2 Cards) - The Forest's Gift (+$2) - The River's Gift (+1 Card next turn) - The Sun's Gift (look at top 4, discard/reorder) - The Wind's Gift (discard 2, then +2 Cards)
Medium Boons: - The Earth's Gift (gain a card to hand) - The Flame's Gift (+2 Actions) - The Mountain's Gift (gain a Silver) - The Sky's Gift (discard 3 for +$2)
Weak Boons: - The Moon's Gift (look at deck) - The Sea's Gift (+1 Card) - The Swamp's Gift (gain a Will-o'-Wisp)
Druid's value can be roughly assessed based on how many strong Boons are available: - 2-3 strong Boons: Very strong - 1 strong Boon + 1-2 medium Boons: Good - Only medium Boons: Situational - Mostly weak Boons: Poor
Opening Considerations
When deciding whether to open with Druid, consider:
The Wind's Gift for filtering and draw
Other $2-$3 Options Compare Druid to other available cheap cards:
If Courthouse provides more consistent draw
Kingdom Synergies Consider how Druid's Boons interact with:
Mid-Game Strategy
Using Druid effectively in the mid-game requires:
Consider The River's Gift's effect on your next turn
Action Management
Balance Druid plays with other Action cards
Buy Planning
The Mountain's Gift provides reliable Silver gaining
Deck Control
Late-Game Applications
Druid's utility often changes late game:
The Mountain's Gift becomes less relevant
Endgame Racing
The Sky's Gift can convert dead cards to money
Deck Thinning
Key Synergies
The Wind's Gift combines drawing with filtering
Action Chains
The Sun's Gift helps arrange combos
Gainers
The Swamp's Gift can add utility cards
Sifting Effects
The Sun's Gift improves selection
Buy Multipliers
Counter Strategies
When playing against Druid:
Consider emptying Provinces if they're relying on specific Boons
Rush Strategies
Consider Duchy rushing if their engine is Boon-dependent
Attacks
Specific Kingdom Considerations
Consider multiple Druids
Strong Trashing
May skip Druid entirely
Terminal Action Heavy
Consider alternative village options
Strong Draw
Number of Druids to Buy
The optimal number depends on:
Weak Boons might only want 0-1 copy
Deck Speed
Consider Action density
Alternative Options
Common Mistakes
Compare to other options
Neglecting Action Economy
Consider action efficiency
Poor Timing
Failing to maximize Boon benefits
Inflexible Strategy
Conclusion
Druid is a fascinating card whose value varies dramatically based on the available Boons. When strong Boons are available, it can provide consistent, predictable benefits that support various strategies. However, with weak Boons, it might not be worth the Action or deck space.
Success with Druid requires: - Careful evaluation of available Boons - Understanding of timing and sequencing - Balance with other deck components - Flexibility in Boon selection - Recognition of opportunity costs
The predictability of Druid's options makes it uniquely powerful when the right Boons are available, but also means its potential is capped by the initial setup. Learning to evaluate this potential quickly and adapt your strategy accordingly is key to maximizing Druid's effectiveness in your games.