Cost: $3
Type: Action
Text: Trash a card from your hand.\nGain a card costing exactly $1 more than it and a card costing exactly $1 less than it, in either order, putting them on top of your deck.
Here's a comprehensive strategy guide for Develop:
Introduction Develop is a $3 Action card from Hinterlands that allows you to trash a card and gain two specific cards with costs exactly $1 different from the trashed card. While this tight cost restriction might seem limiting, Develop's ability to place both gained cards on top of your deck makes it a powerful tool for deck manipulation and strategic transitions when used correctly.
Core Mechanics and Key Features 1. Trashing component 2. Gaining exactly two new cards 3. Strict cost requirements ($1 higher and $1 lower) 4. Top-deck placement of gained cards 5. Choice of order for gained cards
Basic Strategic Uses
Transforming Silver ($3) into Gold ($6) and Estate ($2) These early-game transformations can help establish economy while maintaining some victory points.
Mid-Game Transitions
Creating known top-deck configurations
Late Game Utility
Key Decision Points
Victory point implications
Gain Order The order of gained cards matters significantly because:
Advanced Techniques
Next turn, trash Silver ($3) → gain Gold ($6) + Estate ($2) This creates upward mobility in your deck while maintaining victory point count.
Price Point Planning Understanding the kingdom's price structure is crucial:
Look for beneficial cost adjacencies
Top-Deck Manipulation Develop's top-deck placement enables several strategies:
Important Card Interactions
Positive Synergies:
Enables more complex deck manipulations
Draw Cards
Enable more consistent combinations
Cost-Reduction Effects
Cost reducers expand gaining options
Tracking Cards
Negative Interactions:
Opponents' forced shuffles can interfere
Cost-Variable Cards
Strategic Considerations
Alternative gaining methods
Timing Considerations
Consider shuffle timing
Opportunity Cost Weigh Develop against:
Common Develop Chains
Economy Focus Copper ($0) → Estate ($2) + nothing Estate ($2) → Silver ($3) + Copper ($0) Silver ($3) → Gold ($6) + Estate ($2)
Engine Building Estate ($2) → Develop ($3) + Copper ($0) Silver ($3) → Village ($3) + Estate ($2) Action card ($4) → Laboratory ($5) + Silver ($3)
Victory Point Conversion Copper ($0) → Estate ($2) + nothing Estate ($2) → Duchy ($5) + Copper ($0) Gold ($6) → Province ($8) + Duchy ($5)
Counter-Strategies
When Facing Develop:
Hand size reduction limits options
Price Point Control
Contest crucial price points
Tempo Exploitation
Building Around Develop
Protection from attacks
Support Cards
Draw enhancement
Victory Point Strategy
Sample Strategies
Village variants Goal: Create consistent transformations while maintaining deck function
Big Money Develop Core cards:
Minimal actions Goal: Enhance traditional Big Money with strategic transformations
VP Conversion Core cards:
Common Mistakes to Avoid
Neglecting basic deck needs
Poor Planning
Not considering opponent responses
Inflexible Strategy
Tips for Success
Map out timing
Execution
Maintain flexibility
Adaptation
Conclusion
Develop is a powerful but subtle card that rewards careful planning and precise execution. Its success depends heavily on kingdom context and player skill in managing transformations. While not always a dominant strategy, understanding Develop's capabilities enables players to:
The key to mastering Develop lies in understanding its limitations while maximizing its unique abilities to manipulate deck composition and card order. With proper planning and execution, Develop can be a valuable tool in many different strategies, from engine building to big money variants to victory point conversion approaches.
Remember that Develop's effectiveness often depends more on the kingdom context and player skill than on the card itself. Success requires careful consideration of available cards, timing, and opponent strategies, combined with flexible execution and adaptation to changing game states.