Cost: $3
Type: Action
Text: +1 Card\n+2 Actions
Here's a comprehensive strategy guide for Village in Dominion:
Introduction Village is one of the most fundamental cards in Dominion and appears in the base set. While seemingly simple, it forms the backbone of many action-heavy strategies and is often considered one of the most important $3 cost cards in the game. Understanding how to properly utilize Village is crucial for improving your Dominion gameplay.
Basic Mechanics Village provides: - +1 Card (draw one card) - +2 Actions
At its core, Village is a card that replaces itself in your hand while providing two additional actions. This net gain of actions is what makes Village so valuable, as it allows you to play multiple terminal actions (actions that don't give +actions) in the same turn.
Core Functions
Action Chain Enabler The primary function of Village is to enable the playing of multiple terminal actions in a single turn. Without villages or other action providers, you can only play one terminal action per turn. Villages break this limitation.
Deck Filtering While not its primary purpose, Village does help you cycle through your deck by drawing a card. This can be valuable when trying to see specific cards more frequently.
Action Density Management Villages help maintain a healthy ratio of actions to action providers in your deck, preventing terminal collision (drawing multiple terminal actions but being unable to play them all).
Key Strengths
Low cost makes it accessible early
Flexibility
Maintains value even in multiples
Economy
Key Weaknesses
Doesn't generate money
Terminal Draw Dependency
Can lead to dead draws without proper support
Vulnerability to Attacks
When to Buy Village
Early Game (Turns 1-5) - When terminal actions are available that you want to play together - When planning a deck-drawing strategy - When expecting a long game with multiple action phases
Mid Game (Turns 6-12) - When adding additional terminal actions to your deck - When needing to maintain action density - When building toward a complex engine
Late Game (Turns 13+) - Rarely correct to buy late unless fixing action problems - Better to focus on victory points or deck thinning - Exception: when building toward a specific combo finish
Number of Villages Needed
The optimal number of Villages depends on several factors:
6+ terminals: 4-5 Villages
Deck Size
Large decks (30+ cards): 4-5 Villages or more
Draw Power
Key Combinations
Strong Synergies:
Laboratory (though not terminal, works well)
Terminal Attack Cards
Terminal Money/Payload
Other Action Providers
Anti-Synergies:
Better to focus on Silver/Gold
Gardens Strategies
Village slows down deck growth
Rush Strategies
Building Around Village
Basic Engine Structure: 1. Villages for action generation 2. Terminal draw for hand size 3. Payload cards for victory points or money 4. Deck thinning (optional but recommended)
Example Build Order: 1. Early game: Acquire 2-3 Villages 2. Add terminal draw (Smithy, etc.) 3. Add payload cards 4. Trim copper/estates as possible 5. Add more Villages as needed
Defending Against Attacks
Prioritize drawing Villages before attack hits
Curse Givers
Consider adding trashing to remove curses
Discard Attacks
Advanced Techniques
Requires careful deck composition
Action Management
Consider keeping Villages in hand for next turn
Deck Timing
Kingdom Considerations
When evaluating Village in a kingdom:
Weak draw may require alternative strategies
Trashing Options
Poor trashing may favor simpler strategies
Alternate Action Providers
Consider mixing different action providers
Victory Card Distribution
Common Mistakes to Avoid
Diluting deck without sufficient payload
Under-villaging
Creating action bottlenecks
Poor Timing
Not establishing engine components in correct order
Inflexible Strategy
Sample Strategies
Basic Village Engine: - 3-4 Villages - 2-3 Smithies - 1-2 Market - Key payload cards - Deck thinning
Advanced Village Chain: - 4-5 Villages - 3-4 Laboratory - 2-3 Market - Strong payload - Heavy trashing
Hybrid Approach: - 2-3 Villages - Mix of terminals and non-terminals - Balanced money - Selective trashing
Conclusion
Village is a fundamental card that enables many of Dominion's most interesting and powerful strategies. While simple in concept, mastering its use requires understanding of deck composition, timing, and careful action management. Success with Village comes from:
Remember that Village itself doesn't win games - it enables other cards to work together effectively. Always consider whether a Village-based strategy is appropriate for the kingdom at hand, and be prepared to adjust your approach based on opponent strategies and available cards.
Final Tips: - Start collecting Villages early if pursuing an engine - Balance Villages with terminal actions - Don't neglect payload while building engine - Keep kingdom context in mind - Practice sequencing your turns - Stay flexible in strategy
With practice and understanding, Village can be one of the most powerful tools in your Dominion strategy arsenal, enabling complex engines and satisfying action chains that can lead to decisive victories.