Venture
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Venture (Prosperity)

Cost: $5

Type: Treasure

Text: Worth $1\nWhen you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.

Strategy Review

Here's a comprehensive strategy guide for Venture:

Venture Strategy Guide

Introduction Venture is a $5 Treasure card from Prosperity that serves two main purposes: it provides $1 and helps you dig through your deck to find and play another Treasure. While this might seem straightforward, Venture's utility varies significantly based on deck composition and game context.

Core Mechanics Let's break down how Venture works: 1. It provides $1 base value 2. You reveal cards until finding a Treasure 3. Non-Treasure cards are discarded 4. The revealed Treasure is automatically played

The key aspects that make Venture interesting: - It thins your deck in-play by discarding non-Treasures - It provides deck manipulation through revealing cards - It can chain with other Treasures - It essentially provides "virtual +1 Card" but specifically for Treasures

Basic Evaluation

Strengths: 1. Helps find important Treasures 2. Can increase money density during your turn 3. Provides deck filtering 4. Works well with expensive Treasures 5. Can chain multiple Ventures together effectively

Weaknesses: 1. Relatively weak base value for $5 2. Can miss desired Treasures 3. Discards potentially useful Action cards 4. Less effective in Action-heavy decks 5. May reveal Treasures in suboptimal order

Deck Composition Considerations

Treasure Density The effectiveness of Venture directly correlates with your deck's Treasure density. Here's a general guideline:

High Treasure Density (40%+): - Venture typically reveals 1-2 cards before hitting a Treasure - More reliable and efficient - Better chance of hitting valuable Treasures

Medium Treasure Density (25-40%): - Venture reveals 2-4 cards on average - Still generally worthwhile - May occasionally have longer misses

Low Treasure Density (<25%): - Venture becomes unreliable - May reveal many cards before finding Treasure - Consider avoiding Venture in such decks

Optimal Usage Scenarios

  1. Big Money Variants Venture excels in Big Money strategies where:
  2. Treasure density is naturally high
  3. Card revealing is beneficial
  4. Action card discarding isn't problematic
  5. Chain potential is maximized

  6. Treasure-focused Engines Venture works well in engines that:

  7. Incorporate multiple Treasure types
  8. Can handle mixed money sources
  9. Don't rely heavily on Action cards
  10. Can benefit from deck filtering

  11. Combo Decks Venture can support combo decks that:

  12. Need specific Treasures
  13. Can utilize the deck-revealing mechanic
  14. Don't mind discarding other components
  15. Can capitalize on Treasure sequencing

Key Synergies

  1. Premium Treasures Venture works exceptionally well with:

Platinum ($5): - High value target - Improves money density - Worth revealing multiple cards

Bank: - Increases in value with more Treasures played - Venture helps find and play additional Treasures - Can lead to explosive turns

Hoard: - Benefits from additional Treasure plays - Can create Gold gaining chains - Improves deck quality over time

  1. Treasure-Related Cards

Merchant Guild: - Benefits from multiple Treasure plays - Venture helps trigger more often - Creates additional buying power

Royal Seal: - Helps control next draw - Can set up future Venture plays - Improves overall deck consistency

  1. Deck Manipulation

Library: - Works well with Venture's discarding - Helps find Action cards after Ventures - Provides good deck balance

Warehouse: - Can help arrange Treasures - Improves Venture efficiency - Provides deck control

Counter Synergies and Risks

  1. Action-Heavy Decks Venture can disrupt decks that:
  2. Rely on specific Action cards
  3. Need precise card ordering
  4. Have low Treasure density
  5. Require careful timing

  6. Duration Cards Can be problematic with:

  7. Cards that need to stay in play
  8. Effects that span multiple turns
  9. Specific timing requirements

  10. Reserve Cards May interfere with:

  11. Planned Reserve card usage
  12. Specific timing strategies
  13. Card order dependencies

Timing and Strategy

Early Game (Turns 1-4): - Generally too early to buy Venture - Focus on establishing economy - Consider basic infrastructure first - Plan deck composition

Mid Game (Turns 5-8): - Prime time to acquire Ventures - Evaluate Treasure density - Consider competing $5 options - Plan for late game scaling

Late Game (Turns 9+): - Venture becomes more powerful - Higher chance of hitting good Treasures - Can help find Province money - Useful for deck acceleration

Purchase Timing Considerations: 1. Buy when Treasure density is increasing 2. Consider after acquiring premium Treasures 3. Evaluate against other $5 cards 4. Account for opponent's strategy

Multi-Venture Strategy

Running multiple Ventures can be powerful:

Advantages: - Increased chances of finding Treasures - More deck filtering - Better probability of hitting premium Treasures - Stronger money density

Considerations: - Diminishing returns after 3-4 Ventures - Need to maintain proper Treasure ratio - Balance with other deck needs - Watch for deck thinning effects

Common Mistakes to Avoid

  1. Over-investing
  2. Buying too many Ventures
  3. Neglecting other important cards
  4. Reducing deck flexibility
  5. Weakening overall strategy

  6. Poor Timing

  7. Buying too early
  8. Missing better $5 options
  9. Ignoring deck composition
  10. Failing to consider opponent's strategy

  11. Misunderstanding Role

  12. Treating as primary economy
  13. Ignoring Treasure density
  14. Failing to plan chains
  15. Not considering discard impact

Counter-Strategy

When Opponents Have Venture: 1. Consider increasing your deck's action density 2. Attack their Treasure density if possible 3. Race to better economies 4. Capitalize on their deck filtering

Defending Your Ventures: 1. Maintain good Treasure density 2. Protect valuable Treasures 3. Plan for opponent's attacks 4. Keep flexible strategy options

Kingdom Considerations

Strong Kingdoms: - Multiple valuable Treasures - Deck filtering support - Limited Action requirements - Good chain potential

Weak Kingdoms: - Action-heavy requirements - Competing $5 cards - Attack-heavy environments - Poor Treasure support

Sample Strategies

  1. Basic Big Money + Venture
  2. 2-3 Ventures
  3. Focus on Gold/Platinum
  4. Minimal Actions
  5. Province focus

  6. Venture Chain Engine

  7. 3-4 Ventures
  8. Multiple Treasure types
  9. Supporting Actions
  10. Explosive potential

  11. Hybrid Approach

  12. 1-2 Ventures
  13. Balanced Action/Treasure mix
  14. Flexible purchasing
  15. Adaptable strategy

Conclusion

Venture is a specialized Treasure that excels in specific environments but requires careful consideration of: - Deck composition - Timing - Support cards - Overall strategy

Success with Venture comes from: 1. Understanding its role 2. Maintaining proper Treasure density 3. Timing purchases correctly 4. Supporting with appropriate cards

When used properly, Venture can: - Accelerate economy - Improve deck consistency - Enable powerful combinations - Support various strategies

Remember that Venture is not always the right choice, but when it fits your strategy, it can be a powerful addition to your deck. Consider your kingdom, opponent's strategy, and deck composition when deciding whether to include Venture in your purchasing plan.