Cost: $3
Type: Action
Text: +$2\dAt the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly $1 more than it.
Here's a comprehensive strategy guide for Improve:
Improve is a $3 Action card from Renaissance that serves two distinct purposes: providing $2 in your Action phase and offering a selective trashing/gaining mechanism during Clean-up. Its unique timing and specific cost-increase requirement make it an interesting card with several strategic applications.
As a $3 cost card that gives +$2, Improve can serve as early game economy. While not as efficient as Silver, the upgrading ability makes it more versatile in the long run. In the first few turns, the +$2 helps reach important price points like $5 and $6.
Improve shines in engine decks where you're playing multiple Action cards each turn. It allows you to gradually upgrade your cheaper Actions into more powerful ones while maintaining deck velocity.
By upgrading cards, you're effectively thinning your deck of lower-value Actions while gaining better ones. This helps improve your deck's overall quality over time.
The upgrade happens at the start of Clean-up, which has several important implications:
Duration cards present special opportunities with Improve: - You can improve a Duration card when it's finally ready to be discarded - This allows you to get value from the Duration effect and then upgrade it - Examples include improving Fishing Village into Laboratory or Caravan into Wharf
Be cautious about improving key drawing components
Reserve Cards
Plan accordingly if using Reserve cards
Non-Action Strategies
Consider acquiring Improve when: 1. The board has clear upgrade paths for Actions 2. You're building an engine deck 3. Early economy is needed 4. You have multiple cheap Actions you want to upgrade
Avoid buying Improve when: 1. Better $3 options exist for your strategy 2. The board lacks good upgrade targets 3. You're pursuing a non-Action strategy 4. The game will end too quickly to utilize the upgrading
Priority considerations: 1. Immediate deck improvement 2. Maintaining engine functionality 3. Cost efficiency 4. Card availability in Supply piles
Factors affecting quantity: 1. Available upgrade targets 2. Deck size and composition 3. Game length 4. Competing $3 cards 5. Terminal space in deck
In fast kingdoms: - Focus on immediate economic benefit - Be selective with upgrades - Consider skipping Improve for faster strategies
In slow kingdoms: - Maximize upgrade potential - Build engine gradually - Acquire multiple copies if appropriate
When opponents have Improve: 1. Consider depleting key upgrade target piles 2. Accelerate game pace if possible 3. Contest important $3 piles 4. Watch for engine assembly patterns
Consider whether upgrades actually improve deck function
Poor Timing
Watch Supply pile counts
Ignoring Economy
Consider opportunity cost of upgrades
Inflexible Planning
Improve is a versatile card that requires careful strategic planning to use effectively. Its dual nature as both economy and upgrade mechanism makes it valuable in many kingdoms, particularly those featuring Action-based strategies. Success with Improve comes from understanding upgrade paths, timing considerations, and maintaining proper deck balance while improving.
Key takeaways: 1. Value both the economic and upgrade aspects 2. Plan upgrade paths carefully 3. Consider timing and game context 4. Watch for specific synergies and anti-synergies 5. Maintain engine functionality while upgrading 6. Adapt strategy based on kingdom and opposition
When used properly, Improve can help develop powerful engines and create efficient deck transformations. However, it requires careful attention to timing, upgrade paths, and overall strategy to maximize its potential.