Library
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Library (Dominion)

Cost: $5

Type: Action

Text: Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.

Strategy Review

Here's a comprehensive strategy guide for Library:

Library Strategy Guide

Library is a powerful but nuanced card-drawing engine piece that helps you reach a consistent hand size of 7 cards. While seemingly straightforward, Library requires careful deck construction and timing to maximize its effectiveness. Let's explore how to best utilize this $5 Action card.

Core Mechanics and Basic Usage

Library's primary function is to guarantee a hand size of 7 cards, which is two more than the standard draw. The key mechanical feature is the option to set aside Action cards as you draw them, allowing you to filter your draws toward treasure and victory cards.

This filtering mechanism is both Library's greatest strength and its most challenging aspect to master. When you play Library, you make individual decisions about each Action card you draw, choosing whether to keep it in hand or set it aside.

Key Strategic Considerations

  1. Hand Size Consistency
  2. Library ensures you always reach 7 cards
  3. Provides reliability in deck execution
  4. Helps mitigate bad shuffles and poor starting hands
  5. Particularly valuable in kingdoms with few other draw options

  6. Action Card Filtering

  7. Optional setting aside of Action cards creates strategic depth
  8. Allows you to hunt for specific treasures or victory cards
  9. Can help avoid terminal collision
  10. Requires careful consideration of which Actions to keep vs. discard

Optimal Timing and Usage

Early Game: - Library can be an early priority when: * The kingdom lacks strong +Cards alternatives * You need consistent access to $5+ purchases * Your strategy requires finding specific treasures - Often competes with other valuable $5 cards like Market or Council Room - Consider skipping early Library if: * Kingdom has strong +Cards alternatives * Terminal space is limited * Money density is already high

Mid Game: - Most effective when your deck has: * Good treasure density * Clear purpose for the extra cards * Manageable number of Action cards - Use Library to: * Find key components of your engine * Ensure consistent buying power * Dig for specific cards needed for combos

Late Game: - Can help find Victory cards during greening phase - May become less useful as deck gets clogged with Victory cards - Consider whether playing Library is worth the time investment

Deck Construction Considerations

  1. Treasure Density
  2. Library works best with good money density
  3. Aim for roughly 40-50% treasure cards when using Library
  4. Consider including more Silver than usual
  5. Gold becomes more valuable with Library

  6. Action Card Balance

  7. Too many Actions can make Library less effective
  8. Carefully select which Actions to include
  9. Prioritize non-terminal Actions when possible
  10. Consider deck tracking to optimize Action density

  11. Victory Card Management

  12. Library helps find Victory cards during greening
  13. Plan for reduced effectiveness as Victory cards accumulate
  14. Consider timing of Victory card purchases

Synergies and Combinations

Strong Synergies:

  1. Duration Cards
  2. Library works well with Duration cards since they're not in your deck when drawing
  3. Examples: Wharf, Fishing Village, Haven
  4. Helps maintain consistent draws while Duration cards are in play

  5. Trashing Cards

  6. Chapel and other trashers help maintain optimal deck composition
  7. Removing copper and unwanted Actions improves Library's effectiveness
  8. Creates a more streamlined deck for Library to work with

  9. Card Selection

  10. Scrying Pool, Scout, and similar selection cards complement Library
  11. Help arrange deck for optimal Library draws
  12. Can pre-filter unwanted cards

  13. Treasury

  14. Library helps find Treasuries
  15. Treasury's self-cycling works well with Library's drawing
  16. Creates consistent money engine

  17. Native Village

  18. Can store excess Actions for later use
  19. Helps manage Action density
  20. Provides flexibility in card management

Weak Combinations:

  1. Terminal Draw Heavy Decks
  2. Multiple terminal draw cards compete for limited terminal space
  3. Can lead to dead draws and inefficiency
  4. Example: Multiple Smithies or Council Rooms

  5. Action-Heavy Engines

  6. Too many Actions reduce Library's effectiveness
  7. May need to set aside many cards, reducing hand size benefit
  8. Consider alternative draw engines

  9. Cursing Attacks

  10. Curses dilute deck and reduce Library's effectiveness
  11. Makes finding key cards more difficult
  12. May need additional deck control tools

Counter Strategies

When Opposing Library:

  1. Deck Pollution
  2. Curse givers can reduce Library's effectiveness
  3. Ruins and other negative cards weaken Library draws
  4. Consider Ambassador or Cultist

  5. Rush Strategies

  6. Library takes time to set up and execute
  7. Fast Province rush can win before Library becomes effective
  8. Consider Gardens or Duke strategies

  9. Alternative Draw Engines

  10. Build faster engines with non-terminal draw
  11. Laboratory or Bazaar can outpace Library
  12. Focus on efficiency over hand size

Defending Your Library Strategy:

  1. Deck Control
  2. Include trashing to maintain deck quality
  3. Consider defense cards against attacks
  4. Keep Action density manageable

  5. Timing Adjustments

  6. Accelerate engine building if facing rush
  7. Consider earlier greening if necessary
  8. Adapt purchase timing based on opposition

Advanced Techniques

  1. Selective Action Keeping
  2. Sometimes keeping certain Actions is correct
  3. Consider future turns and combo potential
  4. Track deck composition mentally

  5. Stack Management

  6. Pay attention to deck ordering
  7. Use deck tracking for better decisions
  8. Consider reshuffling implications

  9. Time Management

  10. Practice efficient Library resolution
  11. Know when to skip setting aside Actions
  12. Balance perfect play vs. clock considerations

Common Mistakes to Avoid

  1. Over-investing in Actions
  2. Don't buy too many terminal Actions
  3. Maintain good treasure density
  4. Keep deck focused

  5. Poor Timing

  6. Don't buy Library too late
  7. Consider opportunity cost of $5
  8. Watch kingdom context

  9. Inefficient Filtering

  10. Don't automatically set aside all Actions
  11. Consider each Action's value
  12. Think about next turn

  13. Neglecting Deck Composition

  14. Don't ignore treasure density
  15. Watch Victory card dilution
  16. Monitor Action card quantity

Kingdom Considerations

Favorable Kingdoms:

  1. Limited Draw Options
  2. Few alternative +Cards cards
  3. Weak or absent engine components
  4. Limited terminal space competition

  5. Money-Focused

  6. Strong treasure cards available
  7. Few essential Action cards
  8. Clear path to victory through buying power

  9. Trashing Available

  10. Chapel or other strong trashers
  11. Ways to maintain deck quality
  12. Tools for controlling deck composition

Unfavorable Kingdoms:

  1. Strong Engine Potential
  2. Multiple vital Actions available
  3. Better draw alternatives
  4. Clear engine-building path

  5. Heavy Attack Presence

  6. Multiple cursing attacks
  7. Deck pollution threats
  8. Difficult to maintain deck quality

  9. Rush-Friendly

  10. Fast alternate victory conditions
  11. Strong cheap victory cards
  12. Limited time for setup

Conclusion

Library is a powerful but situational card that requires careful deck construction and strategic planning to use effectively. Success with Library depends on:

  • Maintaining appropriate deck composition
  • Making good filtering decisions
  • Understanding kingdom context
  • Proper timing of purchase and play
  • Adapting to opposition strategies

When used correctly, Library provides consistent hand size and reliable access to key cards. However, it requires more skill and attention than simpler draw cards. Consider the kingdom context, your strategy, and potential counter-play when deciding whether to include Library in your deck.

Remember: - Keep treasure density high - Manage Action quantity carefully - Stay flexible in filtering decisions - Watch deck composition - Consider timing and opposition

With practice and attention to these principles, Library can be a powerful tool in your Dominion strategy arsenal. Its ability to provide consistent hand size and card filtering makes it a valuable addition to many decks, particularly in kingdoms where traditional engine building is less viable.