Cost: $5
Type: Action
Text: +1 Buy\n+$1.\dWhile this is in play, when you buy a card, take a Coin token.
Merchant Guild Strategy Guide
Introduction: Merchant Guild is a $5 Action card from the Guilds expansion that provides a modest immediate benefit (+$1 and +1 Buy) along with an ongoing effect that generates Coin tokens whenever you buy cards while it remains in play. This unique combination makes it an interesting economic engine component that rewards multiple buys and can create long-term economic advantages.
Core Mechanics and Basic Use:
While in play, each card purchase generates a Coin token
Coin Token Mechanics:
Basic Strategy Considerations:
Can help transition into mid-game by generating tokens for future purchases
Mid Game:
Creates economic flexibility through token generation
Late Game:
Key Synergies and Combinations:
b) Grand Market (+1 Buy) - Strong economic boost alongside Merchant Guild - Helps enable multiple purchases - No anti-copper restriction on tokens spent
c) Bridge - Cost reduction enables more purchases - Synergizes well with multiple Merchant Guilds - Can create powerful buying turns
a) Laboratory - Helps find Merchant Guild consistently - Enables playing multiple actions reliably - Supports multi-buy strategies
b) Cellar - Helps cycle to find Merchant Guild - Can discard victory cards to improve consistency - Cheap enough to acquire early
c) Warehouse - Provides deck filtering to find key cards - Helps maintain action density - Supports consistent Merchant Guild play
a) Village/Native Village - Enables playing multiple Merchant Guilds - Supports action-heavy strategies - Helps maintain consistency
b) Festival - Provides additional buys and actions - Strong economic boost - Natural fit with Merchant Guild strategies
a) Baker - Starts game with one Coin token - Natural complement to token strategies - Helps establish early economy
b) Plaza - Can generate additional tokens - Supports token-focused strategies - Provides action flexibility
Advanced Strategies:
a) Saving vs. Spending: - Consider banking tokens for crucial Province turns - Use tokens to smooth out weak draws - Save tokens when expecting attacks that reduce hand size
b) Timing Considerations: - Sometimes better to save tokens for multiple Province turns - Can help recover from attack cards - Useful for reaching specific price points
a) Benefits: - Each copy generates tokens independently - Can quickly accumulate significant token reserves - Supports aggressive buying strategies
b) Considerations: - Requires strong action support - Need reliable deck drawing - Risk of action collision
a) Against Province Rush: - Can generate tokens faster than opponents gain Provinces - Supports sustainable Province buying - Provides economic flexibility
b) Against Colony/Platinum: - May be too slow without significant support - Better in engines that can play multiple copies - Consider alternative strategies
Counter-Strategies and Weaknesses:
a) Action Density: - Requires sufficient actions to play reliably - Can conflict with treasure-heavy strategies - May need supporting villages
b) Treasure Balance: - Still needs adequate treasure cards - Can't rely solely on tokens - Must balance action/treasure ratio
a) Setup Time: - Takes several turns to generate significant tokens - May be too slow against aggressive strategies - Requires investment in support cards
b) Opportunity Cost: - $5 cost competes with other important cards - May delay crucial engine pieces - Requires careful timing decisions
a) Rush Strategies: - Province rush can outpace token generation - Garden strategies may end game too quickly - Need to adjust strategy accordingly
b) Attack Cards: - Militia/Ghost Ship can disrupt action chains - Curse givers can clog deck - Must plan for resilience
Building a Merchant Guild Strategy:
Develop action support
Mid Game Development:
Maintain deck efficiency
Late Game Execution:
Sample Opening Strategies:
Limited immediate impact
Monument/Merchant Guild: Pros:
Can be awkward timing
Village/Merchant Guild: Pros:
Kingdom Considerations:
Longer game likely
Unfavorable Kingdoms:
Practical Tips:
Plan multiple buy turns
Decision Making:
Adjust strategy to kingdom
Common Mistakes:
Conclusion: Merchant Guild is a versatile economic engine component that rewards careful planning and strategic token management. While not always a game-defining card, it can provide significant advantages when properly supported and can enable powerful late-game purchasing power. Success with Merchant Guild requires understanding its role in your overall strategy and building appropriate support around it.
Key Takeaways: 1. Prioritize proper support cards 2. Manage tokens strategically 3. Consider kingdom context 4. Balance action/treasure ratio 5. Maintain flexibility in strategy
Learning to effectively use Merchant Guild can add another valuable tool to your Dominion strategy arsenal, particularly in kingdoms where multiple buys and economic flexibility are important. While it requires some setup and support, the long-term advantages it provides can be well worth the investment in the right circumstances.