Cost: $4
Type: Action-Attack-Looter
Text: Gain a Spoils from the Spoils pile. Each other player gains a Ruins.
Here's a comprehensive strategy guide for Marauder:
Introduction Marauder is a unique $4 Action-Attack-Looter card from Dark Ages that combines two effects: gaining Spoils for yourself and distributing Ruins to your opponents. Understanding how to leverage both aspects of this card is crucial for using it effectively.
Core Mechanics 1. Gaining Spoils - Each play of Marauder adds one Spoils card to your discard pile - Spoils is a one-time-use Treasure worth $3 - Spoils return to the Spoils pile when played - The Spoils pile is unlimited
Basic Strategy
Timing Considerations - Early Game: Marauder shines early when: * Opponents' decks are small and Ruins hurt more * You need economic boost from Spoils * You want to establish deck control - Mid Game: Still valuable for: * Maintaining economic pressure * Continuing to dilute opponent decks - Late Game: Less effective when: * Ruins pile is depleted * Deck efficiency matters more * Opponents have ways to handle Ruins
Economic Impact 1. For You: - Provides reliable $3 bursts through Spoils - Helps hit important price points ($6-$8) - Flexible timing of Spoils usage - No deck dilution from gained cards
Key Strategies
Best practices: - Buy Marauder on early $4 turns - Focus on gaining key components quickly - Use Spoils aggressively for important purchases - Don't overinvest in multiple Marauders
Considerations: - Balance Marauder quantity with engine pieces - Time Ruins attacks strategically - Save Spoils for key purchases - Plan for deck efficiency
Implementation: - Get 1-2 Marauders early - Focus on Silver/Gold acquisition - Use Spoils for Province purchases - Maintain steady Ruins pressure
Synergies and Combinations
Strong Synergies:
Faster economy development
Card Draw
Improves Spoils utilization
Trash for Benefit Cards
Enable longer game plans
Duration Cards
Supports long-term strategies
Victory Card Gainers
Counter-Synergies:
Can slow engine development
Thin Deck Strategies
Countering Marauder
Defense Strategies:
Fortress provides Ruins immunity
Indirect Approaches
Strong drawing reduces Ruins effect
Adaptation Strategies
Optimization Tips
Balance with other cards
Timing Optimization
Track Ruins pile depletion
Purchase Timing
Advanced Considerations
Consider table politics
Kingdom Analysis When to prioritize Marauder:
When to skip Marauder: - Strong trashing present - Better economy options - Fast game likely - Strong defense available
Sample Strategies
Build Order: 1. Silver 2. Marauder 3. More Silver 4. Gold 5. Provinces
Build Order: 1. Marauder 2. Villages 3. Draw cards 4. Payload 5. Victory cards
Build Order: 1. Marauder 2. Second Marauder 3. Gainers 4. Victory cards 5. Support cards
Common Mistakes
Insufficient support cards
Poor Timing
Inefficient turn sequencing
Strategic Misalignment
Conclusion
Marauder is a versatile $4 card that provides both economic boost and opponent disruption. Success with Marauder requires: - Understanding timing windows - Balancing quantities - Recognizing synergies - Adapting to board context
Key Takeaways: 1. Early acquisition usually best 2. 1-2 copies typically optimal 3. Consider kingdom context 4. Balance attack and economy 5. Plan victory path carefully
When used properly, Marauder can: - Accelerate early game - Provide reliable economy - Pressure opponents - Support various strategies
Remember to: - Watch opponent responses - Track pile depletion - Maintain strategic focus - Adapt as game develops