Cost: $5
Type: Action
Text: Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a Copper.\nChoose one: +$3; trash your hand; or gain a Duchy.
Here's a comprehensive strategy guide for Count in Dominion:
Introduction: Count is a complex $5 action card from Dark Ages that offers players two separate choices from three options each time it's played. This flexibility makes it a versatile card that can serve different roles throughout the game, but understanding when to choose each option is crucial for optimal play.
Core Mechanics: First choice (must choose one): 1. Discard 2 cards 2. Put a card from your hand on top of your deck 3. Gain a Copper
Second choice (must choose one): 1. +$3 2. Trash your hand 3. Gain a Duchy
Key Strengths: 1. Flexibility to adapt to different game situations 2. Strong payload option (+$3) 3. Built-in deck control mechanisms 4. Mid-game trashing capability 5. Alternative victory card gaining method
Key Weaknesses: 1. Choices can be awkward when hand context isn't ideal 2. Trashing is all-or-nothing 3. Gaining Copper is rarely beneficial 4. Takes up an action without providing +Actions
Detailed Strategy Analysis:
Early Game Strategy:
In the opening turns, Count can serve multiple purposes:
Can help accelerate toward early Provinces when used for +$3
Early trashing:
Mid-Game Usage:
The mid-game is where Count's flexibility really shines:
Particularly strong when combined with other treasure or payload cards
Deck control:
Useful for ensuring critical combinations will be drawn together
Strategic discarding:
Late Game Considerations:
Count's utility changes significantly in the endgame:
Particularly strong in games where Provinces are depleting
Hand management:
Combo Potential:
Topdeck option helps sequence crucial engine pieces
Treasure-based decks:
Works well with cards like Bank or Grand Market
Duchy rush strategies:
Can support hybrid strategies with both Provinces and Duchies
Specific card combinations:
a) With Throne Room/King's Court: - Multiple Count plays offer increased flexibility - Can both trash and gain money in same turn - Enables multiple Duchy gains when needed
b) With Villages: - Overcomes Count's action limitation - Enables multiple uses in complex engine turns - Helps sequence important decisions
c) With Draw cards: - Laboratory, Smithy, etc. help find Count more consistently - Count's discard option enables draw-to-X effects - Can set up important draws for next turn
Counter-Strategy:
When opposing Count:
Cursing attacks can make trashing decisions more difficult
Deck control:
Timing Considerations:
Late-game if Duchy gaining becomes important
When to play Count:
Late in turn if using for money
Option selection timing:
Kingdom Considerations:
a) No other trashers: - Count becomes primary deck-thinning tool - Early trashing more valuable - May warrant opening with Count
b) Limited +Buy: - Duchy-gaining ability more valuable - Can gain victory cards while still buying others - Enables parallel victory point accumulation
c) Other Duchy synergies: - Duke - Gardens in multiplayer - Victory token cards
a) Strong alternate trashers: - Chapel makes Count's trashing less valuable - More precise trashing options available - May want to skip Count entirely
b) Strong attacks: - Militia/Torturer make options awkward - Ghost Ship disrupts topdeck control - Witch makes trashing more difficult
c) Alternative payload sources: - Strong treasures reduce need for +$3 - Other victory card gainers available - Better engine components present
Number of Players Impact:
2 Players: - Duchy gaining less important - Trashing more effective - Economic role more significant
3-4 Players: - Duchy gaining more valuable - Pile control becomes relevant - Competition for Counts matters more
Strategic Tips:
Track shuffle timing for topdeck decisions
Common mistakes to avoid:
Ignoring Duchy gaining too long
Advanced techniques:
Conclusion:
Count is a versatile $5 card that requires careful consideration of both immediate and long-term game state. Its flexibility makes it useful in many situations, but maximizing its effectiveness requires understanding when each option is most valuable. While not always a game-defining card, Count can provide crucial support for various strategies and occasionally enable powerful alternative approaches to victory.
The key to mastering Count is recognizing that its true strength lies not in any single option, but in the ability to choose the right option at the right time. Players should remain flexible in their approach and be willing to adapt their use of Count as game conditions change.
Practice identifying the optimal choice for both decisions based on your current hand, deck composition, and game state. With experience, Count can become a reliable tool for implementing various strategies and responding to changing game conditions effectively.