Cost: $4
Type: Action
Text: +1 Card\n+2 Actions\dWhen you trash this, put it into your hand.
Here's a comprehensive strategy guide for Fortress:
Introduction Fortress is a unique Action card from Dark Ages that combines modest draw and Actions with an unusual "return-to-hand" ability when trashed. While its basic effects aren't spectacular, the trashing immunity makes it a versatile component in many strategies, particularly those involving trash-for-benefit effects.
Basic Properties - Cost: $4 - Effects: +1 Card, +2 Actions - Special ability: Returns to hand when trashed
Core Functions
The +1 Card means it at least replaces itself, avoiding the dead draw problem that pure villages like Village sometimes face. However, it doesn't help you dig deeper into your deck like more powerful cards do.
Key Synergies
a) Apprentice - Can repeatedly trash Fortress to draw 4 cards (based on its $4 cost) - Fortress returns to hand, ready to be trashed again - Creates powerful draw engines
b) Bishop - Gain 2 VP tokens each time you trash Fortress - Fortress returns to hand for repeated use - Can generate significant VP without deck deterioration
c) Salvager - Gain $4 each time you trash Fortress - Fortress returns for multiple uses - Provides reliable economy boost
d) Trading Post - Can use Fortress as one of the trashed cards - Always have at least one card available to trash - Helps acquire Silver while maintaining hand size
a) Haven/Archive - Can set aside Fortress for later use - Helps ensure Action chains in future turns - Provides timing flexibility
b) Native Village - Can store Fortress on mat when needed - Helps manage Action density - Creates more strategic options
a) Terminal Draw Cards - Smithy - Council Room - Witch - Other card drawers that need Actions
b) Terminal Attack Cards - Can enable multiple attacks per turn - Militia - Ghost Ship - Bureaucrat
c) Terminal Payload Cards - Can play multiple economy cards - Market Square - Woodcutter - Monument
Timing and Strategy Considerations
In the opening phase, consider buying Fortress when: - The board has valuable terminal actions you want to play multiple of - Trash-for-benefit cards are available - You need cheap non-terminal actions - Opponent's strategy involves trashing attacks
Avoid opening Fortress when: - Better $4 options exist (like Gardens in a rush strategy) - The board lacks terminal actions worth chaining - Strong money strategies are viable - You need more deck improvement
During the middle game, Fortress becomes more valuable for: - Building action chains - Setting up trash-for-benefit engines - Defending against deck attacks - Providing consistent Action supply
In the endgame, Fortress can: - Generate VP through Bishop combinations - Maintain engine consistency - Provide economy through Salvager - Protect against late-game trashing
Counter-Strategy and Weaknesses
Doesn't improve deck quality alone
Opportunity Cost
Doesn't directly contribute to victory
Counter Cards
Building Around Fortress
Deck thinning
VP Generation Bishop-based strategy:
Alternative VP sources
Economic Engine Salvager-based approach:
Kingdom Considerations
Deck attack cards are available
Weak Kingdoms Fortress struggles when:
Multiplayer Considerations
Can focus on longer-term strategies
Three+ Player Games
Sample Game Plans
Fortress/Bishop Engine Opening: Fortress/Silver or Bishop/Silver Build: Add second Fortress, Bishop Mid-game: Add draw, thin deck End-game: Generate VP tokens
Fortress/Salvager Economy Opening: Silver/Silver Build: Add Fortress, Salvager Mid-game: Add draw, additional Fortress End-game: Convert to Provinces
Fortress/Terminal Draw Opening: Fortress/Silver Build: Add terminal draw Mid-game: Add payload End-game: Convert to Victory cards
Tips and Tricks
Maintain proper action density
Timing
Track important cards
Flexibility
Common Mistakes
Missing alternative strategies
Poor Timing
Inefficient action chains
Strategic Errors
Conclusion
Fortress is a versatile card that requires careful consideration of kingdom context and strategic timing. Its unique trash-resistance ability enables powerful combinations, while its Action generation supports various engine strategies. Success with Fortress depends on:
While not always a game-defining card, Fortress can be a valuable component in many strategies and provides interesting strategic options in appropriate kingdoms. Understanding its strengths, limitations, and optimal use cases will help improve your overall Dominion play.
Remember that Fortress's value varies significantly based on kingdom composition and game context. Always evaluate it against alternative options and consider how it fits into your overall strategy. With proper understanding and application, Fortress can be a powerful tool in your Dominion arsenal.