Cost: $5
Type: Action-Attack
Text: +$2\nIf there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest.
Here's a comprehensive strategy guide for Rogue:
Introduction: Rogue is a complex $5 Action-Attack card from Dark Ages that combines trashing attack, gaining from trash, and money generation. Its dual nature makes it versatile but requires careful consideration to use effectively. This guide will explore how to maximize Rogue's potential in various situations.
Core Functions:
The $2 bonus is guaranteed, making it a reliable economic component
Gaining from Trash
Cannot gain cards costing $0-$2 or $7+
Attack Function
Strategic Considerations:
Key Tactics: - Track what's in the trash carefully - Consider timing of plays to either gain or attack - May want multiple Rogues to capitalize on both functions
Opponent's Deck: - More effective against decks with valuable $3-$6 cards - Less impactful against extreme cost strategies ($0-$2 or $7+) - Can disrupt engine building by removing key components
Synergies and Combinations:
Tactical Considerations: - Time trashing to align with Rogue plays - Consider trashing valuable cards you plan to recover - Balance trashing for deck improvement vs. creating targets
Duration cards: Can help time attacks/gains optimally
Trash-Related Cards Complementary Cards:
Counter-Synergies: - Cards that exile instead of trash - Cards that remove from trash
Building Around Rogue:
Basic Engine Structure: - 2-3 Rogues - Action suppliers - Card draw - Supplemental trashing
Key Considerations: - Balance number of Rogues with other components - Ensure consistent Action supply - Maintain trash management strategy
Structure: - 2-4 Rogues - Silver/Gold - Limited supporting cards
Benefits: - Simpler to execute - Reliable money generation - Attack function remains relevant
Components: - Mixed economy sources - Selective trashing - Moderate Action density - Multiple Rogues
Advantages: - More flexible - Can adapt to game state - Balances reliability with power
Counter-Strategies:
Direct Counters: - Moat blocks the attack - Reaction cards that protect deck top - Cards that manipulate deck order
Indirect Approaches: - Focus on cards costing <$3 or >$6 - Minimize valuable middling costs - Maintain high deck velocity
Deck Building Adjustments: - Consider cost distribution carefully - Include backup copies of key cards - Plan for possible component loss
Tactical Plays: - Time important card plays carefully - Watch trash contents - Track opponent's Rogue usage
Timing and Gameplay Patterns:
Priority Actions: - Establish whether to pursue multiple Rogues - Set up trashing infrastructure if desired - Begin tracking trash contents
Acquisition Timing: - First Rogue usually by turn 4-6 - Additional copies based on strategy - Balance with other $5 priorities
Key Decisions: - Managing trash contents - Timing attacks vs. gains - Coordinating with other components
Focus Areas: - Maintaining Action supply - Maximizing gain opportunities - Disrupting opponent development
Considerations: - Shift focus between money and gains - Target high-impact trashing - Prepare for game end timing
Tactical Adjustments: - May prioritize money over gains - Consider defensive trashing - Watch for game-ending possibilities
Kingdom Context:
Characteristics: - Multiple valuable $3-$6 cards - Strong trashing options - Action support available - Limited trash competition
Example Kingdoms: - Villages + valuable duration cards - Multiple interactive components - Engine-friendly environments
Features: - Dominant alternate strategies - Limited Action support - Heavy trash competition - Cost-polarized cards
Situations to Avoid: - Colonies without supplemental support - Heavy attack environments - Kingdoms favoring very fast strategies
Multiplayer Considerations:
Advantages: - More controlled trash management - Predictable attack timing - Easier to track components
Strategy Adjustments: - More aggressive trashing viable - Can focus on specific targets - Timing more crucial
Changes: - More cards enter trash - Attack impact diluted - Trash competition increases
Tactical Shifts: - More emphasis on gains vs. attacks - Need for faster execution - Greater trash tracking importance
Common Mistakes to Avoid:
Strategic Errors
Over-investing in Rogues without support
Ignoring Action supply needs
Tactical Mistakes
Poor timing of attacks/gains
Missing gain opportunities
Deck Building Issues
Inadequate support structure
Advanced Techniques:
Trash Manipulation
Timing trashing for specific targets
Managing multiple trash effects
Attack Optimization
Coordinating multiple Rogues
Managing reaction cards
Engine Integration
Balancing components
Conclusion:
Rogue is a versatile card that requires careful management and strategic thinking to use effectively. Its dual nature as both an economy card and an attack/gain effect makes it valuable in many kingdoms, but success depends on:
Master these elements, and Rogue can be a powerful addition to many strategies, providing both economic support and strategic disruption while offering the potential for valuable gains from the trash.
Remember that Rogue's effectiveness often depends more on how you manage the trash state and timing than on the card itself. Focus on creating and capitalizing on opportunities while maintaining flexibility in your approach.