Chapel
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Chapel (Dominion)

Cost: $2

Type: Action

Text: Trash up to 4 cards from your hand.

Strategy Review

Here's a comprehensive Chapel strategy guide:

Chapel Strategy Guide

Introduction Chapel is widely considered one of the most powerful cards in Dominion, despite (or perhaps because of) its simple effect and low $2 cost. It enables the critical strategy of "deck thinning" - removing weak cards from your deck to increase the concentration of strong cards. Understanding how to use Chapel effectively is fundamental to becoming a better Dominion player.

Core Function: Deck Thinning Chapel's primary purpose is to aggressively remove starting cards (Coppers and Estates) from your deck. By trashing up to 4 cards per play, Chapel can rapidly transform a starting deck into a lean, efficient engine.

Basic Chapel Strategy

  1. Early Acquisition
  2. Buy Chapel on turn 1 or 2 whenever possible
  3. Exception: Only skip Chapel if the kingdom cards strongly favor a rush strategy that will end the game very quickly
  4. Consider opening Chapel/Silver as a default strategy

  5. Aggressive Trashing

  6. Trash Estates first whenever possible
  7. Trash Coppers next, but keep enough for essential purchases
  8. Generally aim to trash 3-4 cards each time you play Chapel
  9. Don't be afraid to trash Silvers later if building toward a stronger treasure engine

  10. Money Management

  11. Keep track of how much treasure remains in your deck
  12. Usually keep 2-3 Coppers initially until you acquire better treasure
  13. Don't trash down to zero buying power

Timing and Execution

Early Game (Turns 1-5) - Priority is acquiring and playing Chapel ASAP - Trash all Estates when possible - Begin removing Coppers while maintaining minimal buying power - Acquire at least one Silver or other treasure producer

Mid Game (Turns 6-12) - Complete removal of unwanted starting cards - Begin building your deck's core engine or strategy - Consider trashing Chapel itself if no longer needed - Be mindful of remaining treasure needs

Late Game (Turns 13+) - Chapel usually becomes less useful - May trash remaining Coppers if strong alternate treasure exists - Can trash acquired green cards in certain situations - Consider keeping Chapel for reshuffling timing control

Advanced Chapel Techniques

  1. Multi-Chapel Strategy
  2. Sometimes buying two Chapels can be correct
  3. Allows faster deck thinning
  4. Useful when opponent is racing
  5. Second Chapel can trash the first when done

  6. Chapel Timing

  7. Often correct to play Chapel before other actions
  8. Exception: When you need to draw cards first
  9. Can use Chapel to trash drawn cards from other actions
  10. Consider waiting if you might draw better trashing candidates

  11. Selective Trashing

  12. Don't always trash maximum cards
  13. Consider keeping some cards for specific combos
  14. May want to retain certain cards temporarily
  15. Balance trashing versus immediate needs

Common Combos and Synergies

  1. Draw Cards
  2. Laboratory, Smithy, Council Room
  3. Draw cards help find Chapel more consistently
  4. Can trash newly drawn cards
  5. Accelerates deck improvement

  6. Gainers

  7. Workshop, Ironworks, Scholar
  8. Replace trashed cards with better alternatives
  9. Maintain deck size while improving quality
  10. Can gain specific cost cards after trashing

  11. Villages

  12. Allow playing multiple actions
  13. Can Chapel first, then play engine pieces
  14. Help find Chapel more frequently
  15. Enable more complex turns

  16. Treasure Producers

  17. Market, Worker's Village, Merchant
  18. Replace lost buying power from trashed Coppers
  19. Enable more consistent deck function
  20. Allow more aggressive Copper trashing

  21. Other Trashers

  22. Steward, Trading Post, Mint
  23. Provide backup trashing options
  24. Can handle different card types
  25. Enable faster deck thinning

Countering Chapel

  1. Rush Strategies
  2. Buy victory cards quickly
  3. End game before Chapel deck comes online
  4. Focus on immediate points over deck building
  5. Particularly effective with cards like Gardens

  6. Junking Attacks

  7. Curse givers (Witch, Young Witch)
  8. Ruins givers (Cultist, Marauder)
  9. Force Chapel to deal with new bad cards
  10. Can overwhelm Chapel's trashing capacity

  11. Alternative Engines

  12. Build strategies that don't require heavy trashing
  13. Focus on card draw and actions
  14. Develop alternative victory paths
  15. May race Chapel decks effectively

Common Mistakes to Avoid

  1. Over-trashing
  2. Trashing too many treasures too quickly
  3. Not maintaining minimum buying power
  4. Leaving yourself unable to buy key cards
  5. Creating dead turns

  6. Under-trashing

  7. Being too conservative with trashing
  8. Keeping unnecessary cards "just in case"
  9. Not fully committing to deck thinning
  10. Slowing down deck development

  11. Poor Timing

  12. Playing other actions before Chapel
  13. Missing opportunities to trash drawn cards
  14. Not considering shuffle timing
  15. Trashing in suboptimal order

  16. Inflexible Strategy

  17. Always following the same trashing pattern
  18. Not adapting to board state
  19. Ignoring alternative strategies
  20. Missing key opportunities

Kingdom Considerations

  1. Alternative Trashers
  2. Evaluate Chapel versus other options
  3. Consider complementary trashing effects
  4. May want multiple trashing types
  5. Balance cost versus effect

  6. Treasure Alternatives

  7. Presence of alternate money sources
  8. Action cards that provide coins
  9. Treasure-generating effects
  10. Impact on Copper trashing decisions

  11. Victory Card Considerations

  12. Alternative victory conditions
  13. Presence of victory card gainers
  14. Impact on Estate trashing
  15. End game timing factors

  16. Action Support

  17. Available draw effects
  18. Village presence
  19. Action chain potential
  20. Engine building possibilities

When to Skip Chapel

  1. Rush Kingdoms
  2. Games likely to end very quickly
  3. Strong alternative victory conditions
  4. Insufficient time to leverage Chapel
  5. Better immediate options available

  6. Strong Alternatives

  7. More efficient trashing options present
  8. Better fitting strategies available
  9. Resource competition issues
  10. Timing considerations

  11. Hostile Environments

  12. Heavy attack presence
  13. Limited action support
  14. Poor treasure alternatives
  15. Unfavorable kingdom synergies

Sample Opening Strategies

  1. Chapel/Silver
  2. Classic opening
  3. Balanced approach
  4. Maintains buying power
  5. Enables consistent development

  6. Double Chapel

  7. Aggressive trashing
  8. Faster deck transformation
  9. Higher variance
  10. Requires careful play

  11. Chapel/Economy

  12. Chapel plus economy card
  13. Enables faster development
  14. Maintains buying power
  15. Flexible transition options

  16. Chapel/Support

  17. Chapel plus complementary card
  18. Enables specific strategies
  19. May sacrifice immediate power
  20. Usually kingdom-dependent

Measuring Chapel's Impact

  1. Deck Composition
  2. Monitor deck size
  3. Track treasure density
  4. Evaluate action concentration
  5. Consider victory card ratio

  6. Turn Efficiency

  7. Average coin production
  8. Action chain length
  9. Dead card frequency
  10. Turn consistency

  11. Game Tempo

  12. Development speed
  13. Engine assembly time
  14. Victory point acquisition rate
  15. Game length impact

Advanced Considerations

  1. Shuffle Timing
  2. Using Chapel to force reshuffles
  3. Timing trashing for maximum effect
  4. Considering deck composition
  5. Managing green card distribution

  6. Opportunity Cost

  7. Alternative $2 purchases
  8. Action usage efficiency
  9. Turn timing implications
  10. Development path impacts

  11. End Game Transitions

  12. Converting to victory card acquisition
  13. Managing deck dilution
  14. Maintaining engine function
  15. Timing considerations

Conclusion

Chapel is a cornerstone card in Dominion strategy. Its powerful trashing effect enables rapid deck improvement and forms the basis for many successful strategies. Mastering Chapel usage requires understanding:

  • Aggressive early game trashing
  • Careful treasure management
  • Strategic timing and sequencing
  • Kingdom context evaluation
  • Flexible strategy adaptation

While not always the correct choice, Chapel's presence in a kingdom significantly impacts game strategy and often defines the pace and nature of the game. Understanding when and how to use Chapel effectively is crucial for developing strong Dominion play.

Remember: - Buy early when appropriate - Trash aggressively but thoughtfully - Maintain minimum economy - Adapt to kingdom context - Consider alternative strategies - Monitor game tempo and timing

With practice and attention to these principles, Chapel can be a powerful tool for improving your Dominion gameplay and enabling sophisticated strategies across many different kingdom configurations.