Cost: $4
Type: Action
Text: Trash a card from your hand. Gain a card costing up to $2 more than the trashed card.
Here's a comprehensive strategy guide for Remodel:
Introduction Remodel is one of the original Dominion cards and exemplifies a core game mechanic: trashing cards to gain better ones. While seemingly simple, Remodel's flexibility makes it a versatile tool that can serve multiple strategic purposes throughout a game. Understanding when and how to use Remodel effectively can significantly improve your Dominion gameplay.
Basic Mechanics - You must trash a card to use Remodel (it's not optional) - The gained card must cost exactly $0-2 more than the trashed card - The gained card goes to your discard pile - You can't exceed the $2 cost increase, even if you have other money or effects in play
Key Strengths 1. Deck improvement through targeted trashing 2. Ability to upgrade cards throughout the game 3. Flexibility in gaining cards at various price points 4. Potential for engine acceleration 5. Late-game scoring potential
Key Weaknesses 1. Terminal action (no +Actions) 2. Requires having cards worth trashing in hand 3. Limited by the $2 upgrade restriction 4. Can be awkward with certain card costs 5. Takes up a hand slot that could be used for other actions
Early Game Strategy
However, Remodel can be a strong second or third buy after establishing some basic economy. Consider picking up Remodel early if: - The kingdom has valuable $3-4 cards you want to acquire - You need selective trashing but stronger trashers (like Chapel) aren't available - You have a clear upgrade path in mind for your starting cards
Mid-Game Strategy
Help thin your deck while gaining better cards
Key Mid-Game Uses a) Action Card Upgrades:
b) Treasure Upgrades: - Copper → Silver - Silver → Gold - Converting basic treasure into specialized treasure cards
c) Deck Thinning: - Remove early-game purchases that have outlived their usefulness - Gradually eliminate starting cards - Create more consistency in your deck
Late Game Strategy
Silver ($3) → Duchy ($5)
End-Game Timing
Advanced Strategies and Combinations
$6 cost cards can become $8 Provinces
Specific Card Synergies
Strong Synergies: a) Throne Room/King's Court - Multiple Remodel actions in one turn - Can quickly upgrade multiple cards - Accelerates victory point conversion
b) Watchtower - Gained cards can go to deck top - Helps acquire and use key cards faster - Can prevent gained victory cards from clogging deck
c) Workshop - Gains $4 cards that Remodel can upgrade - Creates efficient upgrade paths - Helps establish engine pieces
d) Royal Seal/Tracking - Control where gained cards go - Improve timing of upgrades - Better management of victory card gains
Cards that don't work well with Remodel: - Cards with odd costs (harder to find useful upgrades) - Terminal action chains (competes for limited actions) - Cursers (fills deck with cards hard to upgrade)
a) Workshop/Remodel Chain 1. Use Workshop to gain $4 cards 2. Remodel the $4 cards into $6 cards 3. Eventually convert to Provinces
b) Money-to-VP Conversion 1. Build up Golds 2. Use Remodel to convert to Provinces 3. Time conversion based on game pace
Strategy Against Specific Opponents
Focus on efficient money-to-points conversion
Engine Decks
Use Remodel to maintain flexibility in your strategy
Rush Strategies
Situational Considerations
Engine components available
Number of Players
Adjust timing of victory point conversion accordingly
Pile Conditions Watch for:
Common Mistakes to Avoid
Trashing without clear purpose
Strategic Mistakes
Over-investing in Remodel copies
Timing Errors
When to Skip Remodel
Remodel might not be worth buying when: 1. Better trashing options exist 2. Kingdom lacks good upgrade paths 3. Game pace requires faster strategies 4. Card costs don't align well 5. Action density is critical
Conclusion
Remodel is a versatile card that rewards careful planning and strategic thinking. Its strength lies in its flexibility - it can help build engines, convert money to points, and thin decks effectively. Success with Remodel requires: - Clear upgrade paths - Good timing - Understanding of game pace - Awareness of kingdom synergies - Careful hand management
While not always a game-defining card, Remodel's utility makes it a valuable addition to many strategies. Master its use, and you'll have a powerful tool for improving your deck throughout the game.
Quick Reference Guide
Early Game: - Skip as opener - Buy after basic economy - Focus on clear upgrade paths
Mid Game: - Upgrade engine pieces - Convert excess money - Thin weak cards
Late Game: - Convert to victory points - Time Province purchases - Watch pile depletion
Key Numbers: - Copper ($0) → $2 max gain - Estate ($2) → $4 max gain - Silver ($3) → $5 max gain - Gold ($6) → $8 max gain
Remember: - Must trash to gain - Limited to +$2 cost - Terminal action - Gain to discard pile - Consider timing
This comprehensive understanding of Remodel will help you maximize its potential in your Dominion games. Practice these strategies, remain flexible, and always consider the specific kingdom context when deciding how best to use this versatile card.