Cost: $3
Type: Action
Text: +1 Action\n+1 Buy\nTrash a card from your hand. +$1 per differently named Treasure in the trash.
Here's a comprehensive strategy guide for Forager:
Introduction Forager is a versatile $3 action card from Dark Ages that combines trashing, economy, and deck control elements. While it might appear modest at first glance, Forager can be a powerful engine component and economy booster in the right circumstances. Understanding when and how to use Forager effectively requires careful consideration of the game state and available kingdom cards.
Basic Mechanics Let's break down Forager's components: - +1 Action: Allows you to continue your action chain - +1 Buy: Provides purchasing flexibility - Mandatory trash effect: Must trash a card if possible - Variable money bonus: Based on unique Treasures in the trash
The combination of these effects makes Forager particularly interesting because it scales throughout the game as more unique Treasures enter the trash pile.
Core Strengths
Trashing Forager's primary strength is its ability to trash cards while maintaining action chains. Unlike Chapel, which is purely a trasher, Forager provides additional benefits that remain useful throughout the game. The mandatory nature of the trashing can occasionally be awkward but is generally beneficial for deck improvement.
Economy Generation As more unique Treasures enter the trash, Forager becomes an increasingly powerful source of money. In games where multiple Treasure types are available (Silver, Gold, Platinum, or kingdom Treasures), Forager can potentially generate significant income.
Deck Control The combination of trashing and +1 Action allows Forager to help shape your deck while maintaining action chains, making it valuable in engine builds.
Optimal Usage Strategies
Early Game (First 1-4 Turns)
During the opening phase, Forager serves primarily as a trasher. Key considerations: - Open with Forager if rapid deck thinning is important - Prioritize trashing Copper initially - Consider whether alternative $3 trashers might be better (e.g., Chapel) - Plan your treasure diversity strategy early
Mid Game (Turns 5-15)
As the game progresses, Forager's economic potential begins to emerge: - Continue trashing while building engine components - Look for opportunities to trash different Treasure types - Balance trashing needs with maintaining adequate economy - Consider acquiring multiple Foragers if treasure diversity is high
Late Game (Turns 16+)
Forager transitions to primarily providing economic benefit: - Use as a reliable source of income - Consider trashing valuable cards only if the money bonus justifies it - May become less relevant if deck is already highly optimized
Key Synergies
Trash-for-benefit Cards Cards that benefit from trashing combine well with Forager:
Card Draw Since Forager requires cards to trash, strong draw effects enhance its utility:
Multiple Action Enablers Cards that provide extra actions help maximize Forager's impact:
Counter Strategies
When playing against Forager:
Compete for specialized Treasure cards
Rush Strategies
Focus on Big Money if Forager player needs time to build
Alternative Victory Paths
Specific Kingdom Considerations
Favorable Kingdoms for Forager:
Boards with trash-for-benefit Treasures
Strong Draw Available
Laboratory variants
Engine Support
Unfavorable Kingdoms for Forager:
No Kingdom Treasures
Superior Trashing Available
Fast Alternative Strategies
Sample Game Plans
Basic Engine Build: 1. Open Forager + Silver 2. Focus on trashing Estates and Coppers 3. Add draw components 4. Acquire additional Foragers 5. Build treasure diversity 6. Transition to Province buying
Treasure-Heavy Strategy: 1. Open Forager + treasure-generating card 2. Prioritize acquiring different Treasure types 3. Use Forager primarily for economy 4. Build multiple Forager chains 5. Focus on high-value purchases
Hybrid Approach: 1. Open Forager + complementary $3 card 2. Balance trashing with deck building 3. Maintain flexible purchase options 4. Adapt based on opponent's strategy 5. Transition as needed
Common Mistakes to Avoid
Consider keeping some Copper if necessary
Ignoring Treasure Diversity
Not considering Kingdom Treasures
Poor Timing
Not planning trash pile composition
Inflexible Strategy
Advanced Tips
Plan treasure diversity strategically
Timing Considerations
Late-game Forager can supplement buying power
Multiple Forager Strategies
Plan action chain carefully
Opponent Reading
Kingdom Card Examples
Strong Complements: - Market Square: Benefits from trashing - Warehouse: Helps find trash targets - Trading Post: Adds treasure diversity - Laboratory: Provides draw and actions - Village: Enables multiple Forager plays
Weak Complements: - Chapel: Redundant trashing - Feast: Competing $3 trasher - Moneylender: Copper-specific economy - Bank: Usually wants many treasures in deck - Ambassador: Different strategic direction
Conclusion
Forager is a versatile card that requires careful strategic planning and awareness of game state. Its effectiveness scales with treasure diversity and can provide both deck improvement and economic benefits. Success with Forager depends on:
While not always the optimal choice, Forager can be a powerful tool in many kingdoms, particularly those with multiple Treasure types or strong engine potential. The key to mastering Forager is recognizing both when it fits your strategy and how to maximize its benefits throughout the game's progression.
Remember that Forager's versatility is both its strength and its challenge - it can serve multiple roles but requires careful planning to use effectively. When used properly, it can be a cornerstone of powerful engines and provide the economy needed for victory.