Cost: $5
Type: Action
Text: +2 Cards\n+2 Actions\nDiscard 2 cards.\dWhen you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.
Here's a comprehensive strategy guide for Inn:
Introduction Inn is a dual-purpose card from Hinterlands that functions both as a sifting action card and as a deck manipulation tool when gained. Its unique on-gain ability makes it particularly interesting, as it can help recover actions from your discard pile at opportune moments. Understanding when and how to use Inn effectively requires considering both aspects of the card.
Core Mechanics
Net card change: +0 cards in hand
On-Gain Effect:
Basic Strategy
Key advantages: - Helps find key cards in your deck - Maintains action chain - Can discard unwanted cards (like Coppers or Curses) - Doesn't reduce hand size
Limitations: - No net card advantage - $5 cost is relatively expensive for the effect - Requires good discard decisions
Key uses: - Recover key engine pieces - Reset your deck composition mid-game - Save important actions from being shuffled poorly - Get immediate access to newly purchased actions
Advanced Strategies
Key considerations: a) Action density - Higher action density makes the on-gain ability more powerful - Aim for 8+ action cards to maximize value
b) Timing of purchases - Consider buying Inn when valuable actions are in discard - Can help recover engine pieces after a shuffle
c) Action chain maintenance - +2 Actions helps maintain complex engines - Can enable playing multiple terminal actions
Strong combinations with:
a) Villages and other +Actions - Can create robust action chains - Helps find other villages when needed - Works well in "village-smithy" style engines
b) Gainers - Workshop - Workshop variants - Gain-for-benefit cards The ability to gain Inn through other means can trigger its shuffle effect at strategic moments.
c) Throne Room variants - Multiple plays increase sifting power - Can help find key cards more consistently
d) Draw-to-X cards - Library - Watchtower - Inn's discard effect can help optimize hand size
Optimal timing for gaining Inn:
a) Early game - When building initial engine pieces - To recover early action purchases
b) Mid-game - After buying important actions - When discard pile contains key cards
c) Late game - To recover scoring actions - To optimize deck for final turns
When playing Inn, careful discard selection is crucial:
a) Priority discard candidates: - Victory cards - Copper - Terminal actions without remaining +Actions - Duplicate cards
b) Cards to keep: - Key engine pieces - Payload cards (Gold, etc.) - Victory points in endgame - Cards needed for immediate plans
Counter-Strategies and Weaknesses
Inn is weaker in: - Big Money strategies - Kingdoms with few actions - Rapid rush strategies - Kingdoms where $5 could buy better alternatives
Inn can be weakened by: - Discard attacks (reducing on-gain effectiveness) - Deck inspection attacks (making sifting less valuable) - Hand size attacks (reducing options for discard)
Specific Kingdom Scenarios
In kingdoms with many actions, Inn shines: Pros: - More targets for on-gain ability - Better engine building potential - Higher value from sifting
Strategy: - Buy early to mid-game - Focus on action density - Use as engine accelerator
When multiple strategies are viable: Pros: - Helps find key cards - Maintains flexibility - Can support hybrid approaches
Strategy: - Be selective with purchases - Consider alternative $5 cards - Use as support rather than focus
In kingdoms favoring Big Money: Cons: - Less value from on-gain ability - Competing with stronger $5 options - Slower than direct draw
Strategy: - Generally skip Inn - Consider only if actions are crucial
Optimization Tips
Consider deck composition when discarding
Action Management
Consider future turns when discarding
Timing Optimization
Common Mistakes to Avoid
Consider alternative ways to achieve similar results
Poor Discard Choices
Not planning for future turns
Bad Timing
Sample Game Plans
Early Game Engine Building Turn 1-2: Silver/Silver Turn 3-4: Key engine piece/Inn Turn 5+: Build engine with Inn support
Mid-Game Recovery
Build toward payload
Late Game Optimization
Conclusion
Inn is a versatile card that requires careful consideration of both its immediate play effect and its on-gain ability. Success with Inn depends on: - Understanding both aspects of the card - Timing purchases correctly - Making good discard decisions - Building appropriate support
The card shines brightest in action-heavy engines but can support various strategies when used thoughtfully. While not always a kingdom-defining card, Inn can be a powerful tool in the right circumstances, particularly when its dual nature can be fully leveraged.
Remember: - Value both aspects of the card - Time purchases strategically - Make thoughtful discard decisions - Build appropriate support - Consider kingdom context - Don't force it when alternatives are better
With proper understanding and application of these principles, Inn can be a valuable addition to many decks and strategies in Dominion.