Cost: $3
Type: Action
Text: Gain a card costing up to $4.
Workshop is one of the original cards from base Dominion and exemplifies a simple but powerful effect - gaining cards without having to buy them. While its $4 gaining limit can feel restrictive in the late game, Workshop can be a crucial engine piece in the early game and remains relevant in specific strategies throughout. Let's dive deep into how to best utilize this $3 action.
Core Strengths
Doesn't require other cards to function
Action Economy
Can be played alongside other actions easily
Flexibility
Limitations
May become dead card in late game
No Deck Manipulation
No filtering or deck improvement
Action Card
Early Game Strategy
The early game is where Workshop truly shines. Here's how to maximize its potential:
Opening Considerations ($3/$4 or $4/$3 split): - Workshop/Silver: Solid general-purpose opening - Workshop/Workshop: Valid when multiple $4 cards are crucial - Silver/Workshop: Better if board lacks strong $4 cards
Turn 3-4 Priority Targets: 1. Engine Components - Gardens (if running Gardens strategy) - Silver (for treasure density) - Villages (if building action chain) - Cantrips that cost $4 - Attack cards that cost $4
Key Workshop Strategies
Implementation: - Open Workshop/Workshop - Gain Gardens whenever possible - Fill with Estates when Gardens pile low - Consider Workshop chains for multiple gains per turn
Engine Considerations: - Prioritize gaining engine pieces over treasure - Balance Workshop quantity with engine needs - Plan transition timing to more powerful cards
Implementation: - Limited Workshop quantity (1-2) - Prioritize Silver gains - Transition to higher-value cards mid-game
Synergies and Combinations
Strong Synergies:
Better Gardens rush potential
Improved efficiency
Enhanced deck building
Draw Cards
Kingdom Card Synergies:
Quarry: Better action gaining
Gainers
Accelerated strategy execution
Duration Cards
Counter-Synergies and Weaknesses
May need village support
Late Game Weakness
Poor top-deck situations
Attack Vulnerability
Countering Workshop Strategies
Force transitions earlier
Attacks
Outpace
Timing and Transitions
Early Game (Turns 1-5): - Acquire Workshop(s) - Establish gaining pattern - Target key $4 components
Mid Game (Turns 6-12): - Maximize Workshop utility - Begin transition planning - Adjust to opponent's strategy
Late Game (Turns 13+): - Consider Workshop trashing - Focus on higher-value cards - Prepare for game end
Less with competing strategy
Engine Building
Less with alternate gainers
Big Money Variant
Kingdom Evaluation
When evaluating Workshop's value in a kingdom:
Strong Workshop Kingdoms: - Multiple key $4 cards - Gardens present - Village support available - Limited alternate gaining
Weak Workshop Kingdoms: - Few valuable $4 cards - Strong $5 alternatives - Heavy attack presence - Better gaining options
Specific Card Interactions
Strong With: 1. Throne Room 2. Gardens 3. Village variants 4. Watchtower 5. Treasury 6. Market Square 7. Fishing Village 8. Haven
Weak Against: 1. Militia 2. Ghost Ship 3. Saboteur 4. Torturer 5. Possession 6. Bureaucrat 7. Tax
Sample Game Plans
Workshop Gardens Rush Turn 1-2: Workshop/Workshop Turn 3-5: Gain Gardens Turn 6-8: Gardens/Estates Turn 9+: Rush ending conditions
Workshop Engine Support Turn 1-2: Workshop/Silver Turn 3-4: Gain engine pieces Turn 5-7: Transition to $5 cards Turn 8+: Build engine
Workshop Silver Turn 1-2: Workshop/Silver Turn 3-5: Gain Silver Turn 6+: Transition to Gold
Advanced Tips
Consider alternative $4 cards
Timing Optimization
Prepare transitions
Opponent Reading
Common Mistakes to Avoid
Missing transitions
Poor Targeting
Missing key components
Strategic Errors
Conclusion
Workshop is a fundamental Dominion card that exemplifies the game's gaining mechanics. While simple in design, it requires careful consideration of timing, quantity, and strategic application. Most effective in the early game and specific strategies like Gardens rush, Workshop can provide crucial acceleration and support various deck types.
Success with Workshop comes from: - Understanding its timing windows - Proper quantity selection - Clear strategic focus - Effective transitions - Synergy maximization
When properly utilized, Workshop can provide the early game boost needed to execute powerful strategies or support more complex engines. While its $4 limit becomes a liability later, its early game utility and specific strategic applications make it a valuable addition to many Dominion decks.
Remember to evaluate kingdom context, adjust quantity based on strategy, and plan transitions to maintain effectiveness throughout the game. With proper application, Workshop can be a powerful tool in your Dominion arsenal.