Laboratory
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Laboratory (Dominion)

Cost: $5

Type: Action

Text: +2 Cards\n+1 Action.

Strategy Review

Here's a comprehensive strategy guide for Laboratory in Dominion:

Laboratory Strategy Guide

Introduction: Laboratory (commonly abbreviated as "Lab") is one of the fundamental card-drawing engine pieces in Dominion. At $5, it provides +2 Cards and +1 Action, making it self-replacing while netting an extra card. This seemingly simple effect is actually one of the most powerful and reliable engine-building tools in the game.

Core Strengths: 1. Card Draw Without Terminal Collision - Lab never conflicts with other actions because it replaces its action - Allows you to see more of your deck each turn - Stacks effectively with multiple copies - Doesn't require other cards to function

  1. Reliability
  2. No conditions or restrictions on its effect
  3. Works consistently regardless of game state
  4. Not affected by attacks or kingdom composition
  5. Always provides exactly what it promises

  6. Engine Building

  7. Core component of many deck-drawing engines
  8. Helps reach important price points more consistently
  9. Improves deck velocity (speed of cycling through cards)
  10. Makes your deck more consistent overall

When to Buy Laboratory:

Strong Situations: 1. Engine-Building Kingdoms - When strong payload cards are present - When multiple actions provide significant benefits - When deck control tools are available - When terminal actions need support

  1. Early Game ($5 Opens)
  2. As a first or second $5 buy
  3. When no strong attack cards are competing at $5
  4. In kingdoms lacking alternative draw
  5. When planning a long-term strategy

  6. Mid-Game Transitions

  7. When moving from money to engines
  8. When deck becoming more action-dense
  9. When needing to see specific cards more often
  10. When building toward specific combinations

Weak Situations: 1. Rush Kingdoms - When games will end very quickly - When Provinces need to be bought immediately - When Gardens or other alt-VP strategies dominate - When tempo is critical

  1. Heavy Attack Environments
  2. When Militia/Witch pressure is severe
  3. When deck disruption is prevalent
  4. When maintaining hand size is difficult
  5. When defensive priorities take precedence

  6. Strong $5 Competition

  7. When Market is available (often preferred)
  8. When powerful attacks are present
  9. When kingdom-specific $5 cards are essential
  10. When specialized draw cards better suit the kingdom

Number of Labs to Buy:

Optimal Laboratory quantity depends on several factors:

  1. Small Engines (2-3 Labs)
  2. When supporting few terminal actions
  3. In hybrid money/engine strategies
  4. When deck space is limited
  5. When other draw sources exist

  6. Medium Engines (3-4 Labs)

  7. Standard engine size
  8. Balanced with other components
  9. Reliable deck cycling
  10. Flexible payload options

  11. Big Engines (4+ Labs)

  12. Heavy action chains
  13. Multiple terminal payoffs
  14. Draw-heavy strategies
  15. Maximum deck velocity needed

Key Synergies:

  1. Action Enablers
  2. Village variants
  3. Festival
  4. Market
  5. Other action providers

  6. Payload Cards

  7. Witch
  8. Council Room
  9. Other powerful terminals
  10. Victory card gainers

  11. Deck Control

  12. Cellar
  13. Chapel
  14. Warehouse
  15. Cards that help manage deck composition

  16. Economy Boosters

  17. Market
  18. Worker's Village
  19. Festival
  20. Cards providing additional money/buys

Timing Considerations:

Early Game: 1. Opening Considerations - $5/$2 split: Consider Lab first - $4/$3 split: Plan toward Lab - Consider kingdom pace - Evaluate competing $5 cards

  1. First Shuffle Priority
  2. Balance with economy needs
  3. Consider terminal space
  4. Plan action sequence
  5. Maintain deck flexibility

Mid Game: 1. Transition Timing - When to shift from money - How many Labs needed - Supporting card acquisition - Engine completion timeline

  1. Scaling Decisions
  2. Additional Lab purchases
  3. Support card balance
  4. Payload development
  5. Victory card timing

Late Game: 1. Final Purchases - When to stop buying Labs - Victory card conversion - Engine maintenance - Ending game considerations

Common Mistakes to Avoid:

  1. Over-investing in Labs
  2. Buying too many too early
  3. Neglecting economy
  4. Ignoring other engine pieces
  5. Insufficient payload

  6. Under-investing in Labs

  7. Too few for engine size
  8. Inadequate draw power
  9. Inconsistent action chains
  10. Slow deck cycling

  11. Poor Timing

  12. Wrong opening priority
  13. Late transition to engines
  14. Mismatched support cards
  15. Inefficient build order

  16. Strategic Misalignment

  17. Wrong strategy for kingdom
  18. Forcing engines inappropriately
  19. Ignoring alternate paths
  20. Poor kingdom reading

Counter-Strategy:

When Opponents Have Labs: 1. Pressure Considerations - Rush victory cards - Deploy attacks early - Control key piles - Maintain tempo

  1. Competing Engines
  2. Match or exceed draw power
  3. Develop superior payload
  4. Control critical components
  5. Race effectively

  6. Alternative Strategies

  7. Consider rush tactics
  8. Explore alt-VP
  9. Leverage attacks
  10. Control game pace

Sample Engine Compositions:

Basic Lab Engine: - 3-4 Labs - 2-3 Villages - 1-2 payload terminals - Economy support - Deck control

Draw-Heavy Engine: - 4-5 Labs - 3-4 Villages - Multiple terminals - Strong payload - Deck manipulation

Hybrid Money/Engine: - 2-3 Labs - 1-2 Villages - Limited terminals - Strong treasures - Flexible buying

Advanced Techniques:

  1. Lab Chains
  2. Sequencing multiple Labs
  3. Maximizing card flow
  4. Managing hand size
  5. Optimizing action usage

  6. Deck Tracking

  7. Monitoring deck composition
  8. Predicting shuffles
  9. Planning turn sequence
  10. Managing resources

  11. Engine Timing

  12. Recognizing power spikes
  13. Executing big turns
  14. Managing deck entropy
  15. Controlling game pace

  16. Strategic Flexibility

  17. Adapting build order
  18. Responding to opponents
  19. Adjusting components
  20. Modifying win condition

Kingdom Analysis Examples:

Strong Laboratory Kingdom: - Multiple Villages - Strong terminals - Deck control present - Limited attacks - Clear engine potential

Weak Laboratory Kingdom: - Heavy attacks - Rush elements - Poor support cards - Alternative strategies - Limited terminal space

Mixed Laboratory Kingdom: - Competing strategies - Multiple viable paths - Timing-dependent - Complex interactions - Flexible approach needed

Conclusion:

Laboratory is a fundamental engine-building card that provides reliable, consistent deck improvement. Its strength lies in its simplicity and effectiveness, making it a cornerstone of many successful Dominion strategies. Understanding when and how to incorporate Labs into your strategy, along with proper timing and support card selection, is crucial for maximizing their potential.

Key Takeaways: 1. Labs are essential engine components 2. Timing and quantity are critical 3. Support cards enable success 4. Strategic alignment matters 5. Flexibility in application

Practice Tips: 1. Experiment with different quantities 2. Study successful engine compositions 3. Learn kingdom reading 4. Develop timing awareness 5. Master support card interactions

The ability to properly evaluate and utilize Laboratory is a core skill for Dominion players. While not always the optimal choice, understanding its role and application will improve overall game performance and strategic decision-making.