Cost: $4
Type: Action-Reserve
Text: Put this on your Tavern mat.\dWhen you gain a card costing up to $6, you may call this, to gain a copy of that card.
Here's a comprehensive strategy guide for Duplicate:
Introduction: Duplicate is a Reserve card from the Adventures expansion that allows you to gain an extra copy of cards you gain, provided they cost $6 or less. Its unique positioning as a Reserve card and its ability to double-gain make it a powerful engine component and enabler of various strategies. Understanding when and how to use Duplicate effectively can significantly improve your game.
Basic Mechanics: - Duplicate costs $4 - When played, it goes to your Tavern mat - You can call it when gaining a card costing $6 or less to gain another copy - The copy appears in your discard pile - You can only call Duplicate once per gain - Multiple Duplicates can be called on the same gain - The gained card must be available in the Supply
Key Strengths: 1. Accelerated Card Acquisition - Doubles the speed of acquiring key cards - Particularly effective for engine components - Can help reach critical mass faster
Excellent return on investment
Flexibility
Key Weaknesses: 1. Setup Time - Requires playing Duplicate first - May take a turn or more before getting value - Initial $4 investment
May become less relevant in late game
Supply Limitations
Strategic Considerations:
a) Opening Considerations - Duplicate is a viable opening at $4 - Best paired with a card that can gain something valuable - Consider kingdom card costs when deciding to open Duplicate
b) Early Priorities - Set up Duplicate on Tavern mat quickly - Plan which cards you want to duplicate - Consider buying cheaper cards first to maximize duplication
a) Engine Building - Focus on duplicating key engine components - Prioritize cards that provide +Actions or +Cards - Use for payload cards when engine is established
b) Timing - Wait for optimal moments to call Duplicate - Consider deck composition when timing calls - May want multiple Duplicates for key turns
a) Victory Card Strategy - Can duplicate Duchies and Estates - Useful for alt-VP cards costing $6 or less - Consider timing of victory card duplication
b) Pile Control - Watch Supply piles carefully - May need to duplicate before piles run low - Can be used defensively to drain piles
Optimal Card Combinations:
a) Workshop - Gains $4 cards directly - Can immediately duplicate engine components - Efficient way to get multiple copies quickly
b) Ironworks - Flexible gaining options - Can gain and duplicate based on type - Provides immediate benefit from gained card
c) Haggler - Gains cards when buying others - Can duplicate the gained card - Creates powerful buying turns
a) Bridge - Makes more cards eligible for duplication - Can enable Province duplication with multiple Bridges - Increases flexibility of Duplicate
b) Highway - Similar benefits to Bridge - Can stack for greater reductions - Makes expensive cards duplicatable
a) Laboratory - Helps find Duplicate consistently - Good target for duplication itself - Builds engine reliability
b) Smithy - Similar benefits to Laboratory - Less expensive duplication target - Helps find other key cards
a) Mine - Can duplicate upgraded Treasures - Accelerates economy growth - Creates efficient money density
b) Treasurer - Gains Gold directly - Can duplicate other gained Treasures - Provides flexibility in gaining
Specific Card Interactions:
a) Village Variants - Essential engine components - Usually cost $4 or less - Prime duplication targets
b) Fishing Village - Duration effect provides extra value - Cost allows duplication - Helps build Action density
c) Market - All-around useful card - Cost allows duplication - Provides multiple benefits
a) Throne Room + Duplicate - Can play Duplicate multiple times - Sets up multiple copies on Tavern mat - Creates powerful gaining potential
b) King's Court + Duplicate - Even stronger than Throne Room - Can set up three Duplicates at once - Enables massive gaining turns
a) Cursers - May want to duplicate Moat - Can duplicate Watchtower for defense - Might need to prioritize defensive duplications
b) Attacks - Limited ability to duplicate expensive Attacks - May need alternative strategies - Consider defensive priorities
Strategic Tips:
Consider deck composition
Multiple Duplicates:
Creates powerful gaining turns
Supply Management:
Watch opponent's gaining patterns
Economy Balance:
Counter-Play:
Force suboptimal duplication choices
Pile Control:
May need to prioritize certain gains
Racing Considerations:
Common Mistakes to Avoid:
Balance cost with utility
Poor Timing:
Missing optimal gaining opportunities
Neglecting Economy:
Kingdom Considerations:
Gaining cards present
Weak Kingdoms:
Limited engine potential
Alternative Strategies:
Conclusion: Duplicate is a powerful card that requires careful planning and timing to use effectively. Its ability to double-gain cards provides significant value in many kingdoms, particularly those with strong engine components or valuable cards costing $6 or less. Success with Duplicate comes from understanding its timing, choosing appropriate targets, and managing Supply limitations. While it has some limitations, particularly with expensive cards, its flexibility and efficiency make it a valuable addition to many strategies.
The key to mastering Duplicate is: - Planning your gaining strategy - Timing your calls effectively - Managing Supply limitations - Building appropriate support - Balancing engine and payload
When used correctly, Duplicate can significantly accelerate your deck development and create powerful gaining turns that help secure victory. Whether duplicating engine components, Treasures, or victory cards, its flexibility and efficiency make it a valuable tool in your strategic arsenal.