Duplicate
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Duplicate (Adventures)

Cost: $4

Type: Action-Reserve

Text: Put this on your Tavern mat.\dWhen you gain a card costing up to $6, you may call this, to gain a copy of that card.

Strategy Review

Here's a comprehensive strategy guide for Duplicate:

Duplicate Strategy Guide

Introduction: Duplicate is a Reserve card from the Adventures expansion that allows you to gain an extra copy of cards you gain, provided they cost $6 or less. Its unique positioning as a Reserve card and its ability to double-gain make it a powerful engine component and enabler of various strategies. Understanding when and how to use Duplicate effectively can significantly improve your game.

Basic Mechanics: - Duplicate costs $4 - When played, it goes to your Tavern mat - You can call it when gaining a card costing $6 or less to gain another copy - The copy appears in your discard pile - You can only call Duplicate once per gain - Multiple Duplicates can be called on the same gain - The gained card must be available in the Supply

Key Strengths: 1. Accelerated Card Acquisition - Doubles the speed of acquiring key cards - Particularly effective for engine components - Can help reach critical mass faster

  1. Economy Efficiency
  2. Gets two cards for the price of one
  3. Effectively reduces the cost of cards by half
  4. Excellent return on investment

  5. Flexibility

  6. Works with a wide range of cards
  7. Can be saved for optimal timing
  8. Doesn't take up an Action when called

Key Weaknesses: 1. Setup Time - Requires playing Duplicate first - May take a turn or more before getting value - Initial $4 investment

  1. Cost Limitation
  2. Only works on cards costing $6 or less
  3. Can't duplicate Provinces or expensive Attack cards
  4. May become less relevant in late game

  5. Supply Limitations

  6. Requires additional copies in Supply
  7. May be blocked by pile depletion
  8. Competing players may limit availability

Strategic Considerations:

  1. Early Game Usage:

a) Opening Considerations - Duplicate is a viable opening at $4 - Best paired with a card that can gain something valuable - Consider kingdom card costs when deciding to open Duplicate

b) Early Priorities - Set up Duplicate on Tavern mat quickly - Plan which cards you want to duplicate - Consider buying cheaper cards first to maximize duplication

  1. Mid-Game Implementation:

a) Engine Building - Focus on duplicating key engine components - Prioritize cards that provide +Actions or +Cards - Use for payload cards when engine is established

b) Timing - Wait for optimal moments to call Duplicate - Consider deck composition when timing calls - May want multiple Duplicates for key turns

  1. Late Game Considerations:

a) Victory Card Strategy - Can duplicate Duchies and Estates - Useful for alt-VP cards costing $6 or less - Consider timing of victory card duplication

b) Pile Control - Watch Supply piles carefully - May need to duplicate before piles run low - Can be used defensively to drain piles

Optimal Card Combinations:

  1. Gainers Duplicate works exceptionally well with cards that gain other cards:

a) Workshop - Gains $4 cards directly - Can immediately duplicate engine components - Efficient way to get multiple copies quickly

b) Ironworks - Flexible gaining options - Can gain and duplicate based on type - Provides immediate benefit from gained card

c) Haggler - Gains cards when buying others - Can duplicate the gained card - Creates powerful buying turns

  1. Cost Reducers Cards that reduce costs make more targets available for Duplicate:

a) Bridge - Makes more cards eligible for duplication - Can enable Province duplication with multiple Bridges - Increases flexibility of Duplicate

b) Highway - Similar benefits to Bridge - Can stack for greater reductions - Makes expensive cards duplicatable

  1. Draw Cards Cards that help you see Duplicate more often:

a) Laboratory - Helps find Duplicate consistently - Good target for duplication itself - Builds engine reliability

b) Smithy - Similar benefits to Laboratory - Less expensive duplication target - Helps find other key cards

  1. Treasure Gainers Cards that gain Treasures work well with Duplicate:

a) Mine - Can duplicate upgraded Treasures - Accelerates economy growth - Creates efficient money density

b) Treasurer - Gains Gold directly - Can duplicate other gained Treasures - Provides flexibility in gaining

Specific Card Interactions:

  1. Strong Synergies:

a) Village Variants - Essential engine components - Usually cost $4 or less - Prime duplication targets

b) Fishing Village - Duration effect provides extra value - Cost allows duplication - Helps build Action density

c) Market - All-around useful card - Cost allows duplication - Provides multiple benefits

  1. Notable Combinations:

a) Throne Room + Duplicate - Can play Duplicate multiple times - Sets up multiple copies on Tavern mat - Creates powerful gaining potential

b) King's Court + Duplicate - Even stronger than Throne Room - Can set up three Duplicates at once - Enables massive gaining turns

  1. Counter Synergies:

a) Cursers - May want to duplicate Moat - Can duplicate Watchtower for defense - Might need to prioritize defensive duplications

b) Attacks - Limited ability to duplicate expensive Attacks - May need alternative strategies - Consider defensive priorities

Strategic Tips:

  1. Timing Considerations:
  2. Don't call Duplicate too early
  3. Wait for optimal gaining opportunities
  4. Consider deck composition

  5. Multiple Duplicates:

  6. Often worth getting 2-3 copies
  7. Enables multiple duplications per gain
  8. Creates powerful gaining turns

  9. Supply Management:

  10. Track remaining copies of key cards
  11. Consider pile depletion strategies
  12. Watch opponent's gaining patterns

  13. Economy Balance:

  14. Don't neglect Treasure cards
  15. Consider duplicating Silver early
  16. Balance engine components with payload

Counter-Play:

  1. Defensive Strategies:
  2. Deplete key piles quickly
  3. Contest important cards early
  4. Force suboptimal duplication choices

  5. Pile Control:

  6. Monitor pile counts carefully
  7. Consider splitting piles
  8. May need to prioritize certain gains

  9. Racing Considerations:

  10. May need to rush Provinces
  11. Watch for alt-VP strategies
  12. Consider tempo of opponent's deck

Common Mistakes to Avoid:

  1. Overvaluing Expensive Cards:
  2. Don't focus too much on $6 cards
  3. Consider efficiency of cheaper cards
  4. Balance cost with utility

  5. Poor Timing:

  6. Calling Duplicate too early
  7. Not saving for key cards
  8. Missing optimal gaining opportunities

  9. Neglecting Economy:

  10. Focusing too much on Actions
  11. Not duplicating Treasures
  12. Poor payload development

Kingdom Considerations:

  1. Strong Kingdoms:
  2. Multiple valuable $4-$6 cards
  3. Good engine components
  4. Gaining cards present

  5. Weak Kingdoms:

  6. Few valuable duplication targets
  7. Expensive key cards ($7+)
  8. Limited engine potential

  9. Alternative Strategies:

  10. Consider when to skip Duplicate
  11. Watch for stronger alternatives
  12. Evaluate kingdom synergies

Conclusion: Duplicate is a powerful card that requires careful planning and timing to use effectively. Its ability to double-gain cards provides significant value in many kingdoms, particularly those with strong engine components or valuable cards costing $6 or less. Success with Duplicate comes from understanding its timing, choosing appropriate targets, and managing Supply limitations. While it has some limitations, particularly with expensive cards, its flexibility and efficiency make it a valuable addition to many strategies.

The key to mastering Duplicate is: - Planning your gaining strategy - Timing your calls effectively - Managing Supply limitations - Building appropriate support - Balancing engine and payload

When used correctly, Duplicate can significantly accelerate your deck development and create powerful gaining turns that help secure victory. Whether duplicating engine components, Treasures, or victory cards, its flexibility and efficiency make it a valuable tool in your strategic arsenal.