Cost: $3
Type: Action
Text: +2 Actions\nReveal your hand.\nIf you have no Action cards in hand, +2 Cards.
Here's a comprehensive strategy guide for Shanty Town:
Shanty Town Strategy Guide
Introduction Shanty Town is a $3 Action card from Intrigue that offers an interesting decision point: do you want the +2 Actions, or do you want to draw cards? The card's unique mechanism forces players to consider both deck composition and hand management in new ways. Understanding how to maximize Shanty Town's potential is crucial for success in games where it's available.
Basic Mechanics Let's break down how Shanty Town works: 1. You get +2 Actions immediately 2. You must reveal your hand 3. If your revealed hand contains no Action cards, you draw 2 cards 4. Note that Shanty Town itself is no longer in your hand when checking for Actions
Key Strengths 1. Village Effect - Provides +2 Actions, making it a "village" card - Enables multi-action turns - Relatively cheap at $3 - Can potentially draw cards as well
Can provide both actions and cards in a single play
Cost Efficiency
Key Weaknesses 1. Conditional Draw - Card draw isn't guaranteed - Requires careful hand management - Can be awkward with other Action cards
Strategic Considerations
A. Action Density The key to maximizing Shanty Town is managing your deck's Action density. You want: - Enough Actions to make use of the +2 Actions - Few enough Actions that you can still trigger the +2 Cards - Typically aim for 25-35% Actions in your deck
B. Sweet Spot The ideal Shanty Town deck often contains: - 4-6 Shanty Towns - 3-5 terminal Actions - Remaining cards as Treasures and Victory cards
A. Early Game - Can compete with Silver as an early buy - Works well with early terminal Actions - Helps establish engine potential
B. Mid Game - Becomes more complicated as deck grows - Need to carefully balance Action density - May need to trim Actions to maintain draw potential
C. Late Game - Can become less reliable as Victory cards dilute deck - Still valuable for +2 Actions even without draw - Consider stopping acquisition when deck becomes too tight
Playing Techniques
A. Order of Operations - Play Shanty Town first if you have multiple Actions - Consider whether to play other Actions before Shanty Town - Save non-Action cards for after Shanty Town when possible
B. Multiple Shanty Towns With multiple Shanty Towns in hand: 1. Play first Shanty Town 2. If no other Actions, draw 2 cards 3. Evaluate new hand for next Shanty Town 4. Repeat as needed
Combo Potential
A. Terminal Draw - Works well with cards like Smithy - Provides needed Actions for multiple terminals - Can chain together for big turns
B. Treasure-heavy Strategies - Natural fit with Big Money variants - Works well with cards like Market Square - Synergizes with Treasure-focused cards
C. Victory Card Gainers - Cards like Baron or Embassy - Helps maintain functionality as deck gets diluted - Provides Actions for multiple gains
A. Action-heavy Engines - Too many Actions reduce draw potential - Can become purely a village - May be outclassed by other villages
B. Deck Inspection - Reveals hand to opponents - Can give away strategic information - May influence opponent's decisions
Common Use Cases
Minimal other Actions
Hybrid Engine
Careful monitoring of deck composition
Support Role
Counter Strategies
Alternate villages may be superior
Attacks
Kingdom Considerations
A. Strong Indicators - Few other villages available - Terminal draw present - Treasure-focused kingdom - Few competing $3 cards
B. Weak Indicators - Better villages available - Action-heavy kingdom - Strong alternate $3 cards - Rush potential exists
A. Primary Engine - 4-6 Shanty Towns - Build around its constraints - Carefully manage Action density
B. Support Role - 2-3 Shanty Towns - Focus on +2 Actions - Less concern about draw potential
Tips and Tricks
A. Deck Tracking - Count Actions in deck - Track shuffle timing - Monitor Victory card dilution
B. Hand Reading - Predict likely hands - Plan multiple turns ahead - Adjust strategy based on deck composition
Sample Strategies
Goal: Consistent $8+ provinces while maintaining functionality
Goal: Build engine while maintaining Shanty Town draw potential
Goal: Provide Actions for larger engine strategy
Conclusion
Shanty Town is a fascinating card that rewards careful deck management and strategic planning. Its dual nature as both village and potential drawer makes it versatile, while its constraints require thoughtful play. Success with Shanty Town comes from:
When used correctly, Shanty Town can provide both the Actions and draw needed to build powerful engines or support strong money strategies. Its low cost makes it accessible early, while its potential for both Actions and draw makes it relevant throughout the game.
Remember: - Monitor Action density - Plan hand management - Adjust strategy as deck evolves - Consider kingdom context
With practice and attention to these principles, Shanty Town can be a powerful addition to many strategies and a key component of successful decks.
Final Thoughts Shanty Town exemplifies Dominion's depth, requiring players to balance multiple considerations and adapt their strategy as the game progresses. Its unique mechanics create interesting decisions and reward skilled play, making it a valuable addition to many kingdoms.