Here's a comprehensive strategy guide for Market Square:
Market Square Strategy Guide
Overview:
Market Square is a fascinating card that combines a modest cantrip effect with a powerful trashing-based reaction ability. Its dual nature makes it both a reliable deck component and a potential engine for explosive economic gains. Understanding when and how to leverage both aspects of Market Square is key to maximizing its potential.
Basic Characteristics:
- Cost: $3
- Provides: +1 Card, +1 Action, +1 Buy, and a reaction ability
- Key feature: Can be discarded when your cards are trashed to gain a Gold
Core Strengths:
- Cantrip Functionality
- Market Square's basic action provides all three key bonuses (+Card, +Action, +Buy)
- Self-replacing nature means it doesn't clog your deck
- Helps maintain deck fluidity while providing extra Buys
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Low cost makes it accessible early in the game
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Gold-Gaining Reaction
- Converts trashing events into economic opportunities
- Can potentially gain multiple Golds in a single turn
- No limit to how many Market Squares can be discarded per trash
- Works with both voluntary and forced trashing
Strategic Considerations:
- Early Game Acquisition
- Consider opening with Market Square when:
- Trashing is available in the kingdom
- Extra Buys will be valuable
- You need cheap non-terminal actions
- Can be a strong second card after a $4/$3 split opening
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Multiple Market Squares are often desirable
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Mid-Game Usage
- Scales well with trashing engines
- Helps maintain deck consistency
- Provides necessary +Buy for engine building
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Gold gaining becomes more impactful
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Late Game Value
- Reaction becomes less valuable as deck improves
- Basic cantrip function remains useful
- Consider stopping Market Square purchases when:
- Deck is already optimized
- Better terminal actions are available
- Trashing opportunities are diminishing
Key Synergies:
- Self-Trashing Cards
- Chapel: Premier combo, allowing multiple Gold gains early
- Trading Post: Guaranteed trashing with good timing
- Remodel: Controlled trashing with upgrade potential
- Salvager: Combines trashing with economic boost
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Mine: Reliable treasure upgrading
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Attack-Based Trashing
- Knights: Opponent's trashing triggers your reaction
- Rogue: Both players' trashing can be beneficial
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Swindler: Can create opportunistic trashing moments
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Other Synergistic Cards
- Warehouse: Helps find Market Square when needed
- Cellar: Improves chances of having Market Square ready
- Treasury: Works well with the +Buy for sustained draw
- Garden: Extra Buys help pile up victory cards
- Bridge: Makes buying multiple Market Squares easier
Advanced Tactics:
- Timing Your Reactions
- Don't automatically discard Market Square for every trash
- Consider deck composition and current needs
- Save Market Squares when:
- Better trashing opportunities are coming
- Gold wouldn't improve current deck
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You need the cantrip effect more
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Multiple Market Square Management
- Having multiple copies increases reaction opportunities
- Can discard multiple Market Squares per trash
- Balance between keeping for actions vs. holding for reactions
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Consider deck size when deciding how many to hold
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Engine Building
- Use Market Square's +Buy to acquire engine components
- Leverage Gold gains to reach key price points
- Don't over-invest in Market Squares at expense of engine pieces
- Consider trashing Golds later for better components
Countering Market Square:
- Limiting Trashing
- Avoid playing trashing attacks when opponent has Market Squares
- Consider alternative strategies that don't enable opponent's reactions
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Focus on non-trashing attacks
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Outpacing the Strategy
- Build faster engines that don't rely on Gold
- Use provinces/colonies before Gold advantage becomes significant
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Leverage alternate victory conditions
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Competing for Market Squares
- Deny opponent access to multiple copies
- Use trashing yourself to benefit from remaining copies
- Consider whether depleting pile helps your strategy
Common Mistakes to Avoid:
- Over-Investment
- Buying too many Market Squares early
- Holding too many for reactions vs. playing as actions
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Neglecting other important cards for Market Square
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Poor Reaction Timing
- Discarding too eagerly for Gold
- Not considering deck composition
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Missing better trashing opportunities
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Inflexible Strategy
- Focusing too much on the Gold-gaining aspect
- Ignoring the utility of the action component
- Not adapting to kingdom context
Sample Strategies:
- Chapel Engine with Market Square
- Open Chapel/Market Square
- Aggressively trash estates and coppers
- Gain multiple Golds early
- Transition to engine components
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Use extra Buys for victory cards
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Knights Defense
- Acquire 2-3 Market Squares early
- Hold them when Knights are likely
- Convert opponent's attacks into economic advantage
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Build strong deck with gained Golds
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Trading Post Combo
- Use Trading Post to trash deliberately
- Time Market Square discards with Trading Post plays
- Build strong treasure base quickly
- Leverage extra Buys for victory cards
Kingdom Considerations:
- Strong Kingdoms for Market Square
- Heavy trashing available
- Multiple +Card effects
- Clear engine potential
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Limited alternate +Buy options
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Weak Kingdoms for Market Square
- No trashing available
- Better $3 options present
- Strong alt-VP strategies
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Colony games without supporting cards
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Mixed Kingdoms
- Evaluate trashing potential
- Consider competition for copies
- Assess speed of alternate strategies
- Balance with other engine components
Cost Analysis:
- Investment Consideration
- $3 cost is very accessible
- Can often grab multiple copies early
- Good return on investment with Gold gains
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Maintains utility throughout game
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Opportunity Cost
- Competes with other valuable $3 cards
- May delay crucial engine pieces
- Holding for reaction reduces action utility
- Gold gains may not always be optimal
Specific Match-ups:
- vs. Big Money
- Market Square helps match Big Money's pace
- Extra Buys allow victory card accumulation
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Gold gains can exceed normal money density
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vs. Engines
- Provides necessary +Buy for engine building
- Helps maintain consistency
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May need to focus more on action than reaction
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vs. Rush Strategies
- Can help defend against hostile rushing
- Extra Buys support counter-rushing
- May need to prioritize reaction over action
Conclusion:
Market Square is a versatile card that rewards careful planning and tactical flexibility. Its strength lies in providing consistent deck support while offering powerful economic opportunities through its reaction ability. Success with Market Square requires:
- Understanding kingdom context
- Balancing action vs. reaction usage
- Timing trash reactions effectively
- Managing multiple copies efficiently
- Adapting strategy as game progresses
When used properly, Market Square can be a cornerstone of various successful strategies, from explosive Chapel engines to defensive Knights counters. Its low cost and dual utility make it a valuable addition to many decks, but maximizing its potential requires careful consideration of timing, opportunity costs, and strategic context.
Remember that Market Square's true power often lies not in its individual components but in how they work together to support your overall strategy. Whether you're using it primarily for its cantrip effect, its reaction ability, or both, always consider how it fits into your broader gameplan and the current state of the game.