Fool
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Fool (Nocturne)

Cost: $3

Type: Action-Fate

Text: If you arent the player with Lost in the Woods, take it, take 3 Boons, and receive the Boons in any order.\n(When this is in the supply each player replaces one starting copper with Heirloom: Lucky Coin)

Strategy Review

Here's a comprehensive strategy guide for Fool in Dominion:

Fool Strategy Guide

Introduction Fool is a unique $3 Action-Fate card from Nocturne that serves multiple purposes: it helps you acquire and trigger Boons, manages the Lost in the Woods state token, and comes with a powerful setup modification by replacing one of your starting Coppers with Lucky Coin. Understanding how to leverage these different aspects is key to using Fool effectively.

Key Characteristics 1. Setup Impact - One starting Copper is replaced with Lucky Coin - Lucky Coin is worth $1 and lets you reveal the top card of your deck to potentially gain a silver - This improves your starting deck quality immediately

  1. Core Functions
  2. Takes Lost in the Woods token if you don't have it
  3. Provides 3 Boons when you take Lost in the Woods
  4. Boons can be received in any order you choose

Basic Strategy

  1. Early Game Considerations a) Opening with Fool
  2. Fool is a strong opening purchase due to Lucky Coin
  3. Consider opening Fool/Silver or Fool/another $3 card
  4. The early Boons can help shape your strategy

b) Turn 3-4 Timing - Often good to play Fool early to establish Lost in the Woods - Early Boons can guide purchasing decisions - Can help determine if you need more Fools

  1. Lost in the Woods Management
  2. Only one player can have Lost in the Woods at a time
  3. Multiple Fools help maintain control of the token
  4. Consider the opportunity cost of playing Fool just for the token

  5. Boon Selection Strategy When receiving multiple Boons, consider ordering them for maximum benefit:

High Priority Boons: - The Field's Gift (+2 Actions, +$1) - The Forest's Gift (+$1, +Buy) - The Moon's Gift (Look through discard) - The Sun's Gift (Deck arrangement)

Medium Priority Boons: - The Flame's Gift (Trash card) - The Mountain's Gift (Gain Silver) - The River's Gift (Draw card)

Situational Boons: - The Sky's Gift (Discard for cards) - The Wind's Gift (Discard then draw) - The Earth's Gift (Gain copper to hand) - The Sea's Gift (Draw card next turn) - The Swamp's Gift (Gain Will-o'-Wisp)

Advanced Strategies

  1. Multiple Fool Strategy Advantages:
  2. More consistent access to Boons
  3. Better control of Lost in the Woods
  4. More Lucky Coins in starting deck

Considerations: - Diminishing returns after 2-3 Fools - Opportunity cost of $3 purchases - Deck space efficiency

  1. Engine Integration Fool works well in engines because:
  2. Boons can provide extra actions/money/cards
  3. Lost in the Woods control is more important with deck drawing
  4. Lucky Coin helps hit price points

  5. Lucky Coin Optimization

  6. Reveal decisions matter
  7. Consider deck tracking
  8. Synergizes with deck inspection effects
  9. Can help reach important price points

Synergies

  1. Draw Effects
  2. Laboratory variants
  3. Cantrips
  4. Help find Fool more consistently
  5. Make Lost in the Woods more valuable

  6. Deck Manipulation

  7. Seer
  8. Navigator
  9. Oracle
  10. Improve Lucky Coin reveals
  11. Maximize beneficial Boons

  12. Action-heavy Strategies

  13. Village variants
  14. King's Court
  15. Throne Room
  16. Benefits from action-giving Boons

  17. Specific Card Synergies a) Tracker

  18. Works well with Lucky Coin reveals
  19. Helps manage top deck

b) Library - Makes use of extra actions - Helps find Fool consistently

c) Horse Traders - Can save Fool for optimal timing - Helps with hand management

d) Ranger - Another way to manipulate top deck - Works well with Lucky Coin

Counter-Strategies

  1. Rush Strategies
  2. Can outpace Fool's long-term value
  3. Minimize impact of Boons
  4. Reduce Lost in the Woods significance

  5. Junking Attacks

  6. Make Fool harder to find
  7. Dilute Lucky Coin effectiveness
  8. Reduce engine efficiency

  9. Alternative VP Strategies

  10. Can ignore Fool's benefits
  11. Focus on more direct scoring
  12. Minimize token competition

Kingdom Considerations

  1. When to Prioritize Fool
  2. Slow kingdoms
  3. Action-heavy boards
  4. Limited trashing
  5. Few alternative $3 options

  6. When to Skip Fool

  7. Fast kingdoms
  8. Strong alternative $3 cards
  9. Heavy attack presence
  10. Better engine components available

  11. Number of Fools to Buy Factors to consider:

  12. Kingdom speed
  13. Available actions
  14. Competing $3 cards
  15. Engine density

Timing and Execution

  1. Early Game
  2. Consider opening Fool
  3. Establish Lost in the Woods control
  4. Use Boons to guide strategy

  5. Mid Game

  6. Maintain token control if beneficial
  7. Use Boons to support engine building
  8. Optimize Lucky Coin reveals

  9. Late Game

  10. Consider token control value
  11. Use Boons for closing moves
  12. Maximize Lucky Coin silver gains

Common Mistakes

  1. Over-investing in Fool
  2. Buying too many copies
  3. Focusing too much on token control
  4. Neglecting core engine pieces

  5. Poor Boon Management

  6. Taking Boons in suboptimal order
  7. Not planning for specific Boons
  8. Wasting valuable Boons

  9. Lucky Coin Misuse

  10. Revealing unnecessarily
  11. Poor timing of reveals
  12. Not tracking deck composition

Sample Strategies

  1. Fool Engine Key components:
  2. 2-3 Fools
  3. Strong draw
  4. Action providers
  5. Deck control elements

Goal: Build a consistent engine using Boons for support while maintaining Lost in the Woods control.

  1. Fool Support Key components:
  2. 1-2 Fools
  3. Alternative engine pieces
  4. Complementary $3 cards

Goal: Use Fool as support rather than core strategy, leveraging Boons and Lucky Coin for efficiency.

  1. Fool Rush Key components:
  2. Early Fool
  3. Quick silver gaining
  4. Fast victory point accumulation

Goal: Use early Boons and Lucky Coin to accelerate victory point acquisition.

Conclusion

Fool is a versatile $3 card that offers multiple strategic paths through its Boon access, Lost in the Woods management, and Lucky Coin heirloom. Success with Fool requires:

  1. Clear strategic direction
  2. Careful Boon management
  3. Efficient Lucky Coin usage
  4. Appropriate kingdom analysis

While not always a game-defining card, Fool can provide significant advantages when used properly and fits well into many different strategies. The key is recognizing when and how to incorporate it into your overall game plan.

Final Tips - Don't overvalue token control - Plan Boon ordering carefully - Use Lucky Coin strategically - Adapt usage to kingdom context - Consider opportunity costs - Balance multiple Fool purchases - Remember timing importance

With proper understanding and application of these concepts, Fool can be a powerful addition to many Dominion strategies, providing both immediate benefits through Lucky Coin and long-term advantages through Boon access and Lost in the Woods control.