Cost: $3
Type: Action-Attack
Text: Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.\n+2 Cards
Here's a comprehensive strategy guide for Oracle:
Introduction Oracle is a $3 Action-Attack card from Hinterlands that combines deck inspection, forced decisions, and card drawing. While its attack can be disruptive, its true strength lies in its flexibility and the information it provides about opponents' decks. Understanding how to maximize Oracle's potential requires careful consideration of both its attack and draw components.
Core Mechanics 1. Attack Phase - Each player (including you) reveals their top 2 cards - For each player, you choose whether they: a) Discard both cards, or b) Put them back in any order they choose - The controller makes this choice separately for each player - Choices can be different for different players
Key Strengths
Allows strategic planning based on opponent's cards
Flexibility
Works in both engine and big money strategies
Reliable Card Draw
Using Oracle Effectively
Early Game Decision Making: - Discard opponents' copper+action combinations - Force back good combinations they need - Generally discard terminal actions without draw - Allow treasure-heavy hands to remain if they don't threaten your strategy
Mid Game Priorities: - Discard engine components that work together - Force back dead cards or terminal collisions - Keep track of green card distribution - Use information to predict opponents' buying power
Late Game Tactics: - Always discard Province/Colony + treasure combinations - Force back victory card pairs - Track scoring potential - Use information to time game end
Synergies and Combinations
Haven: Additional deck control
Other Attacks
Sea Hag: Curse distribution control
Deck Inspection
Patrol: Victory card tracking
Throne Room Effects
Multiple Oracle plays provide: - More deck information - Enhanced disruption - Increased card draw - Better deck control
Engine Considerations
Maintains pressure on opponents
Action Density
Helps find terminals in proper order
Engine Disruption
Defending Against Oracle
Include multiple victory paths
Reaction Cards
Watchtower: Protect key cards
Strategic Adaptations
Timing Considerations
Mid Game: - When tracking becomes important - Before key attack windows - When engines are vulnerable - To maintain pressure
Late Game: - When victory card tracking matters - To prevent winning purchases - When information is crucial - To maintain draw
Counter-Strategies
Use gainers and topdeckers
Economic Counters
Maintain multiple paths to victory
Strategic Counters
Kingdom Considerations
Key card combinations
Weak Kingdoms
Alternative victory paths
Key Support Cards
Multiplayer Considerations
Extended game length
Team Games
Cost Considerations
At $3, Oracle competes with: - Silver - Other cheap attacks - Engine components - Utility cards
Opportunity cost analysis: - Early: Competes with economy - Mid: Supports engine building - Late: Provides crucial information
Common Mistakes
Misreading opponent's strategy
Strategic Errors
Poor kingdom analysis
Information Management
Advanced Techniques
Predict opponent's plays
Decision Optimization
Adapt to game state
Strategic Timing
Conclusion
Oracle is a versatile card that combines: - Reliable card draw - Deck inspection - Strategic disruption - Information gathering
Success with Oracle requires: - Strong tactical decision making - Good information management - Strategic flexibility - Careful timing
The card's strength lies not just in its attack potential but in the information and control it provides. Used well, Oracle can be a powerful tool for both engine and big money strategies, while providing crucial intelligence about opponents' decks and capabilities.
Remember: - Value information gained - Make contextual decisions - Adapt to game state - Consider long-term impacts
With practice and understanding, Oracle can be a powerful addition to many strategies, providing both utility and control while maintaining consistent pressure on opponents.