Cost: $5
Type: Treasure
Text: Worth $3\n+1 Buy\nWhen you play this, the player to your left names a card. You can't buy that card this turn.
Here's a comprehensive strategy guide for Contraband:
Contraband Strategy Guide
Introduction: Contraband is a unique treasure card from Prosperity that offers a significant economic boost with a notable drawback. At $5 cost, it provides $3 and an extra Buy, but lets your opponent restrict your purchasing options. Understanding when and how to use Contraband effectively requires careful consideration of both its benefits and limitations.
Core Benefits: 1. Economic Efficiency - Provides $3 for a $5 investment - More efficient than Silver ($2 for $3) - Extra Buy provides valuable flexibility - Can accelerate early-game economy
Key Limitations: 1. Opponent Control - Left-hand opponent names an unbuyable card - Can severely restrict strategic options - Opponent can block key cards - Multiple Contrabands allow multiple blocks
Optimal Usage Scenarios:
Extra Buy enables valuable split purchases
Alternative Victory Path Games Strong when:
Victory card flexibility matters less
Engine Building Useful in engines where:
Strategic Considerations:
Account for other treasures available
Number of Contrabands
Balance with other treasures
Position in Turn Order
Synergies:
Multiple payload cards
Alternative Victory Paths Works well with:
Multiple victory card strategies
Flexible Engines Complements:
Counter-Strategies:
Force suboptimal purchases
As Player To mitigate restrictions:
Specific Kingdom Considerations:
Engine redundancy
Weak Contraband Kingdoms
Example Scenarios:
Decision factors: - Kingdom composition - Opponent skill level - Strategic flexibility - Economic needs
Approach: - Buy if redundant components exist - Skip if engine relies on specific cards - Consider timing of purchase - Plan for restrictions
Advanced Techniques:
Consider trashing excess
Bluffing
Maintain uncertainty
Late Game Transitions Consider:
Specific Match-ups:
Weaknesses: - Province block hurts - Telegraphs buying power - Can slow victory rush - May need trashing
Weaknesses: - Critical pieces blocked - Can disrupt timing - May need alternatives - Requires adaptation
Weaknesses: - Key cards blocked - May be too slow - Victory card vulnerability - Timing critical
Kingdom Analysis Examples:
Decision: Situational buy
Gardens Kingdom Contraband evaluation:
Decision: Often worthwhile
Grand Market Kingdom Contraband evaluation:
Practical Tips:
Endgame: Consider trashing
Play Sequence
Consider alternatives
Opponent Reading
Common Mistakes:
Poor timing
Poor Planning
Late game problems
Tactical Errors
Conclusion:
Contraband is a complex treasure that requires careful consideration of both its benefits and drawbacks. Success with Contraband depends on: - Kingdom composition - Strategic flexibility - Opponent skill - Proper timing - Careful management
Key takeaways: 1. Value the economic boost and extra Buy 2. Maintain strategic flexibility 3. Consider opponent dynamics 4. Plan for restrictions 5. Adapt as needed
When used properly, Contraband can accelerate economy and enable powerful turns, but requires careful planning and adaptation to overcome its limitations. Understanding when to buy, how to use, and when to transition away from Contraband is crucial for maximizing its potential while minimizing its drawbacks.
Final Tips: - Stay flexible in strategy - Track opponent tendencies - Plan for restrictions - Consider alternatives - Manage carefully - Adapt as needed - Think long-term - Practice timing
This understanding of Contraband's strengths, weaknesses, and optimal usage scenarios will help improve your game and make better decisions when encountering this card in kingdoms.