Cost: $6
Type: Action
Text: +1 Card\n+1 Action\n+1 Buy\n+$2\dYou can't buy this if you have any Copper in play.
Here's a comprehensive strategy guide for Grand Market:
Grand Market Strategy Guide
Introduction Grand Market is one of the most powerful terminal draw cards in Dominion, offering an impressive package of benefits: +1 Card, +1 Action, +1 Buy, and +$2. However, its unique restriction – being unbuyable with Copper in play – creates interesting strategic considerations that make it distinctly different from other $6 cards.
Core Strengths 1. Economy Boost - Provides $2, making it excellent for reaching higher price points - Self-replacing with +1 Card, so it doesn't reduce hand size - +1 Buy allows for multiple purchases when you hit high money totals
Can be played in any quantity without creating action problems
Deck Improvement
The Copper Restriction
Understanding and Managing the Copper Restriction The most distinctive feature of Grand Market is its buying restriction. You cannot buy it with any Copper in play, which creates several important implications:
Sometimes requires leaving Copper in hand rather than playing it
Deck Construction Considerations
Creates tension between wanting treasure and wanting Grand Markets
Opening Considerations
Strategic Approaches
Grand Market naturally supports engine building due to its non-terminal nature and strong benefits. In an engine context:
Advantages: - Provides economic boost while maintaining action count - Helps reach critical mass of actions and money - Supports multi-card buy turns with +Buy
Key Considerations: - Prioritize trashing early to enable consistent purchases - Look for complementary non-terminal drawing - Build toward multiple Grand Market plays per turn
Recommended Support Cards: - Chapel for rapid trashing - Laboratory or other non-terminal draw - Village variants for additional actions - Market Square or other +Buy/+$ cards
While less common, Grand Market can work in modified big money strategies:
Advantages: - Provides significant money without requiring complex chains - Natural Copper reduction improves deck quality - Can transition into multi-province turns
Key Considerations: - Need reliable Copper management - May require more Silvers than usual - Benefits from selective trashing
Recommended Support: - Moneylender for Copper conversion - Silver-generating cards - Light trashing options
Timing and Purchasing Strategy
Early Game (Turns 1-5): - Focus on enabling Grand Market purchases - Prioritize trashing and Silver acquisition - Consider picking up enabler cards (e.g., Warehouse, Cellar)
Mid Game (Turns 6-12): - Begin acquiring Grand Markets when consistently playable - Balance between Grand Markets and other key cards - Maintain proper treasure composition
Late Game (Turns 13+): - Use Grand Markets to enable multiple Province purchases - Consider transitioning away from buying more if deck is functioning well - Watch for game-ending opportunities
Key Synergies
Forge: Can consolidate multiple Coppers into better treasures
Deck Control
Haven: Can set aside Copper for next turn
Economy Boosters
Merchant Guild: Additional money without Copper
Draw Cards
Counter Strategies
When Opposing Grand Market:
Ambassador can be especially effective
Rush Strategies
Prioritize Provinces if opponent is slow to set up
Alternative Engines
Kingdom Considerations
Factors Favoring Grand Market: - Strong trashing available - Additional non-terminal draw - Alternative treasure sources - Action multipliers present
Factors Against Grand Market: - Heavy attacking kingdoms - Copper-giving attacks - Fast alternative strategies - Limited trashing
Number to Buy
The ideal number of Grand Markets varies by strategy:
Engine Approaches: - Usually want 3-5 copies - May want more with strong action multiplication - Stop when deck consistently hits desired price points
Big Money Variants: - Usually 2-3 copies - Focus on consistency over quantity - May want fewer if other strong terminals present
Gameplay Tips
Don't play unnecessary treasures before buying
Deck Tracking
Watch opponent's ability to deny purchases
Turn Optimization
Common Mistakes to Avoid
Consider opportunity cost of enabling purchases
Poor Copper Management
Failing to plan for future turns
Insufficient Support
Sample Opening Strategies
Strong Openings: 1. Silver + Silver (4/4) 2. Silver + Chapel (4/3) 3. Moneylender + Silver (4/4)
Avoid: 1. Copper-dependent 5/2 splits 2. Double terminal openings 3. Victory card openings
Conclusion
Grand Market is a powerful card that rewards careful planning and deck construction. Its unique buying restriction creates interesting strategic decisions and encourages good deck-building practices. Success with Grand Market requires:
When these elements come together, Grand Market can form the backbone of extremely powerful engines or enhance big money strategies significantly. The key is understanding both its strengths and limitations while building around its unique restriction.
Remember that while Grand Market is powerful, it's not always the right choice for every kingdom. Evaluate the available support cards, potential counter-strategies, and alternative approaches before committing to a Grand Market-based strategy.
Final Tips: - Start planning for Grand Market purchases early - Don't neglect other important cards - Stay flexible in your approach - Watch for key synergies and counters - Practice Copper management skills
With proper understanding and execution, Grand Market can be one of the most rewarding cards to build around in Dominion, offering both interesting strategic decisions and powerful results.