Festival
Some card images may not be available for public viewing.

Festival (Dominion)

Cost: $5

Type: Action

Text: +2 Actions\n+1 Buy\n+$2.

Strategy Review

Here's a comprehensive strategy guide for Festival:

Festival Strategy Guide

Introduction Festival is one of the core Action cards from the original Dominion set, providing a solid combination of Actions, Buys, and money. While it may appear simple, Festival plays an important role in many strategies and deserves careful consideration. This guide will explore when and how to incorporate Festival into your deck-building plans.

Core Benefits Festival provides three distinct benefits: - +2 Actions - +1 Buy - +$2

This combination makes Festival a versatile card that helps address multiple common needs in a deck: 1. Action chain enabler through +2 Actions 2. Additional purchasing power with +$2 3. Extra Buy flexibility for multi-card turns

Key Strengths

  1. Action Chain Support The +2 Actions from Festival is its most significant feature. This allows you to play two additional Action cards after Festival, making it an excellent "village" card (cards that provide multiple Actions). Unlike some other villages like Village itself, Festival doesn't require you to draw cards to make use of those extra Actions, making it more reliable when your deck runs thin.

  2. Self-Sustaining Economy The +$2 bonus means Festival pays for a significant portion of its own cost. Unlike pure villages that only provide Actions, Festival contributes meaningfully to your buying power. This makes it less of a tempo hit to acquire compared to villages that don't generate money.

  3. Buy Flexibility The additional Buy, while not Festival's primary feature, provides important flexibility. This becomes particularly relevant in the mid to late game when you might want to grab multiple cheaper cards or cleanup your deck with multiple cheaper components.

When to Buy Festival

Early Game Considerations - Festival is typically a good early buy when: * The kingdom has valuable terminal Actions (cards that don't give +Actions) * You want to build toward a multi-card engine * There are no stronger $5 options available * The kingdom lacks other village options

  • First few turns timing:
  • Festival can be an acceptable first or second buy if your opening hand contains $5
  • However, it's often better to prioritize cards that help you see more of your deck first
  • Consider your $3-$4 options before committing to an early Festival

Mid-Game Acquisition - Festival becomes particularly attractive when: * You've already acquired several terminal Actions * You need reliable Action support without deck bloat * You want to increase your deck's money density * You're building toward specific Action chains

Late Game Considerations - Festival's value typically decreases late game because: * The +$2 becomes less significant * Action chains are usually established * Province purchases become the priority * Extra Buys may be less relevant

Number of Festivals to Buy

The optimal number of Festivals depends on several factors:

  1. Terminal Action Density
  2. 1-2 Festivals: For decks with few terminal Actions
  3. 3-4 Festivals: For decks with moderate terminal density
  4. 5+ Festivals: For heavy Action-based engines with many terminals

  5. Alternate Village Availability

  6. Fewer Festivals if better village options exist
  7. More Festivals if it's the only village available
  8. Consider mixed village strategies when appropriate

  9. Deck Size and Composition

  10. Larger decks may need more Festivals
  11. Smaller, more focused decks can function with fewer
  12. Consider your deck's trashing capabilities

Synergies and Combinations

Strong Synergies

  1. Terminal Draw Cards
  2. Smithy
  3. Council Room
  4. Witch
  5. Festival's +2 Actions enables playing multiple draw cards

  6. Terminal Attack Cards

  7. Militia
  8. Bureaucrat
  9. Moat (as a terminal)
  10. Allows chaining multiple attacks while maintaining economy

  11. Duration Cards

  12. Fishing Village
  13. Market Square
  14. Creates reliable Action chains across turns

  15. Throne Room Effects

  16. Throne Room
  17. King's Court
  18. Multiplying Festival's benefits can create powerful turns

  19. Card Selection

  20. Scrying Pool
  21. Library
  22. Helps ensure Festival connects with other Action cards

Weak Combinations

  1. Pure Money Strategies
  2. Festival's Action benefits are wasted
  3. Better to focus on Silver/Gold

  4. Very Light Action Decks

  5. The +2 Actions may be unnecessary
  6. Consider Market or other alternatives

  7. Heavy Trashing Strategies

  8. May not need as many villages
  9. Chapel-based strategies often prefer leaner approaches

Timing and Sequencing

Optimal Play Order

  1. Early Turn
  2. Generally play Festival first in your Action sequence
  3. Enables following terminals
  4. Provides economy for purchases

  5. Multiple Festivals

  6. Play all Festivals before terminals
  7. Exception: May save one Festival if you need guaranteed Actions next turn

  8. With Throne Room Effects

  9. Usually better to multiply other cards
  10. Exception: When you specifically need more Actions/Buys

  11. In Draw-Heavy Decks

  12. Can play Festival after drawing if you need guaranteed Actions
  13. Consider keeping one Festival in hand as insurance

Counter-Strategies and Weaknesses

Limitations

  1. Cost Efficiency
  2. $5 cost can be awkward to reach
  3. Competes with other powerful $5 cards
  4. May delay crucial deck improvements

  5. No Card Draw

  6. Doesn't help see more of your deck
  7. May need supplemental draw cards
  8. Can lead to Action-rich but card-poor turns

  9. Terminal Draw Dependency

  10. Relies on drawing terminal Actions to utilize +Actions
  11. Can lead to dead Festivals when drawn alone

Counter-Play

  1. Rush Strategies
  2. Can outpace Festival-based engines
  3. Province rush can win before engine assembles
  4. Consider when opponents invest heavily in Festivals

  5. Deck Attack

  6. Discard attacks weaken Festival chains
  7. Hand-size reduction affects Action chains
  8. Consider defensive cards when necessary

Alternative Considerations

Similar Cards to Consider

  1. Market ($5)
  2. Provides +1 of everything
  3. More flexible but less specialized
  4. Better for general deck improvement

  5. Village ($3)

  6. Cheaper alternative
  7. Provides card draw
  8. Less economic impact

  9. Laboratory ($5)

  10. No +Actions but draws cards
  11. More consistent deck cycling
  12. Often better in draw-heavy strategies

Kingdom Specific Considerations

  1. No Other Villages
  2. Festival becomes more valuable
  3. May need to prioritize early
  4. Consider buying more copies

  5. Multiple Village Options

  6. Compare costs and benefits
  7. Consider mixed village strategies
  8. May want specialized villages

  9. Terminal Draw Heavy

  10. Festival becomes more important
  11. Need reliable Action supply
  12. Balance with draw cards

Advanced Strategy Tips

  1. Engine Building
  2. Use Festival as a bridge to more powerful engines
  3. Don't over-invest in early Festivals
  4. Balance with payload cards

  5. Deck Tracking

  6. Monitor terminal/village ratio
  7. Adjust Festival quantity accordingly
  8. Consider deck velocity

  9. Flexibility

  10. Use extra Buys strategically
  11. Don't always need to buy maximum cards
  12. Save Buys for specific opportunities

Common Mistakes to Avoid

  1. Over-Investment
  2. Buying too many Festivals early
  3. Neglecting other important cards
  4. Focusing too much on Action chains

  5. Under-Investment

  6. Not buying enough for terminal support
  7. Hoping to draw villages naturally
  8. Leaving Actions stranded

  9. Poor Timing

  10. Buying Festival too early
  11. Not establishing draw first
  12. Neglecting economy development

Conclusion

Festival is a solid, versatile village card that provides reliable Action support while contributing to economy and Buy flexibility. Its success depends heavily on kingdom context and your overall strategy. While not always the optimal $5 choice, Festival's balanced benefits make it a valuable component in many decks, particularly those focused on Action chains and engine building.

Key Takeaways: - Festival excels in decks with multiple terminal Actions - Balance Festival quantity with deck size and composition - Consider alternative villages and kingdom context - Use Festival to enable powerful Action combinations - Don't neglect deck drawing and economy development

Remember that Festival's effectiveness often depends more on how it fits into your overall strategy than its individual capabilities. Use this guide as a framework, but always consider the specific kingdom context and adapt accordingly.