Cost: $4
Type: Victory
Text: Worth 1VP for every 10 cards in your deck (rounded down).
Here's a comprehensive strategy guide for Gardens in Dominion:
Introduction Gardens is one of the most unique Victory cards in Dominion, as its value scales with the total size of your deck rather than providing a fixed number of victory points. This makes it fundamentally different from traditional victory cards like Estate, Duchy, and Province, requiring specific strategies and considerations to use effectively.
Basic Mechanics - Gardens is worth 1VP for every 10 cards in your deck (rounded down) - A 30-card deck makes each Gardens worth 3VP - A 40-card deck makes each Gardens worth 4VP - The count includes ALL cards in your deck, discard pile, and hand - Gardens counts itself towards the total
Key Strategic Concepts
40+ cards: Gardens becomes strong (4+ VP each)
Timing Unlike other victory cards, Gardens can be bought earlier in the game because:
Deck Size vs. Deck Quality Gardens creates a fundamental tension between:
Core Gardens Strategies
Key components: - Multiple Gardens (ideally 4-6) - Cheap cantrips and non-terminal actions - Copper (don't trash it) - Cheap kingdom cards ($2-3)
More flexible but less focused than pure rush
Engine with Gardens Backup Using Gardens as a secondary victory condition:
Key Synergies and Combos
Ironworks (flexible gaining)
Multiple Buy Effects Cards that help acquire multiple cheap cards:
Any village + terminal draw combination
Deck Bloaters Cards that intentionally add cards to your deck:
Treasury (recycling)
Sifters and Filters Cards that help manage larger decks:
Counter-Strategies
Rush Provinces Fast Province strategies can outpace Gardens:
Focus on Provinces before Gardens player reaches critical mass
Control Elements Attacks that limit deck growth:
Timing Considerations
Early Game (Turns 1-5) - Evaluate kingdom cards for Gardens potential - Begin acquiring cheap cards if pursuing Gardens - Consider getting 1-2 early Gardens if going all-in - Set up card gaining/multiple buy infrastructure
Mid Game (Turns 6-10) - Accelerate deck growth if pursuing Gardens - Balance deck functionality with size - Continue acquiring Gardens if values are increasing - Watch opponent's strategy and adjust accordingly
Late Game (Turns 11+) - Calculate final Gardens values - Consider mixing in Duchies/Provinces - Watch pile depletion for game end timing - Focus on maximizing points per buy
Kingdom Evaluation
Favorable Kingdoms - Multiple cheap cards ($2-3) - Card gainers present - Multiple buy available - Weak or absent trashing - Limited attack cards
Unfavorable Kingdoms - Strong trashing available - Expensive key cards - Limited +Buy - Strong attacks present - Fast Province strategies possible
Sample Gardens Strategies
Strategy: - Use Workshop to gain Gardens directly - Build deck size with cheap cards - Focus on volume over quality
Strategy: - Use Markets for +Buy - Build moderate engine - Balance quality and quantity
Strategy: - Build functional deck - Mix Gardens with Estates/Duchies - Flexible point sources
Tips and Tricks
Calculate points per buy
Pile Management
Monitor Province pile if mixing strategies
Efficiency
Consider opportunity cost of each buy
Timing
Common Mistakes to Avoid
Ignoring traditional victory cards entirely
Under-Committing
Missing critical mass threshold
Poor Balancing
Ignoring opponent's strategy
Misreading Kingdoms
Advanced Considerations
Mixed approach optimal ratios
Opportunity Cost Consider each turn:
Game tempo effects
End Game Timing Control game length through:
Conclusion
Gardens is a unique victory card that requires specific strategies and careful consideration of kingdom context. Success with Gardens depends on: - Accurate kingdom evaluation - Proper timing and commitment - Balanced deck building - Careful counting and calculation - Adaptability to opponent's strategy
When used correctly, Gardens can be a powerful alternative or supplement to traditional victory cards. Understanding when and how to pursue Gardens strategies is a crucial skill for Dominion players.
Final Tips - Practice counting cards quickly - Study kingdom card interactions - Learn to recognize Gardens-friendly kingdoms - Stay flexible in strategy selection - Watch experienced players' Gardens play
Gardens transforms the traditional Dominion victory point race into a unique deck-building challenge that rewards careful planning and precise execution. Master these concepts to add a powerful strategic option to your Dominion gameplay.