Cost: $2
Type: Action
Text: +1 Action\nDiscard any number of cards.\n+1 Card per card discarded.
Here's a comprehensive strategy guide for Cellar:
Introduction Cellar is one of the original Dominion cards and represents one of the most basic forms of deck manipulation in the game. As a $2 cost card, it's readily accessible from the very first turn, but its strategic implications run deeper than its simple price tag might suggest. At its core, Cellar allows you to cycle through your deck faster while selectively removing unwanted cards from your hand.
Basic Mechanics - Costs $2 - Gives +1 Action - Lets you discard any number of cards from your hand - Draws one card for each card discarded - You must discard before drawing
Key Strengths 1. Deck Cycling - Helps you see more cards each turn - Increases probability of drawing key cards - Can help thin out bad hands
Maintains hand size while improving quality
Action Economy
Works well in action-heavy strategies
Low Cost
When to Buy Cellar
Early Game Considerations 1. Opening Buy ($2/$5 or $3/$4 splits) - Strong opening when your initial deck will contain many Coppers - Particularly valuable with $2/$5 opening splits - Can help find your $5 purchase more consistently
Mid-Game Considerations 1. Utility Assessment - Value decreases as deck improves - Still useful for cycling through growing deck - Consider opportunity cost vs. other $2 cards
Late Game 1. Limited Purchase Value - Generally poor late-game purchase - Exception: preparing for final turn cycling - May still buy if nothing better available at $2
Optimal Usage Strategies
Keep actions that chain well together
Advanced Filtering
Factor in shuffle timing
Timing Considerations
Consider whether shuffling is beneficial
Number of Cards to Discard
Synergies and Combinations
Strong Synergies
These cards benefit from Cellar's ability to thin hand
Action Chains
Benefits from +1 Action while providing deck cycling
Trashing Cards
Cellar helps find trashers more consistently
Victory Card Strategies
Can help cycle through larger decks quickly
Duration Cards
Weak Synergies
Less valuable when hand already full of cards
One-Shot Effects
Counter Strategies
Playing Against Cellar 1. Rush Strategies - Can outpace Cellar's gradual improvement - Province rush can end game before Cellar engine builds
Ghost Ship can disrupt deck order
Alternative Deck Manipulation
Defending Cellar Strategies 1. Multiple Copies - Reduces impact of attacks - Increases consistency - Improves cycling capability
Increases effectiveness of cycling
Action Support
Advanced Techniques
May influence number of cards to discard
Progressive Filtering
Consider future turns when discarding
Engine Building
Balance with other engine components
Endgame Optimization
Common Mistakes to Avoid
Factor in deck composition
Under-Utilizing
Missing optimization opportunities
Poor Timing
Not considering shuffle timing
Over-Investing
Kingdom Considerations
Strong Kingdoms 1. Limited Deck Manipulation - Few alternative sifting options - Limited trashing available - Basic treasure-based economies
Card-dependent combos
Victory Card Strategies
Weak Kingdoms 1. Strong Alternatives - Warehouse available - Steward present - Multiple superior $2-$3 cards
Opening Considerations
Strong Openings 1. Cellar/Silver ($2/$5) - Classic opening - Helps find Silver consistently - Builds toward engine potential
Best with specific strategies
Weak Openings 1. Cellar/Copper ($2/$4) - Generally inferior - Better alternatives usually exist - Limited improvement potential
Cost Analysis
Value Proposition 1. Early Game - High value relative to cost - Strong improvement potential - Good availability
Still useful for cycling
Late Game
Alternative Uses
Provides consistency
Combo Enabler
Enables specific strategies
Deck Tracking
Conclusion
Cellar represents one of Dominion's most fundamental deck manipulation tools. While simple in concept, its effective use requires careful consideration of numerous factors including deck composition, timing, and strategic context. As a $2 card, it's often available when needed and can provide significant value, particularly in the early game.
Key Takeaways: - Strong early game card - Requires careful consideration of discard choices - Benefits from multiple copies - Decreases in value as deck improves - Supports various strategies but rarely central - Most effective with complementary cards
Understanding when and how to use Cellar effectively can significantly improve your Dominion gameplay. While not always the optimal choice, its accessibility and flexibility make it a valuable tool in many kingdoms.