Spy
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Spy (Dominion)

Cost: $4

Type: Action-Attack

Text: +1 Card\n+1 Action\nEach player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Strategy Review

Here's a comprehensive strategy guide for Spy in Dominion:

Spy Strategy Guide

Introduction Spy is one of the original Attack cards from base Dominion, costing $4 and providing +1 Card and +1 Action along with its attack effect. While it may seem appealing as an early-game purchase due to its card cycling and attack potential, Spy is generally considered one of the weaker $4 cards in Dominion. However, understanding when and how to use Spy effectively can help you maximize its value in the right circumstances.

Basic Mechanics Before diving into strategy, let's break down how Spy works: 1. You draw one card 2. You get +1 Action 3. Starting with you and proceeding clockwise, each player: - Reveals the top card of their deck - You decide whether that card goes back on top or gets discarded - If a player's deck is empty, they shuffle their discard pile first

Core Strengths 1. Card Cycling - Spy replaces itself and provides an action, making it "terminal draw neutral" - This means you can chain multiple Spies together without losing momentum - Helps thin through your deck faster

  1. Information Gathering
  2. Reveals opponents' upcoming draws
  3. Lets you track what cards are in play
  4. Provides deck tracking advantages

  5. Deck Control

  6. Can manipulate both your deck and opponents' decks
  7. Potential to deny key cards to opponents
  8. Can help set up your next turn

Weaknesses 1. Low Impact - Individual instances of Spy typically have minimal effect - Cannot guarantee removing powerful cards - Randomness of top-deck reveals limits strategic potential

  1. Opportunity Cost
  2. At $4, competes with more impactful cards like Smithy, Militia, or Gardens
  3. Multiple Spies needed for significant impact
  4. Action usage could be spent on more productive cards

Strategic Considerations

  1. Early Game Strategy

When to Buy Early: - Kingdom lacks stronger $4 options - No alternative deck inspection/manipulation - Multiple action chains are possible - Opponents are building engine strategies

When to Skip Early: - Strong alternative $4 cards available - Big Money strategy is viable - Limited actions available per turn - Kingdom has superior deck manipulation

  1. Mid-Game Usage

Deck Tracking: - Monitor opponents' deck composition - Track victory card density - Identify key components of opponents' engines

Disruption Tactics: - Discard engine components when possible - Force reshuffles at inopportune times - Deny draw cards when opponents need them

Self-Optimization: - Keep good cards for yourself - Set up strong next turns - Manage victory card density

  1. Late Game Considerations

Victory Card Management: - Track Province/Colony distribution - Force opponents to draw victory cards - Keep your deck lean when needed

Timing Reshuffles: - Force opponents to reshuffle with victory cards - Preserve good shuffles for yourself - Manipulate end-game timing

Combo Potential

Strong Synergies:

  1. Treasury
  2. Spy helps ensure Treasuries return to deck
  3. Can discard coppers to maintain Treasury chain
  4. Provides additional deck control

  5. Native Village

  6. Spy can help manage Native Village mat
  7. Provides information for timing mat retrieval
  8. Helps maintain action chains

  9. Throne Room/King's Court

  10. Multiplied Spies increase control
  11. More opportunities for disruption
  12. Better deck tracking capability

  13. Laboratory

  14. Maintains action chain
  15. Provides additional card draw
  16. Helps find key cards

  17. Scrying Pool

  18. Similar deck inspection effects stack
  19. Helps maintain action chains
  20. Increases deck control

Weak Combinations:

  1. Big Money strategies
  2. Too slow for efficient money gaining
  3. Takes up valuable action
  4. Minimal benefit to strategy

  5. Gardens strategies

  6. Doesn't help acquire cards
  7. Action could be better used elsewhere
  8. Minimal impact on victory condition

Counter Strategies

Defending Against Spy:

  1. Deck Composition
  2. Maintain consistent deck quality
  3. Reduce variance in card quality
  4. Make top-deck decisions less impactful

  5. Action Management

  6. Don't rely on specific action chains
  7. Build redundancy into engines
  8. Maintain flexibility in strategy

  9. Reaction Cards

  10. Moat blocks Spy attacks
  11. Reaction cards can protect key components
  12. Forces inefficient Spy usage

  13. Alternative Strategies

  14. Big Money reduces Spy's impact
  15. Rush strategies outpace Spy's effects
  16. Multiple paths to victory reduce vulnerability

Optimal Number of Spies

Solo Spy: - Generally insufficient impact - Minimal disruption potential - Better as supplement to other strategy

Two Spies: - Minimum for meaningful impact - Can maintain consistent pressure - Still allows other strategy elements

Three or More Spies: - Maximum control potential - Requires significant action support - May sacrifice too much deck efficiency

Kingdom Considerations

Favorable Kingdoms:

  1. Action-Rich Environments
  2. Multiple villages available
  3. Strong card draw support
  4. Engine-building potential

  5. Deck Inspection Themes

  6. Other revelation effects present
  7. Tracking information valuable
  8. Manipulation effects stack

  9. Long Game Potential

  10. Time to accumulate multiple Spies
  11. Complex interactions to track
  12. Control elements matter

Unfavorable Kingdoms:

  1. Rush Kingdoms
  2. Game ends too quickly
  3. Cannot establish control
  4. Better alternatives available

  5. Big Money Dominant

  6. Minimal impact on strategy
  7. Cannot significantly disrupt
  8. Better to focus on economy

  9. Strong Attack Alternatives

  10. More impactful attacks available
  11. Limited action slots
  12. Better disruption options

Multiplayer Considerations

2-Player Games: - Maximum impact per Spy - Easier to track information - More control over game pace

3-Player Games: - Moderate impact - More information to track - Increased complexity of decisions

4-Player Games: - Diluted individual impact - Information overload potential - Harder to maintain control

Advanced Techniques

  1. Deck Tracking
  2. Keep mental notes of revealed cards
  3. Track victory card distribution
  4. Monitor engine components

  5. Shuffle Timing

  6. Force reshuffles at optimal times
  7. Preserve good deck orders
  8. Manipulate end game timing

  9. Information Management

  10. Track opponent purchases
  11. Monitor strategy development
  12. Anticipate key turns

  13. Action Chaining

  14. Maintain efficient action usage
  15. Sequence Spies effectively
  16. Combine with other actions optimally

Common Mistakes to Avoid

  1. Over-Investment
  2. Buying too many Spies
  3. Neglecting economy
  4. Focusing too much on control

  5. Poor Timing

  6. Buying too early
  7. Missing key purchases
  8. Inefficient action usage

  9. Suboptimal Decisions

  10. Random discard choices
  11. Ignoring information gained
  12. Poor shuffle timing

  13. Strategy Misalignment

  14. Forcing Spy into wrong strategy
  15. Neglecting win condition
  16. Poor kingdom reading

Conclusion

Spy is a card that requires careful consideration and specific circumstances to be effective. While not a powerhouse, it can provide valuable utility in the right kingdom and strategy. Key points to remember:

  • Best in action-rich environments with strong engine potential
  • Requires multiple copies for significant impact
  • More effective in smaller player counts
  • Valuable for information gathering and deck tracking
  • Must balance control elements with victory condition
  • Better as support than primary strategy

When considering Spy, always evaluate: 1. Kingdom context 2. Available alternatives 3. Strategy alignment 4. Player count 5. Game pace

With proper understanding and application, Spy can be a useful tool in your Dominion strategy arsenal, even if it's not always the optimal choice. Success with Spy comes from recognizing its limitations while maximizing its unique advantages in situations where they matter most.