Cost: $5
Type: Action
Text: +1 Card\n+1 Action\n+$1\dWhen you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
Introduction: Treasury is a versatile $5 action card from Seaside that provides modest immediate benefits (+1 Card, +1 Action, +$1) with a powerful optional topdecking ability. While its base effects might seem modest, Treasury's true strength lies in its ability to maintain deck consistency and create reliable engine sequences when properly managed.
Basic Mechanics: Let's break down Treasury's components: 1. +1 Card, +1 Action: Makes it self-replacing, maintaining hand size and action count 2. +$1: Provides modest economic benefit 3. Optional topdeck ability: If you don't buy Victory cards on your turn, you can put Treasury back on top of your deck
Core Strengths:
Acts as a "skill tester" card that rewards careful planning of your turn
Engine Support
Can help thin decks by repeatedly appearing instead of other cards
Economic Benefits
Strategic Considerations:
Can help smooth out early deck consistency
Mid Game
Excellent for building toward larger action chains
Late Game
Key Synergies:
Multiple Treasuries can create reliable draw chains
Village Variants
Creates more opportunities for economic gain
Throne Room Effects
Can choose whether to topdeck each copy separately
Duration Cards
Create predictable action sequences
Sifting Cards
Counter Synergies:
These strategies often require frequent Victory card purchases
Attack Cards
Optimal Play Patterns:
Use Treasury's topdeck ability to maintain consistency
Timing Victory Purchases
Maintain engine consistency between Victory card turns
Managing Multiple Treasuries
Balance money needs with action availability
Endgame Considerations
Common Mistakes to Avoid:
Consider opportunity cost of $5 purchases
Poor Planning
Buying Victory cards unnecessarily
Inflexible Strategy
Kingdom Considerations:
Few mandatory Victory card purchases
Weak Treasury Kingdoms
Sample Strategies:
Supporting economy Focus on consistent play patterns and maintaining engine efficiency
Treasury Mass Draw
Terminal draw Emphasize seeing many cards each turn while maintaining consistency
Treasury Big Money
Tips for Different Player Counts:
2 Players: - More time to build engine - Can be more aggressive with Treasury acquisition - Better opportunity for long-term strategies
3-4 Players: - Faster games require quicker decision-making - More competition for key cards - May need to pivot strategies more quickly
Timing Considerations:
Early Game (Turns 1-5): - Evaluate Kingdom for Treasury viability - Plan initial $5 purchases - Begin establishing engine infrastructure
Mid Game (Turns 6-12): - Optimize Treasury chains - Build engine capacity - Time Victory card purchases carefully
Late Game (Turns 13+): - Evaluate whether to maintain Treasury chains - Calculate Victory point requirements - Plan endgame sequence
Advanced Techniques:
Create reliable turn patterns
Victory Card Batching
Optimize point acquisition timing
Deck Manipulation
Counter Strategies:
When Opposing Treasury: - Consider attack cards that disrupt hand size - Force Victory card purchases when possible - Rush ending before engines fully develop
When Playing Against Attacks: - Build redundancy into engine - Consider additional draw cards - May need more Treasuries than usual
Specific Card Interactions:
Strong Positive Interactions: 1. Laboratory - Perfect complement for action chains 2. Village - Provides needed actions 3. Warehouse - Helps dig to Treasuries 4. Fishing Village - Creates reliable action supply 5. Wharf - Strong duration synergy
Strong Negative Interactions: 1. Ghost Ship - Disrupts carefully planned sequences 2. Gardens - Conflicts with Victory card restriction 3. Militia - Can force discarding of key components 4. Possession - Can force unwanted Victory purchases 5. Saboteur - Can destroy crucial engine pieces
Conclusion:
Treasury is a sophisticated card that rewards careful planning and strategic thinking. Its ability to maintain deck consistency makes it a powerful engine component when properly supported. Success with Treasury requires: - Understanding proper timing of Victory purchases - Maintaining appropriate action capacity - Careful planning of turn sequences - Adapting strategy as game state changes
While not always the optimal $5 purchase, Treasury's flexibility and consistency make it a valuable addition to many strategies. Masters of Treasury use it to create reliable engine sequences while maintaining the flexibility to adapt to changing game states. Whether building a complex engine or supporting a simpler strategy, Treasury's unique abilities make it a fascinating and rewarding card to play.
Remember that success with Treasury often comes down to careful planning and proper timing rather than raw power. Understanding these nuances will help you maximize Treasury's potential in your games.