Cost: $3
Type: Victory-Castle
Text: Sort the castle pile by cost, putting the more expensive Castles on the bottom. For a 2-player game, use only one of each Castle. Only the top card of the pile may be gained or bought.
Here's a comprehensive strategy guide for Castles in Dominion:
Introduction Castles represent a unique pile in Dominion, consisting of eight different Castle cards with varying costs and abilities. The pile is sorted by cost (cheapest on top), and only the top card can be gained or bought at any time. This creates an interesting dynamic where players must consider both timing and competition for these victory cards.
Basic Characteristics - Victory-Castle type cards - Progressive costs from $3 to $10 - Each Castle provides different abilities and victory point values - Only one copy of each Castle in 2-player games - Multiple copies in 3+ player games
The Castle Lineup (in order from top to bottom):
Victory cards in your hand: +1VP each
Crumbling Castle ($4)
When you gain this, gain a Silver and trash a card from your hand
Small Castle ($5)
You may trash this or another Castle from your hand; if you do, gain a Castle
Haunted Castle ($6)
When you gain this in your Buy phase: Receive +2 Cards
Opulent Castle ($7)
You may discard any number of Victory cards. +2 Cards per card discarded.
Sprawling Castle ($8)
When you gain this, gain a Duchy or 3 Estates
Grand Castle ($9)
When you gain this, +1VP per Castle you have (including this)
King's Castle ($10)
Strategic Considerations
Early Access: - Humble Castle being on top makes it accessible early game - Consider opening with Humble Castle if: * You plan to pursue a Castle strategy * Victory card synergies exist in the kingdom * Silver gaining is valuable in the current game state
Timing Considerations: - Opening Humble Castle can be strong but comes with opportunity cost - Consider alternative $3 openings that might better develop your deck - Early Castle purchases can slow down deck development
Transition Points: - Watch for optimal moments to start acquiring Castles - Key transition indicators: * Deck can consistently produce $5-$6 * Basic engine pieces are in place * Opponents beginning to pursue Castles
Pile Control: - Monitor the Castle pile progression - Consider buying sub-optimal Castles to access better ones - In multiplayer games, factor in competition for specific Castles
Racing Considerations: - King's Castle's scaling makes it powerful in a Castle-heavy strategy - Calculate potential endgame VP totals when deciding whether to race - Consider whether to push the pile or pursue alternative victory paths
Endgame Timing: - Castle pile can deplete quickly in multiplayer games - Watch for opportunities to end the game via three pile endings - Consider whether accelerating or delaying Castle acquisitions benefits you
Key Synergies
Cards that work well with Castles: - Victory card transformers (e.g., Mill, Monument) - Cards that benefit from Victory cards in hand (e.g., Harem) - Victory card gainers (e.g., Border Village)
Specific Combinations: - Opulent Castle + Victory card holders - Humble Castle + Victory point engines - Grand Castle + Victory card gainers
Cards that enhance Silver utility: - Merchant Guild - Merchant - Treasury - Silver-upgrading cards
Beneficial trashing combinations: - Crumbling Castle with weak cards - Small Castle with deteriorating Castles - Trading Post with gained Silvers
Counter Strategies
When to counter with rush: - Kingdom supports fast Province gaining - Opponents heavily investing in early Castles - Alternative victory point sources available
Implementation: - Focus on economy development - Skip early Castle purchases - Target provinces before Castle values scale
Methods to interfere: - Attack cards targeting hand size (vs. Haunted Castle) - Pile control to block key Castles - Alternate pile depletion strategies
Consider pursuing: - Colony strategies when available - Alternate VP engines (Gardens, Duke, etc.) - Mixed approaches incorporating select Castles
Specific Castle Analysis
Economy development via Silver gaining
Crumbling Castle ($4) Best utilized:
Silver economy enhancement
Small Castle ($5) Key considerations:
Timing of Castle cycling
Haunted Castle ($6) Strategic value:
Defensive considerations
Opulent Castle ($7) Maximizing potential:
Timing of Victory card discarding
Sprawling Castle ($8) Decision points:
Victory point calculation
Grand Castle ($9) Optimization:
Endgame scoring impact
King's Castle ($10) Victory potential:
Kingdom Considerations
Look for: - Victory card synergies - Strong trashing support - Silver utilization - Card draw availability
Avoid heavy Castle investment with: - Strong cursing attacks - Fast Province rush potential - Poor trashing options - Limited deck control
Multiplayer Dynamics
Strategic adjustments: - Single copy limitation increases competition - Timing becomes more critical - Pile control more manageable
Additional considerations: - Multiple copies change value propositions - Increased competition for specific Castles - Faster pile depletion potential
Conclusion
Castles represent a unique and complex victory path in Dominion. Success with Castles requires: - Careful timing of purchases - Understanding of pile control - Recognition of synergies - Adaptive strategy based on player count - Balance between Castle acquisition and deck development
The progressive nature of the Castle pile creates interesting decision points throughout the game, requiring players to weigh immediate gains against long-term potential. While not always the optimal strategy, understanding when and how to incorporate Castles into your gameplay can provide a powerful alternative or complementary victory path.
Best Practices Summary:
Plan development strategy
Mid Game
Maintain deck functionality
Late Game
Remember that successful Castle strategies often require: - Careful balance of economy and victory points - Understanding of kingdom interactions - Attention to opponent strategies - Flexible tactical adjustments
This comprehensive understanding of Castle strategies will enable players to better evaluate and execute Castle-based approaches while maintaining awareness of alternative paths to victory.