Cost: $6
Type: Treasure-Victory
Text: Worth $2\nWorth 2VP
Here's a comprehensive strategy guide for Harem:
Introduction Harem is a unique hybrid card that combines two of Dominion's fundamental card types: Treasure and Victory. As a $6-cost card that provides both $2 and 2VP, it occupies an interesting strategic space that requires careful consideration to use effectively. This guide will explore when and how to incorporate Harems into your strategy.
Basic Characteristics - Provides $2 when played as a treasure - Worth 2 Victory Points at game end - Costs $6 - Hybrid card (counts as both Treasure and Victory)
Core Strategic Considerations
a) Mid-game transitions - Helps smooth the transition from deck-building to victory point acquisition - Allows you to start collecting VP without severely compromising deck efficiency
b) Close games - Provides incremental VP gains while maintaining buying power - Can be crucial in races where every VP matters
When considering Harem, you're often choosing between it and other $6 options:
Gold ($6): - Provides $3 vs Harem's $2 - No victory points - Better for pure economy
Province ($8): - Worth 6VP vs Harem's 2VP - Provides no money - Dead card during play
Key decision factors: - Stage of game - Deck composition - Victory point gap - Available actions/buys - Kingdom card alternatives
Early Game (Turns 1-7): - Generally avoid Harems - Focus on building economy and engine pieces - Gold usually superior for economy building
Mid Game (Turns 8-15): - Prime time for Harem acquisition - Balance between economy and VP becomes crucial - Can help transition to end game
Late Game (Turns 16+): - Evaluate versus Provinces - Consider if deck can still reach $8 - May be crucial for VP racing
Strategic Approaches
Key elements: - Build basic economy first - Add 2-3 Harems in mid-game - Use as bridge to Provinces - Maintain action density if running an engine
Benefits: - Flexible transition to victory points - Maintains deck functionality - Provides backup VP source
Requirements: - Strong treasure base - Multiple buys - Absence of strong attack cards - Kingdom cards supporting quick play
Execution: - Prioritize Silver early - Begin acquiring Harems around turn 6-7 - Aim for 4-5 Harems before opponents transition to Provinces - Consider supplementing with Duchies
Risks: - Can fall behind in economy - Vulnerable to deck-slowing attacks - May struggle to reach Province price point
Key components: - Strong card draw - Action multipliers - Payload cards - Careful balance of Harems
Benefits: - Maintains engine functionality - Provides VP security - Flexible scaling
Synergies and Combinations
Market These help ensure Harems are played when needed for money.
Multiple Buy Effects Cards providing extra buys enhance Harem strategies:
Villa Allow acquisition of both Harems and other crucial cards.
Treasure-Focused Cards Cards that interact with treasures can make Harems more valuable:
Deck Thinning Cards that help remove copper and estates make Harems more impactful:
Counter-Strategy and Weaknesses
a) Deck Attack Cards: - Militia - Ghost Ship - Margrave Can make it harder to play Harems consistently
b) Junking Attacks: - Witch - Mountebank - Cultist Dilute deck, making Harems harder to play effectively
Drawbacks to consider: - Inferior to Gold for pure money - Can slow Province acquisition - May struggle against big money strategies - Requires careful deck balance
Defending against these weaknesses: - Maintain strong deck thinning - Include sufficient card draw - Balance Harem quantity carefully - Consider protective action cards
Specific Kingdom Configurations
Features that favor Harems: - Multiple buy effects - Strong card draw - Absence of powerful attacks - Treasure synergies - Efficient deck thinning
Example Kingdom: Market, Laboratory, Chapel, Bank, Festival (Strong engine potential with multiple buys and treasure synergy)
Features that discourage Harems: - Strong attacks - Alternate VP sources - Superior $6 options - Limited deck control - Strong trashing
Example Kingdom: Witch, Gardens, Chapel, Bridge, Village (Better alternative strategies available)
Multiplayer Considerations
2-Player Games: - VP race more crucial - Harem timing more critical - Counter-strategy more important
3-4 Player Games: - More flexibility in timing - Greater value in consistent money - Higher competition for key cards
Competition for Harems: - Limited supply (12 cards) - Consider split pile dynamics - Watch opponent's strategies
Advanced Techniques
Plan end-game timing
Deck Composition Management
Track deck efficiency metrics
Timing Optimization
Common Mistakes to Avoid
Missing Province opportunities
Poor Timing
Ignoring opponent's strategy
Strategic Inflexibility
Conclusion
Harem is a versatile card that requires careful strategic consideration. Its dual nature as both treasure and victory card provides unique opportunities but also demands thoughtful implementation. Success with Harems requires:
When used correctly, Harems can provide a powerful bridge between the deck-building and victory point acquisition phases of the game. However, they require more nuanced play than pure victory or treasure cards. Understanding when and how to incorporate Harems into your strategy is a valuable skill for any Dominion player.
Final Tips: - Start with basic strategies before attempting complex Harem plays - Practice recognizing favorable kingdoms - Stay flexible in implementation - Monitor opponent's responses - Keep track of supply counts - Balance short-term and long-term benefits
With practice and understanding, Harems can become a valuable tool in your strategic arsenal, providing both economic utility and victory point accumulation in a single card slot.