Cost: $5
Type: Action
Text: +1 Card\n+1 Action\dWhile this is in play, cards cost $1 less, but not less than $0.
Here's a comprehensive strategy guide for Highway:
Highway is a powerful card that combines deck smoothing (+1 Card, +1 Action) with a cost reduction effect that can enable devastating combinations and strategies. Understanding how to leverage Highway effectively can dramatically improve your Dominion gameplay.
Core Mechanics and Basic Usage
Cards from other players' hands (for attacks/interactions)
Basic Benefits
Key Strategic Elements
Consider kingdom composition when deciding how many to buy
Timing of Acquisition
Synergies and Combinations
Multiple Highways make draw cards extremely accessible
Villages and Actions
Enables acquisition of multiple key pieces in one turn
Throne Room Variants
Can create powerful turn sequences with reduced costs
Specific Card Combinations
Strong Synergies: - Bridge: Combined cost reduction can make cards free - Peddler: Becomes extremely cheap during Action-heavy turns - Grand Market: Easier to acquire and chain - Hunting Grounds: Becomes very efficient at $5 - Innovation: Can make expensive cards free to gain - City Quarter: Easier to acquire multiple copies - King's Court: Enables massive cost reduction
Moderate Synergies: - Tournament: Prizes become cheaper - Border Village: Can gain more expensive cards for less - Haggler: More flexibility in gaining additional cards - Fortress: Cheaper to acquire and works well in action chains
Building Strategies Around Highway
Implementation: a) Early Game - Focus on basic treasure and maybe one Highway - Establish basic draw or village components - Don't over-invest in Highways before engine pieces
b) Mid Game - Acquire additional Highways - Build out engine components - Look for key combo pieces - Begin transitioning away from basic treasure
c) Late Game - Use cost reduction for victory card acquisition - Consider trimming deck if needed - Leverage reduced costs for final scoring push
Rush Strategies Highway can support rush strategies:
Counter-Strategies and Weaknesses
Opportunity cost of $5 purchase
Counter-Play
Racing strategies can win before setup
Defending Against Counters
Kingdom Evaluation
When evaluating Highway's potential in a kingdom, consider:
Trashing options
Red Flags
Rush kingdom composition
Decision Matrix Strong Highway Kingdom:
Weak Highway Kingdom: - Heavy attacks present - Better $5 options - Lack of support cards - Rush-oriented kingdom
Sample Strategies
Basic Highway Engine Opening: Silver + Silver Turn 3-4: Highway Turn 5-6: Second Highway + draw cards Turn 7+: Engine pieces and payload Victory Phase: Reduced cost Provinces
Highway-Bridge Combo Opening: Silver + Silver Turn 3-4: Highway Turn 5-6: Bridge + Second Highway Turn 7+: Additional Bridges/Highways Victory Phase: Multiple Provinces per turn
Highway-Laboratory Chain Opening: Silver + Silver Turn 3-4: Highway Turn 5-6: Laboratory + draw Turn 7+: Additional Highways/Labs Victory Phase: Continuous draw into Provinces
Tips and Tricks
Plan purchases based on reduced costs
Common Mistakes
Failing to account for attacks
Advanced Techniques
Sample Turn Sequences
Basic Engine Turn Highway, Highway, Laboratory, Village, Smithy, Market Result: Significant hand size, multiple buys, reduced costs
Combo Turn Highway, Highway (via Throne Room), Bridge, Bridge Result: All cards cost $2 less, enabling multiple purchases
Mega Turn Highway, Highway, Highway (via King's Court), multiple actions Result: Maximum cost reduction, potential for multiple Provinces
Conclusion
Highway is a versatile card that can enable powerful strategies through cost reduction and deck smoothing. Success with Highway requires: - Careful kingdom evaluation - Proper timing of purchases - Understanding of combinations - Balance between Highways and support cards - Clear victory condition planning
While not always the optimal $5 card, Highway's potential for enabling powerful combinations and efficient deck building makes it a valuable addition to many strategies. The key to success is recognizing when and how to incorporate Highway into your overall game plan while avoiding common pitfalls and counters.
Metrics for Success
Good Highway Game: - Multiple Highways in play by turn 8 - Engine established by turn 10 - Victory card acquisition by turn 12 - Multiple cards played per turn - Consistent cost reduction
Poor Highway Game: - Single Highway by turn 8 - Incomplete engine by turn 10 - Inconsistent cost reduction - Limited card play - Vulnerable to attacks
Remember that Highway's effectiveness scales with proper support and kingdom composition. When the conditions are right, Highway can enable some of Dominion's most powerful turns and strategies.