Cost: $4
Type: Action
Text: +1 Action\nReveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Here's a comprehensive strategy guide for Scout in Dominion:
Overview: Scout is a $4 action card from Intrigue that helps filter through your deck while specifically targeting Victory cards. Its ability to pull Victory cards from your next few draws while preserving your other cards' order makes it a unique but situational card.
Basic Mechanics: - You get +1 Action, allowing Scout to chain with other actions - You reveal the top 4 cards of your deck - Victory cards among those 4 go to your hand - Non-Victory cards are returned to the top of your deck in any order - If you have fewer than 4 cards, you reveal what you can, shuffle your discard, and continue revealing
Key Strengths: 1. Victory Card Management - Pulls Victory cards out of your next few draws - Can help thin your hand of Victory cards for a future turn - Particularly useful with Victory cards that have additional functions
Can help plan future turns
Action Chain Enabler
Weaknesses: 1. Inconsistent Performance - Highly dependent on deck composition - May find no Victory cards - Takes up an action for potentially little benefit
When to Buy Scout:
Good Situations for Scout:
When implementing a "Victory rush" strategy
Mixed Victory Card Strategies
When Victory cards have additional utility
Deck Composition Scenarios
Poor Situations for Scout:
In games where Victory cards are strictly end-game purchases
Big Money Variants
When card draw is more valuable
Rush Strategies
Synergies and Combinations:
Strong Synergies:
Island (helps manage Victory cards productively)
Victory Card Focused Cards
Silk Road (helps manage Victory density)
Top-Deck Manipulation
Oracle (can work together for deck control)
Action Chains
Weak Combinations:
Ghost Ship (forces redraw of arranged cards)
Deck Order Disruption
Playing Scout Effectively:
Early Game (Turns 1-5): - Generally avoid buying Scout this early - Exception: specific Victory card strategies - Better to establish economy first
Mid Game (Turns 6-12): - Consider Scout if Victory cards are becoming relevant - Use to manage early Duchy purchases - Can help smooth out deck with increasing Victory density
Late Game (Turns 13+): - Less useful as deck becomes Victory-heavy - Can help find crucial Provinces - May become dead weight in final turns
Tactical Considerations:
Consider future turn requirements
Timing
Consider whether to save for next turn
Decision Making
Advanced Strategies:
Useful for specific Victory card combinations
Deck Tracking
Track shuffle timing
Multi-Scout Chains
Counter-Strategy: When opposing Scout:
Consider junking opponent's deck
Pace Control
Rating by Game Context:
2 Players: ★★☆☆☆ - Too slow for head-to-head - Better options usually available - Can work in specific Victory strategies
3-4 Players: ★★★☆☆ - More time to develop - Victory card management more relevant - Can help navigate multiplayer complexity
Engine Games: ★★☆☆☆ - Usually inferior to traditional engine components - Can support specific Victory-based engines - Better options at $4 price point
Big Money: ★☆☆☆☆ - Poor fit for money strategies - Doesn't contribute to primary strategy - Better to focus on efficiency
Rush: ★☆☆☆☆ - Too slow for rush strategies - Doesn't help achieve rush goals - Actions better spent elsewhere
Common Mistakes to Avoid:
Neglecting economy for Scout
Poor Timing
Not considering shuffle timing
Strategy Misalignment
Conclusion: Scout is a niche card that requires specific circumstances to shine. While it can be powerful in Victory card-focused strategies and certain combinations, it's often overshadowed by other $4 options. Success with Scout depends on understanding its limitations and choosing the right moments to incorporate it into your strategy.
The card works best when: - Victory cards provide additional benefits - Deck arrangement is valuable - Game pace allows for slower development - Specific Victory card combinations are in play
Consider Scout as a supporting piece rather than a core strategy component, and be prepared to skip it in favor of more reliable options in most games. When the right conditions align, however, Scout can provide unique advantages in managing Victory cards and deck composition.
Remember that Scout's effectiveness largely depends on the kingdom cards available and your overall strategy. Don't force Scout into decks where it doesn't belong, but don't overlook it when the conditions are favorable for its unique abilities.