Cost: $5
Type: Action
Text: +$3\nChoose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
Here's a comprehensive strategy guide for Treasurer:
Treasurer is a versatile $5-cost Action card from Renaissance that provides both economic benefit and utility through its three distinct options. Its flexibility makes it valuable in many strategies, though its effectiveness varies based on the kingdom context and your chosen approach.
Each time you play Treasurer, you choose one of: a) Trash a Treasure from your hand b) Gain a Treasure from the trash to your hand c) Take the Key
Treasurer's primary function is often as an economy card: - Provides the same coin value as Gold for the same cost - Can be drawn by card-drawing Actions - Benefits from Action multipliers like Throne Room - Vulnerable to Attack cards that affect Actions but not Treasures
Pros: - More flexible due to additional options - Can be drawn by cards like Laboratory - Works with Action multipliers
Cons: - Requires an Action to play - Vulnerable to Action-specific attacks - Can't be played with other Treasures in Buy phase
The ability to trash Treasures serves several purposes: 1. Deck thinning (removing Coppers) 2. Treasure upgrading strategies 3. Setting up trash-for-benefit effects
Best practices: - Prioritize trashing Coppers early game - Consider keeping some Coppers if you need cheap Treasures for certain strategies - Be strategic about trashing higher-value Treasures - ensure you have a plan
Gaining Treasures from the trash can be powerful: - Recover previously trashed valuable Treasures - Part of specific engine combinations - Counter opponent's trashing strategies
The Key gives +$1 at the start of your turn when you have it: - Only one player can have it at a time - Provides consistent economy boost - Often best taken early in the game
Treasurer can support engine strategies in several ways:
Consider taking Key for reliable income
Mid Game
May want to avoid Key to focus on other options
Late Game
Treasurer particularly shines in kingdoms with Treasure synergies:
Recover valuable Treasures when needed
Recover them later when needed
Creates flexibility in Treasure management
Consider trashing your own Treasures to prevent recovery
Key Competition
Force opponent to choose between Key and other options
Attack Considerations
Treasurer's value varies significantly based on kingdom context:
The $5 price point presents important tradeoffs: - Competing with other vital $5 cards - Initial Treasurer often better than initial Gold - Key consideration important early
Priority Order (typically): 1. Essential engine pieces 2. Treasurer if fitting strategy 3. Alternative economy cards
Evaluate based on current needs: - Deck thinning still valuable? - Need Treasure recovery? - Key still worth taking?
Flexibility becomes key: - Treasure recovery for big turns - Denying opponents valuable Treasures - Key less important unless game extending
Consider opportunity cost of alternative plays
Poor Treasure Management
Not considering opponent's needs
Inflexible Strategy
Not adapting to game state
Action Management
Treasurer is a flexible card that requires careful consideration of: - Kingdom context - Game state - Opponent's strategy - Available combos - Opportunity costs
Success with Treasurer comes from: - Clear strategic planning - Adaptable tactical choices - Understanding timing windows - Recognizing synergies
While not always essential, Treasurer's versatility makes it a valuable addition to many strategies when used thoughtfully and appropriately.
This guide should help players maximize Treasurer's potential while avoiding common pitfalls and recognizing key decision points throughout the game.