Cost: $4
Type: Action
Text: +1 Buy\nTrash a card from your hand. +$ equal to its cost.
Here's a comprehensive strategy guide for Salvager:
Introduction Salvager is a $4-cost Action card from Seaside that serves as both a trasher and an economy card. Its dual nature makes it quite flexible, but understanding when and how to use it effectively requires careful consideration. This guide will explore the various aspects of Salvager and how to maximize its potential in your Dominion games.
Basic Mechanics Salvager provides two effects: 1. +1 Buy 2. The ability to trash a card from your hand and gain money equal to its cost
The key feature that distinguishes Salvager from other trashers is that it converts the trashed card's cost directly into money for the current turn. This makes it both a deck-improving tool and an economic engine.
Key Strengths 1. Deck Improvement - Removes unwanted cards while providing immediate economic benefit - Can help thin your deck quickly in the early game - Provides flexibility in what to trash based on current needs
Helps reach important price points for key purchases
Versatility
When to Buy Salvager
Early Game (Turns 1-5) Salvager is an excellent early-game purchase for several reasons: - Helps remove starting Estates while providing economy - Can trash early Coppers when better treasure is acquired - $4 cost makes it accessible in most opening hands
Optimal timing often depends on the kingdom cards available: - With strong $5 cards, may want to skip early Salvager - With terminal draw, getting Salvager early helps thin quickly - Consider opening Salvager/Silver in many kingdoms
Mid Game (Turns 6-12) Mid-game Salvager acquisition can be valuable when: - You need targeted trashing for specific cards - Your deck has acquired expensive cards to leverage - You want to transition from engine-building to money generation
Late Game (Turns 13+) Late-game Salvager purchases are usually less optimal unless: - You need the +Buy for end-game Province buying - You have specific expensive cards you want to convert to money - You're looking to trash Provinces in a desperate ending
Using Salvager Effectively
Early Game Strategy 1. Estate Trashing - Prioritize trashing Estates early - Each Estate trash provides $2, enough for a useful Silver - Removing Estates improves deck consistency
Better to trash Coppers after acquiring better treasure
Opening Considerations
Mid Game Strategy 1. Maximizing Value - Look for opportunities to trash expensive cards - Consider trashing Gold for $6 to reach Province - Use with cards that give +Cards to find optimal trash targets
Consider trashing supporting cards once engine is established
Timing Considerations
Late Game Strategy 1. Province Considerations - Can trash Provinces for $8 in desperate situations - Usually better to keep Provinces unless ending is tight - Consider trashing Duchies for $5 to reach Province
Synergies and Combinations
Strong Synergies
Increases flexibility of Salvager turns
Villages
Help manage terminal collision
Gainers
Creates efficient conversion of lower-cost gains to money
Cost-Increasing Effects
Can create powerful economic combinations
Duration Cards
Specific Card Combinations
Excellent for reaching Province cost
Requires careful hand management
Both provide +Buy
Counter Strategies
When Facing Salvager 1. Rush Strategies - Pressure Salvager player before they can thin - Focus on Victory cards while they're trashing - Consider alternate victory conditions
May need to adapt buying strategy
Attack Cards
When Not to Buy Salvager
Skip Salvager when: 1. Better trashers available - Chapel offers superior trashing - Steward provides more flexibility - Ambassador might be better in certain kingdoms
Better terminals available
Alternative economy sources
Common Mistakes to Avoid
Not maintaining necessary deck components
Poor Timing
Missing better trashing opportunities
Inflexible Strategy
Sample Game Plans
Basic Money Strategy - Open Salvager/Silver - Trash Estates early - Selectively remove Coppers - Build to Gold/Province - Use +Buy for multiple Silvers/Golds
Engine Approach - Open Salvager/Draw - Remove junk while building engine - Incorporate villages and draw - Use Salvager for economy boost - Transition to Province buying
Hybrid Strategy - Balance trashing and building - Maintain flexible approach - Use Salvager opportunistically - Adapt based on opponent - Consider alternate victory cards
Conclusion
Salvager is a versatile card that requires careful consideration and proper timing to use effectively. Its ability to both improve deck quality and provide economy makes it valuable in many kingdoms, but understanding when and how to use it is crucial. Success with Salvager comes from:
While not always the optimal choice, Salvager's flexibility and dual-purpose nature make it a solid addition to many strategies. Learning to use it effectively will improve your overall Dominion play and provide another tool for victory.