Governor
Some card images may not be available for public viewing.

Governor (Promo)

Cost: $5

Type: Action

Text: +1 Action\nChoose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly $1 ($2) more.

Strategy Review

Here's a comprehensive strategy guide for Governor:

Governor Strategy Guide

Introduction: Governor is one of the most powerful and complex $5 cards in Dominion. It offers three distinct choices that affect all players, with the active player getting a stronger version of the effect. Understanding when to use each option and how to minimize the benefit to opponents while maximizing your own advantage is key to mastering this card.

Core Characteristics: - +1 Action (non-terminal) - Choice of three effects: 1. Draw cards (You: +3, Others: +1) 2. Gain treasure (You: Gold, Others: Silver) 3. Trash-for-benefit (You: +$2, Others: +$1) - Affects all players - Multiple Governors can chain together

Basic Strategy:

  1. Drawing Cards Option The drawing option is often the strongest choice, particularly when:
  2. You have other actions to play after Governor
  3. You need to dig for specific cards
  4. Your deck is generally stronger than opponents'
  5. You have draw-to-X cards that benefit from the extra cards
  6. You're setting up for a big turn

Key consideration: Your +3 cards versus opponents' +1 card means you net +2 cards relative to them. This is usually worthwhile when your deck quality is superior.

  1. Gaining Treasure Option The Gold-gaining option is powerful when:
  2. Early in the game to establish economic advantage
  3. Your deck needs more treasure density
  4. You can trash the gained treasures for benefit
  5. You're planning a megaturn strategy
  6. Opponents' decks would benefit more from drawing cards

Remember: The treasure-gaining option provides the biggest absolute gap between your benefit (Gold = $3) and opponents' benefit (Silver = $2).

  1. Trash-for-Benefit Option The trashing option is most useful when:
  2. Upgrading early Coppers and Estates
  3. Converting mid-game cards into late-game cards
  4. Improving deck quality gradually
  5. Opponents have few good trashing targets
  6. You need specific cost cards for engines or combinations

General Strategic Principles:

  1. Deck Quality Consideration Before playing Governor, always evaluate relative deck quality:
  2. If your deck is stronger, favor the drawing option
  3. If decks are similar, consider gaining treasure
  4. If your deck needs improvement, focus on trashing
  5. Consider what options benefit opponents least

  6. Timing and Quantity

  7. Early Game (Turns 1-5):
  8. Usually buy one Governor
  9. Focus on treasure-gaining option
  10. Use trashing selectively for early deck improvement

  11. Mid Game (Turns 6-12):

  12. Consider getting multiple Governors
  13. Balance between drawing and improving options
  14. Watch opponent's strategy development

  15. Late Game (Turns 13+):

  16. Drawing becomes more powerful
  17. Use treasure-gaining to secure Provinces
  18. Trashing becomes less relevant

  19. Multiple Governor Strategy When playing multiple Governors in one turn:

  20. Chain them together using the +1 Action
  21. Consider different combinations of options
  22. Watch hand size for maximum benefit
  23. Be aware of opponent's potential responses

Key Combinations and Synergies:

  1. Draw Synergies
  2. Library: Extra cards help reach hand size limit
  3. Watchtower: Reveals more cards for reactions
  4. Laboratory variants: More actions to play
  5. Draw-to-X cards: More likely to hit target

  6. Treasure Synergies

  7. Mine: More treasures to upgrade
  8. Treasurer: More treasures to leverage
  9. Bank: Increases treasure density
  10. Merchant Guild: More coins to collect

  11. Trashing Synergies

  12. Remodel: More cards to transform
  13. Workshop: Gains complement each other
  14. Upgrade: Similar function but different cost ranges
  15. Trading Post: More fodder for trashing

  16. Action Synergies

  17. Village variants: More actions for Governor chains
  18. Throne Room/King's Court: Multiply effects
  19. Royal Carriage: Replay for additional benefits
  20. Bridge: Manipulates costs for trashing option

Counter Strategies:

  1. Against Governor Players
  2. Rush strategies to end game before engine builds
  3. Focus on deck quality to benefit from forced draws
  4. Maintain good trashing targets
  5. Consider buying your own Governor

  6. Defending Against Governor

  7. Keep hand quality high
  8. Maintain flexible strategy
  9. Don't over-invest in cards that could be trapped
  10. Watch opponent's deck strength

Common Mistakes to Avoid:

  1. Overvaluing Drawing
  2. Don't automatically choose draw option
  3. Consider opponent's benefit
  4. Watch deck quality differential
  5. Monitor hand size constraints

  6. Neglecting Timing

  7. Don't play Governor too early without plan
  8. Watch opponent's turn order
  9. Consider turn structure
  10. Plan multiple Governor plays carefully

  11. Ignoring Opponent's Position

  12. Don't give crucial cards/draws
  13. Watch for enabling combinations
  14. Consider their trashing needs
  15. Monitor their treasure density

Advanced Techniques:

  1. Governor Chains
  2. Plan action sequence carefully
  3. Balance different options
  4. Watch hand size
  5. Consider opponent's multiple benefits

  6. Mixed Strategy

  7. Combine different options strategically
  8. Adapt to game state
  9. Watch opponent's reactions
  10. Maintain flexibility

  11. Engine Building

  12. Use drawing to find components
  13. Gain treasures strategically
  14. Trash to improve quality
  15. Build toward specific goals

Sample Turn Examples:

  1. Early Game Village, Governor (gain Gold), Market
  2. Builds economy
  3. Maintains action chain
  4. Sets up future turns

  5. Mid Game Governor (draw), Governor (trash), Laboratory

  6. Improves deck quality
  7. Finds key cards
  8. Maintains momentum

  9. Late Game King's Court, Governor

  10. Multiple powerful effects
  11. Maximum impact
  12. Game-ending potential

Kingdom Considerations:

  1. Strong Governor Kingdoms
  2. Villages present
  3. Draw multipliers available
  4. Trashing benefits exist
  5. Treasure utilization cards

  6. Weak Governor Kingdoms

  7. Heavy attack presence
  8. Cursing effects
  9. Jump ball conditions
  10. Rush potential

Alternative Strategies:

  1. Rush Approach
  2. Focus on treasure gaining
  3. Minimal engine building
  4. Quick Provincial victory
  5. Limited Governor investment

  6. Engine Approach

  7. Heavy Governor investment
  8. Drawing focus
  9. Quality improvement
  10. Long-term planning

  11. Hybrid Approach

  12. Balanced Governor use
  13. Flexible option choice
  14. Adaptive strategy
  15. Situation-dependent

Cost Considerations:

  1. Opening $5/$2
  2. Governor vs. other $5 cards
  3. Combination potential
  4. Strategic alignment
  5. Kingdom context

  6. Later Purchases

  7. Multiple Governor potential
  8. Support card requirements
  9. Economy needs
  10. Victory card timing

Closing Thoughts: Governor is a remarkably flexible and powerful card that rewards careful strategic thinking and tactical awareness. Success with Governor requires: - Strong evaluation of relative deck strength - Careful timing of different options - Awareness of opponent's position - Understanding of kingdom context - Adaptive strategic thinking

The key to mastering Governor is recognizing that its power comes not just from the individual effects, but from the ability to choose the right effect at the right time while managing the impact on opponents. Practice with different approaches and remain flexible in your strategy to maximize this card's potential.

Remember: - Always consider relative deck strength - Watch opponent's position carefully - Plan multiple Governor plays - Maintain strategic flexibility - Balance immediate versus long-term benefits

With proper understanding and application of these principles, Governor can be one of the most impactful $5 cards in your Dominion strategy arsenal.