Bureaucrat
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Bureaucrat (Dominion)

Cost: $4

Type: Action-Attack

Text: Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).

Strategy Review

Here's a comprehensive strategy guide for Bureaucrat:

Bureaucrat Strategy Guide

Introduction Bureaucrat is one of the original Attack cards from the base Dominion set, costing $4. It combines two effects: gaining a Silver directly to the top of your deck, and forcing opponents to place a Victory card on top of their deck if they have one. While not typically considered among the strongest Attack cards, Bureaucrat can be quite effective in certain situations and strategies.

Core Functions

  1. Economic Benefit
  2. Guarantees a Silver in your next hand
  3. Provides deck tracking information (you know your next card)
  4. Helps thin your deck by adding treasure density
  5. $4 cost makes it accessible early game

  6. Attack Element

  7. Forces Victory cards to top of opponent's deck
  8. Creates potentially dead draws
  9. Reveals information about opponent's hand
  10. Can disrupt opponent's carefully planned deck order

Basic Strategy Considerations

Early Game - Bureaucrat can be a reasonable early-game purchase when: * You need more treasure * The kingdom lacks strong $4 alternatives * Opponents are likely to have early Victory cards * You want to slow down Gardens strategies

  • Early Bureaucrat advantages:
  • Improves next hand's buying power
  • Creates economic momentum
  • Can seriously disrupt opponents' early development

Mid Game - Effectiveness often decreases as: * Better treasures become available * Deck sizes increase * Players have more ways to mitigate dead draws

Late Game - Usually becomes less relevant because: * Silver is less impactful * Players want to draw Victory cards anyway * Deck manipulation becomes more common

Strengths

  1. Guaranteed Economic Boost
  2. Always provides immediate value through Silver gain
  3. Silver goes directly to deck top, ensuring use next turn
  4. Helps reach important price points consistently

  5. Information Gathering

  6. Forces hand revelation
  7. Helps track opponent's Victory card density
  8. Can inform tactical decisions

  9. Tempo Disruption

  10. Can force bad draws on opponents
  11. Particularly effective against engine builders
  12. May delay crucial power card purchases

  13. Reliability

  14. Always provides value even if attack is ineffective
  15. No conditions needed to gain benefit
  16. Works well with most strategies

Weaknesses

  1. Limited Attack Impact
  2. Easily countered by Moat and similar reactions
  3. Only affects Victory cards
  4. May help opponents who want Victory cards on top

  5. Diminishing Returns

  6. Multiple Bureaucrats don't stack well
  7. Silver becomes less valuable as game progresses
  8. Attack becomes less relevant in late game

  9. Opportunity Cost

  10. Competes with other strong $4 cards
  11. Takes an Action without providing +Actions
  12. May not justify deck space in focused strategies

Advanced Strategy Elements

Timing Considerations

  1. Opening Buy ($4/$3)
  2. Generally inferior to:
  3. Smithy
  4. Workshop
  5. Remodel
  6. Strong kingdom $4 cards
  7. But potentially superior to:
  8. Silver
  9. Most other attacks
  10. Weak kingdom $4 cards

  11. Early Priority

  12. Best purchased in turns 3-5 when:
  13. Opponents likely have few Victory cards
  14. Silver is still highly valuable
  15. Deck consistency matters most

  16. Late Game Timing

  17. Usually skip in favor of:
  18. Victory cards
  19. Engine components
  20. More powerful attacks

Synergies and Combinations

  1. Deck Inspection Synergies
  2. Oracle
  3. Scout
  4. Spy
  5. Helps track known cards

  6. Victory Card Synergies

  7. Gardens (forcing Victory cards up hurts Gardens players)
  8. Duke (can disrupt Duke/Duchy strategies)
  9. Victory card counters/trackers

  10. Treasure Synergies

  11. Mine (provides Silver fodder)
  12. Merchant Guild (extra coin from Silver play)
  13. Bank (increases treasure count)
  14. Merchant (bonus from Silver play)

  15. Action Synergies

  16. Throne Room/King's Court (multiple Silvers)
  17. Village variants (offset Action cost)
  18. Library (known Silver helps planning)

Counter-Strategies

  1. Direct Counters
  2. Moat
  3. Reaction cards
  4. Hand cycling cards

  5. Strategic Counters

  6. Keep Victory cards to minimum
  7. Build strong engines
  8. Focus on alternate victory conditions

  9. Adaptation Techniques

  10. Accept Victory card topdecking
  11. Use deck inspection
  12. Maintain flexible strategy

Specific Kingdom Considerations

  1. Strong Kingdoms for Bureaucrat
  2. Lacks strong $4 alternatives
  3. Limited deck manipulation
  4. Victory card-heavy strategies
  5. Slow kingdoms

  6. Weak Kingdoms for Bureaucrat

  7. Strong competing $4 cards
  8. Heavy deck manipulation
  9. Engine-focused kingdoms
  10. Fast kingdoms

Multiplayer Considerations

  1. Two Players
  2. More predictable impact
  3. Easier to track Victory cards
  4. Attack more consistently relevant

  5. Three+ Players

  6. More hands revealed
  7. Higher chance of affecting someone
  8. Lower individual impact

  9. Team Games

  10. Can coordinate attacks
  11. Share information gained
  12. Plan around known topdecks

Implementation Tips

  1. Tracking Optimization
  2. Note revealed Victory cards
  3. Track opponent's likely draws
  4. Plan purchases accordingly

  5. Hand Management

  6. Consider keeping Victory cards if attack expected
  7. Balance hand quality vs. revealed information
  8. Use known Silver for planning

  9. Timing Optimization

  10. Play early in turn if seeking information
  11. Play late if protecting information
  12. Consider opponent's turn structure

Common Mistakes to Avoid

  1. Strategic Errors
  2. Over-investing in multiple copies
  3. Keeping too late into game
  4. Ignoring kingdom context

  5. Tactical Errors

  6. Playing too late in turn
  7. Not using revealed information
  8. Forgetting about topdecked Silver

  9. Assessment Errors

  10. Overvaluing attack aspect
  11. Undervaluing Silver gain
  12. Misreading kingdom synergies

Sample Game Scenarios

Scenario 1: Early Game Focus - Opening $4/$3 - Consider Bureaucrat if: * No strong engine pieces * Opponents opened Estates * Kingdom lacks trashing

Scenario 2: Mid Game Pressure - Turn 5-8 purchase - Effective when: * Opponents building engines * Victory cards becoming relevant * Silver still valuable

Scenario 3: Late Game Considerations - Usually skip after turn 12 - Exceptions: * Desperate for treasure * Critical information needed * Specific combo piece

Kingdom Examples

Strong Kingdom Example: - Gardens - Village - Workshop - Militia - Market - Bureaucrat fits well: * Disrupts Gardens strategy * Silver helps reach key prices * Limited deck manipulation

Weak Kingdom Example: - Laboratory - Chapel - Festival - Witch - Mine - Bureaucrat struggles: * Strong competing $4s * Heavy trashing available * Engine builds quickly

Conclusion

Bureaucrat occupies an interesting space in Dominion strategy. While not a powerhouse card, it provides reliable value through guaranteed Silver gain and can create meaningful disruption through its attack. Success with Bureaucrat requires:

  1. Proper Kingdom Assessment
  2. Evaluate competing $4 options
  3. Consider Victory card prevalence
  4. Assess game pace

  5. Tactical Execution

  6. Time plays effectively
  7. Track revealed information
  8. Plan around known cards

  9. Strategic Integration

  10. Build supporting synergies
  11. Maintain flexibility
  12. Know when to skip

Used well, Bureaucrat can be a solid supporting piece in many strategies, particularly in kingdoms where its reliable economic boost and moderate disruption align with your game plan. However, it's crucial to recognize when stronger alternatives exist and avoid over-investing in a card that often diminishes in effectiveness as the game progresses.

The key to mastering Bureaucrat lies not in treating it as a centerpiece card, but rather in understanding its role as a reliable utility player that can provide consistent value while occasionally creating significant advantages through its attack element. When approached with this perspective, Bureaucrat can be a valuable addition to your strategic arsenal in the right circumstances.