Wharf
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Wharf (Seaside)

Cost: $5

Type: Action-Duration

Text: Now and at the start of your next turn: +2 Cards\n+1 Buy.

Strategy Review

Here's a comprehensive strategy guide for Wharf:

Wharf Strategy Guide

Introduction: Wharf is one of the strongest $5 cards in Dominion and a cornerstone of many successful strategies. As a duration card that draws cards both immediately and on your next turn while providing an extra Buy, it offers tremendous value and flexibility. Understanding how to best utilize Wharf is crucial for improving your Dominion gameplay.

Core Strengths:

  1. Card Draw
  2. Draws 4 cards total (+2 now, +2 next turn)
  3. Provides sustained hand size improvement
  4. Helps maintain consistency across turns
  5. Reduces probability of dead draws

  6. Extra Buy

  7. Grants +1 Buy both now and next turn
  8. Enables multiple purchases without requiring additional villages
  9. Supports both engine and big money strategies

  10. Duration Benefits

  11. Stays in play, reducing hand size pressure
  12. Provides benefits across two turns
  13. Works well with other duration cards
  14. Less vulnerable to hand-size attacks

Basic Usage:

  1. Early Game
  2. Priority opening at $5
  3. Strong first shuffle benefit
  4. Helps find other key cards quickly
  5. Enables better probability of hitting important price points

  6. Mid Game

  7. Supports transition into engine building
  8. Maintains drawing consistency
  9. Helps acquire multiple components in parallel
  10. Enables more strategic deck manipulation

  11. Late Game

  12. Maintains hand quality when deck becomes diluted
  13. Helps find key cards (especially Victory cards)
  14. Supports end-game rushing strategies
  15. Enables multiple Victory card purchases

Key Strategic Considerations:

  1. Number of Wharfs to Buy
  2. Generally want 2-4 in most decks
  3. Can go higher in dedicated drawing engines
  4. Consider deck size and other components
  5. Watch for terminal collision with other actions

  6. Timing Considerations

  7. Early Wharf can accelerate strategy development
  8. Multiple Wharfs stack effectively
  9. Duration timing can be strategically important
  10. Plan for both current and next turn

  11. Deck Composition Impact

  12. Reduces need for other drawing cards
  13. Supports both slim and thick decks
  14. Works well with both treasure and action economy
  15. Enables more flexible purchasing strategies

Synergies and Combinations:

  1. Other Duration Cards
  2. Caravan: Additional sustained draw
  3. Fishing Village: Provides actions for multiple Wharfs
  4. Haven: Hand management across turns
  5. Lighthouse: Defense while maintaining draw

  6. Action Enablers

  7. Villages: Support multiple Wharf plays
  8. Throne Room variants: Double duration effects
  9. King's Court: Triple duration power
  10. Festival: Actions and economy with extra buy

  11. Deck Manipulation

  12. Scrying Pool: Enhanced draw power
  13. Library: Guaranteed action cards
  14. Cellar: Optimize hand quality
  15. Treasury: Economy management

  16. Economy Enhancers

  17. Market: Complementary benefits
  18. Grand Market: Strong buying power
  19. Bank: Leverages larger hand size
  20. Venture: Finds treasure consistently

  21. Victory Card Interactions

  22. Gardens: Supports larger deck strategy
  23. Silk Road: Helps find victory cards
  24. Duke: Enables duchy accumulation
  25. Vineyard: Supports action-heavy strategies

Counter Strategies and Weaknesses:

  1. Attack Vulnerability
  2. Militia/Torturer: Can disrupt hand size
  3. Ghost Ship: Reduces draw effectiveness
  4. Possession: May waste duration effects
  5. Council Room: Opponent draw helps less

  6. Competition Considerations

  7. Limited supply in 2+ player games
  8. Racing for early copies important
  9. May need alternative strategies if contested
  10. Consider cost overlap with other key cards

Advanced Techniques:

  1. Duration Stacking
  2. Planning multiple duration triggers
  3. Coordinating buy phases
  4. Managing action availability
  5. Optimizing draw timing

  6. Hand Size Management

  7. Maintaining consistent card flow
  8. Avoiding overdraw
  9. Planning for next turn's options
  10. Balancing action density

  11. Buy Phase Optimization

  12. Planning multiple turn purchases
  13. Managing supply pile depletion
  14. Coordinating victory card acquisition
  15. Timing game end conditions

Specific Kingdom Configurations:

  1. Big Money Wharf
  2. 2-3 Wharfs
  3. Focus on treasure acquisition
  4. Minimal additional actions
  5. Quick victory card purchasing

  6. Wharf Engine

  7. 3-4+ Wharfs
  8. Village support
  9. Additional action components
  10. Strong payload cards

  11. Hybrid Approaches

  12. Mixed economy sources
  13. Flexible purchase options
  14. Balanced action density
  15. Adaptable end game

Sample Opening Strategies:

  1. $5/$2
  2. Wharf/Nothing
  3. Wharf/Pearl Diver
  4. Wharf/Lighthouse

  5. $4/$3

  6. Silver/Silver (planning for Wharf)
  7. Silver/Village (if actions needed)
  8. Silver/Fishing Village

  9. $5/$5

  10. Wharf/Wharf (if available)
  11. Wharf/Market
  12. Wharf/Laboratory

Building Around Wharf:

  1. Early Game Priority
  2. Acquire 1-2 Wharfs quickly
  3. Establish economic base
  4. Secure key support cards
  5. Plan transition strategy

  6. Mid Game Development

  7. Add additional Wharfs if needed
  8. Incorporate payload components
  9. Develop engine consistency
  10. Begin victory card acquisition

  11. Late Game Execution

  12. Maintain drawing consistency
  13. Time victory card purchases
  14. Control game end conditions
  15. Maximize point differential

Comparison to Alternative $5 Cards:

  1. Laboratory
  2. Immediate vs. split draw
  3. Action requirements
  4. Deck cycling speed
  5. Buy flexibility

  6. Market

  7. Economic differences
  8. Action economy
  9. Draw power
  10. Multiple benefits

  11. Council Room

  12. Draw power
  13. Opponent benefit
  14. Buy economy
  15. Kingdom context

Game State Considerations:

  1. Player Count
  2. Supply pile limitations
  3. Competition for cards
  4. Game length expectations
  5. Attack vulnerability

  6. Kingdom Composition

  7. Available support cards
  8. Alternative strategies
  9. Attack presence
  10. Victory card options

  11. Board State

  12. Supply pile status
  13. Opponent strategies
  14. Game pace
  15. Point differential

Optimization Tips:

  1. Card Sequencing
  2. Play order optimization
  3. Duration timing
  4. Buy phase planning
  5. Hand composition

  6. Economic Planning

  7. Treasure management
  8. Buy timing
  9. Victory card acquisition
  10. Supply pile control

  11. Engine Development

  12. Action balance
  13. Draw consistency
  14. Payload incorporation
  15. Victory card transition

Common Mistakes to Avoid:

  1. Over-investing
  2. Too many Wharfs
  3. Insufficient support
  4. Weak payload
  5. Poor economy

  6. Under-utilizing

  7. Missing key purchases
  8. Poor action sequencing
  9. Inefficient buy usage
  10. Weak duration timing

  11. Strategic Errors

  12. Wrong opening choices
  13. Poor transition timing
  14. Weak end game execution
  15. Misreading opposition

Conclusion:

Wharf is a premier $5 card that offers tremendous flexibility and power. Its ability to provide sustained card draw and buying power makes it a cornerstone of many successful strategies. Understanding how to properly utilize Wharf's strengths while managing its limitations is crucial for improving your Dominion gameplay.

Key Takeaways:

  1. Strong Priority
  2. Essential $5 opening
  3. Powerful engine component
  4. Flexible strategic support
  5. Sustained benefit provider

  6. Strategic Flexibility

  7. Supports multiple approaches
  8. Enables consistent execution
  9. Provides key game acceleration
  10. Facilitates victory conditions

  11. Skillful Application

  12. Proper timing crucial
  13. Balance investment carefully
  14. Support appropriately
  15. Execute consistently

  16. Continuous Improvement

  17. Practice timing
  18. Learn combinations
  19. Understand limitations
  20. Adapt to opposition

Understanding and mastering Wharf usage will significantly improve your Dominion gameplay and provide a strong foundation for developing winning strategies across various kingdom configurations.