Procession
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Procession (Dark Ages)

Cost: $4

Type: Action

Text: You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it.

Strategy Review

Here's a comprehensive strategy guide for Procession:

Procession Strategy Guide

Introduction Procession is a powerful but tricky card from Dark Ages that allows you to squeeze extra value out of your Action cards before upgrading them. While it shares some similarities with Throne Room variants, its forced trashing and upgrade aspect makes it play quite differently. Understanding how to use Procession effectively requires careful consideration of both its immediate benefits and long-term implications.

Core Mechanics and Basic Usage

  1. Double Action Effect
  2. Like Throne Room, Procession lets you play an Action card twice
  3. Both plays happen before the card is trashed
  4. You must trash the processed card (not optional)
  5. The gained card must cost exactly $1 more
  6. If there's no valid target to gain, you still trash the card

  7. Key Timing Considerations

  8. Procession itself is an Action card, so it needs +Actions to chain with other cards
  9. The doubled card resolves completely before being trashed
  10. Duration cards are trashed immediately, not when they finish their duration
  11. You can't Process tokens (like from Way of the Chameleon)

Basic Strategic Elements

  1. Value Generation
  2. Get two plays of a card for one Action
  3. Upgrade to a more expensive card
  4. Can effectively convert lower-cost Actions into more valuable ones
  5. Particularly strong with self-replacing cards

  6. Deck Evolution

  7. Helps trim weak Action cards while gaining better ones
  8. Creates natural progression up the cost curve
  9. Can convert early-game cards into mid/late-game power cards
  10. Allows for strategic deck transformation

  11. Risk Management

  12. Trashing is mandatory - don't Process cards you can't afford to lose
  13. Plan your Action chain carefully to avoid stranding important cards
  14. Consider having backup copies of key engine pieces
  15. Be aware of kingdom card availability for upgrades

Optimal Targets for Procession

  1. Self-Replacing Cards ($2-3)
  2. Cantrips (Cards that draw 1 card)
  3. Pearl Diver → Silver Mine
  4. Harbinger → Steward
  5. Vagrant → Sentry
  6. +2 Card drawers
  7. WarehouseLibrary
  8. Storeroom → Hunting Lodge
  9. Courtyard → Mill

  10. Terminal Draw ($4-5)

  11. SmithyLaboratory
  12. Council RoomWitch
  13. Hunting PartyTorturer These upgrades often maintain draw power while adding utility

  14. Villages ($3-4)

  15. VillageMining Village
  16. Fishing VillageFestival
  17. Native VillageMarket Be careful not to Process away too many villages and break your engine

  18. Gainers ($4-5)

  19. WorkshopArtificer
  20. IronworksUpgrade
  21. Mining VillageMine Can create interesting gaining chains

Advanced Strategies and Combinations

  1. Engine Building
  2. Use Procession to upgrade early game pieces into mid-game engine components
  3. Convert surplus villages into terminals once engine is running
  4. Process draw cards into more efficient versions
  5. Maintain careful balance of Actions and draw

  6. Payload Enhancement

  7. Process money-generating Actions into stronger ones
  8. Convert early treasures into more powerful payload cards
  9. Use as part of a gaining chain to reach expensive cards

  10. Combo Potential

Strong Synergies: - Throne Room/King's Court: Can double/triple Procession - Necropolis: Free Action to Process early - Fortress: Returns to hand when Processed - Band of Misfits: Can be Processed into various costs - Overlord: Flexible Process target that can become any Action - Crown: Can Process treasures in Action phase

  1. Key Combinations by Cost Jump

$2 → $3 - NecropolisVillage - Pearl DiverShanty Town - Vassal → Fishing Village

$3 → $4 - VillageMining Village - Shanty TownBridge - PawnMonument

$4 → $5 - SmithyLaboratory - Mining VillageMarket - BridgeDuke

$5 → $6 - Laboratory → Gold Mine - MarketGrand Market - Sentry → Margrave

Specific Strategic Applications

  1. Opening Considerations
  2. Procession/Silver is a common opening
  3. Procession/Necropolis can be strong
  4. Consider kingdom-specific openings that provide good Process targets
  5. Plan upgrade paths based on available kingdom cards

  6. Early Game (Turns 1-7)

  7. Focus on acquiring Process targets
  8. Build toward basic engine pieces
  9. Don't Process key components too early
  10. Establish +Actions foundation

  11. Mid Game (Turns 8-15)

  12. Begin Processing weaker cards into engine pieces
  13. Convert early game cards into stronger alternatives
  14. Maintain engine stability while upgrading
  15. Look for key power card conversions

  16. Late Game (Turns 16+)

  17. Process engine pieces into victory point generators
  18. Convert draw into stronger terminals if deck is thin
  19. Use as final trim mechanism
  20. Consider Processing for immediate benefit even without ideal upgrades

Counter-Strategies and Weaknesses

  1. Limitations
  2. Requires exact cost matches for gains
  3. Can break engines if used carelessly
  4. Needs Action suppliers to chain effectively
  5. Kingdom must have suitable upgrade targets

  6. Counter-Play

  7. Depleting key upgrade targets
  8. Racing strategies that punish slow development
  9. Cursing/junking can dilute Action density
  10. Embargo on critical upgrade targets

  11. Risk Mitigation

  12. Maintain backup copies of essential cards
  13. Don't over-Process early
  14. Have alternate strategies available
  15. Watch pile counts carefully

Kingdom Considerations

  1. Favorable Kingdoms
  2. Multiple villages available
  3. Strong +$1 upgrades present
  4. Engine-friendly environment
  5. Good terminal payoffs
  6. Throne Room variants present

  7. Unfavorable Kingdoms

  8. Few valuable upgrade targets
  9. Big Money dominant
  10. Limited +Action availability
  11. Critical piles likely to deplete
  12. Strong attack presence

  13. Key Support Cards

  14. Villages (any variety)
  15. Throne Room variants
  16. Card draw
  17. Cost reducers
  18. Gaining cards

Timing and Execution Tips

  1. When to Buy Procession
  2. Early if strong upgrade paths exist
  3. Mid-game for engine conversion
  4. Late game for final optimization
  5. When +Actions are available

  6. When to Play Procession

  7. Early in hand to maximize options
  8. After establishing +Actions
  9. When upgrade target is confirmed available
  10. Before drawing new cards (usually)

  11. When to Avoid Processing

  12. Critical engine pieces without backups
  13. Cards needed for current turn
  14. When upgrade targets are depleted
  15. If hand is Action-poor

Common Mistakes to Avoid

  1. Strategic Errors
  2. Processing too aggressively early
  3. Breaking engine functionality
  4. Not planning upgrade paths
  5. Ignoring pile depletion

  6. Tactical Mistakes

  7. Processing last village
  8. Not checking upgrade availability
  9. Poor Action sequencing
  10. Over-investing in Procession

  11. Engine Construction Errors

  12. Insufficient +Actions
  13. Too many terminals
  14. Unstable card ratios
  15. Poor payload planning

Sample Engine Builds

  1. Basic Procession Engine
  2. 2-3 Procession
  3. 4-5 Villages
  4. 3-4 Draw cards
  5. 2-3 Payload cards
  6. Upgrade targets at key costs

  7. Heavy Processing Engine

  8. 3-4 Procession
  9. 6-7 Villages
  10. 4-5 Draw cards
  11. Strong terminal payoffs
  12. Multiple upgrade paths

  13. Hybrid Engine

  14. 2 Procession
  15. 3-4 Villages
  16. 2-3 Draw cards
  17. Mixed money/Action payload
  18. Flexible upgrade options

Conclusion

Procession is a powerful but complex card that requires careful planning and execution. Success with Procession depends on: - Understanding available upgrade paths - Maintaining engine stability - Timing Processes appropriately - Managing risk and redundancy - Adapting to kingdom context

When used properly, Procession can accelerate deck development and create powerful engines. However, it requires careful attention to timing, pile counts, and engine stability. Players must balance the immediate benefits of double plays against long-term deck composition goals and maintain sufficient support cards to operate effectively.

Master Procession by studying upgrade paths, practicing careful timing, and maintaining awareness of kingdom-specific opportunities and limitations. With experience, it becomes a valuable tool for deck transformation and engine building in appropriate kingdoms.