Cost: $2
Type: Action
Text: +3 Cards\nPut a card from your hand on top of your deck.
Here's a comprehensive strategy guide for Courtyard:
Introduction Courtyard is a humble $2 Action card from Intrigue that offers card draw with a unique twist. At first glance, it appears simple: draw three cards and put one card back on top of your deck. However, this combination of effects creates interesting strategic possibilities that make Courtyard more versatile than it might initially seem.
Basic Mechanics When you play Courtyard, you: 1. Draw three cards 2. Must put one card from your hand on top of your deck - Note that the card you put back can be any card from your hand, including cards you just drew or cards you were already holding - You cannot choose to skip putting a card back; it's mandatory
Core Benefits
Helps you see more of your deck each turn
Deck Control
Allows you to manage your deck composition temporarily
Early Game Value
Key Uses and Strategies
Works well with most other opening buys
Hand Smoothing One of Courtyard's primary functions is smoothing out your hands:
Can remove dead cards from current hand
Setting Up Next Turn Courtyard excels at preparing for future turns:
Set up specific combinations for the following turn
Deck Tracking The put-back effect gives you perfect knowledge of your next draw:
Synergies and Combinations
Allows for strategic card placement
With Action-Heavy Decks Courtyard helps manage Action-dense decks:
Provides draw without being terminal itself
With Duration Cards Strong synergy with Duration cards:
Works well with cards like Fishing Village, Wharf, Haven
With Card-Tracking Strategies Particularly effective with cards that care about deck order:
Helps maximize the value of these effects
With Treasure-Heavy Strategies Useful in Big Money variants:
Timing and Usage Tips
Help manage early deck shuffle timing
Mid Game
Manage growing deck complexity
Late Game
Advanced Techniques
Maximize Action efficiency
Shuffle Timing Strategic use can influence shuffle timing:
Manipulate deck composition temporarily
Price Point Management Careful use helps hit specific buy amounts:
Manage split piles effectively
Engine Management In engine decks, Courtyard can:
Counter-Strategies and Weaknesses
May not be enough draw for complex engines
Mandatory Put-Back
May force suboptimal choices
Competition at $2 Other strong $2 cards may be preferable:
Consider kingdom context carefully
Scaling Issues
Kingdom Considerations
Early game improvement needed
When to Skip Courtyard Consider avoiding when:
Deck control less important
Number to Buy Typical purchase quantities:
Sample Strategies
Time Province purchases carefully
Courtyard in Engines Implementation approach:
Transition to engine draw later
Courtyard Control Deck manipulation focus:
Specific Card Interactions
Strong Positive Interactions: 1. Duration cards (set up next turn) 2. Terminal draw (manage collision) 3. Deck inspectors (knowledge synergy) 4. Victory token generators (manage timing)
Weak or Negative Interactions: 1. Discard attacks (disrupts planning) 2. Deck-top attacks (wastes put-back) 3. Hand-size attackers (reduces options) 4. Heavy trashing (reduces flexibility)
Conclusion
Courtyard is a versatile $2 card that offers both immediate utility and strategic depth. Its combination of card draw and deck control makes it valuable in many strategies, from simple Big Money variants to complex engines. While not always a game-changing purchase, its low cost and consistent benefits make it a reliable choice in many kingdoms.
Key Takeaways: - Excellent early game card - Valuable deck control tool - Helps manage terminal density - Strong support for various strategies - Worth considering at $2 - Requires thoughtful use for maximum benefit
Remember that Courtyard's true strength lies not in its individual impact but in how it helps manage and optimize your deck's performance over time. Used skillfully, it can provide the consistency and control needed to execute more complex strategies effectively.