Cost: $3
Type: Action
Text: Choose one: +2 Cards; or +$2; or trash 2 cards from your hand.
Here's a comprehensive strategy guide for Steward:
Introduction Steward is one of the most versatile $3 cost cards in Dominion, offering three distinct options that can be valuable at different stages of the game. Its flexibility makes it a strong opening purchase and remains useful throughout the game, though its power level is moderate rather than game-dominating. Understanding when to use each of its options is key to maximizing its effectiveness.
Core Options Analysis
No terminal collision issues since you're not playing other actions after it
+$2
Can be crucial for hitting $5 or $8 breakpoints
Trash 2 cards
Opening Considerations
Steward is an excellent opening card for several reasons: - Helps hit early $5 plays with +$2 option - Can immediately start trashing weak cards - Provides card draw when needed - Works well with most other opening cards
Strong opening pairs including Steward: 1. Steward + Silver - Reliable economy - Flexibility to trash or draw when needed 2. Steward + another $3 action - Can alternate between money and actions as needed 3. Double Steward - Powerful opening for aggressive trashing strategies - Can trash up to 4 cards in first two shuffles
Mid-Game Strategy
Steward's versatility shines in the middle game:
Economy Mode: - Use +$2 to hit key price points - Combine with other treasure cards - Particularly useful when you just need a bit more money
Draw Mode: - Help find key cards - Improve hand quality - Chain with other actions - Find your deck's engine pieces
Trashing Mode: - Continue removing weak cards - Maintain deck efficiency - Remove situational cards that have outlived their usefulness
Late-Game Considerations
Steward remains relevant in the late game:
Province Turns: - +$2 can be crucial for hitting $8 - Card draw can help find other key components - Trashing becomes less important but can still help maintain deck quality
Endgame Scoring: - Can help cycle to victory cards faster - May need to shift away from trashing to maintain deck size - Consider keeping as virtual coin rather than trashing late
Synergies and Combinations
Action Synergies: 1. Throne Room/King's Court - Multiple options in one turn - Can trash up to 4 cards - Flexible combination of effects
Can provide economy while duration effects are active
Villages
Makes +2 Cards option more valuable
Draw-to-X Cards
Treasure Synergies: 1. Platinum - +$2 option helps reach $11 - Card draw helps find Platinum
Victory Card Synergies: 1. Gardens - Card draw helps maintain larger deck - Less emphasis on trashing
Counter-Synergies and Weaknesses
Trader can interfere with trashing plans
Deck Size Concerns
May need to avoid trashing option late game
Terminal Action Density
Comparing to Similar Cards
vs. Chapel: - More flexible but less focused - Better late-game utility - Weaker pure trashing power
vs. Warehouse: - More permanent effects - Less sifting power - Better economy option
vs. Chancellor: - More versatile - Better trashing - Less specialized economy
Kingdom Considerations
Strong Kingdoms for Steward:
Card draw valuable for finding key pieces
Engine Kingdoms
Can remove unnecessary components
Big Money Variants
Weak Kingdoms for Steward:
Other priorities for actions
Cursing Heavy
Playing Against Steward
Counter Strategies: 1. Rush strategies can punish slow trashing 2. Cursing can overwhelm trashing capacity 3. Junking can offset deck improvement 4. May need to compete for copies in specific kingdoms
Timing Considerations: - Early trashing can be disrupted - Mid-game flexibility can be important - Late-game utility can be denied
Multiple Steward Strategies
Single Steward: - Flexible support card - Usually prioritize one primary use - Adapt based on hand context
Double Steward: - Stronger trashing potential - More consistent effects - Can combine options effectively
Three or More: - Diminishing returns - Terminal collision concerns - May be worth it in specific kingdoms
Board-Specific Considerations
Colony Games: - Helps reach higher price points - Trashing more valuable - Card draw helps find Platinum
Shelter Games: - Different trashing priorities - May need economy more - Flexibility particularly valuable
Specific Kingdom Cases
Example Kingdom 1: Village, Steward, Market, Witch, Gardens - Support role in engine - Less emphasis on trashing - Help find key cards
Example Kingdom 2: Chapel, Steward, Silver Mine, Province - Supplementary trashing - Economy focus - Quick game support
Tips and Tricks
Watch opponent's strategy
Mid-Game Decision Making:
Watch opponent's development
Advanced Techniques:
Common Mistakes to Avoid
Not maintaining economy
Inflexible Use
Missing opportunistic plays
Poor Timing
Conclusion
Steward is a versatile card that rewards skilled play and good decision-making. Its flexibility makes it valuable in many kingdoms, while its moderate power level keeps it balanced. Success with Steward comes from:
The card's ability to support multiple strategies while providing consistent utility makes it a valuable addition to many decks, though it rarely dominates games on its own. Mastering Steward's use requires practice and good judgment, but the reward is a reliable tool that can help in nearly any situation.