Cost: $5
Type: Action-Attack
Text: +2 Cards\nEach other player gains a Curse card.
Here's a comprehensive strategy guide for Witch in Dominion:
Introduction Witch is one of the most powerful and notorious attack cards in Dominion. As a $5 Action-Attack card that both draws cards and distributes Curses, it combines offensive capability with deck improvement, making it a strong contender in many kingdom setups. Understanding when and how to use Witch effectively is crucial for improving your Dominion gameplay.
Core Strengths 1. Curse Distribution - Gives -1 VP to each opponent per play - Can potentially distribute multiple Curses per turn with action multipliers - Creates a significant point swing in multiplayer games
Supports engine building
Long-term Impact
Basic Strategy
When to Buy Witch 1. Early Game (Turns 1-4) - Generally too expensive as an opening buy - Consider if you can reach $5 on turns 3-4 - Especially strong if you can get it before opponents
Still enough time to benefit from deck dilution
Late Game (Turns 9+)
Priority Considerations 1. Curse Pile Status - Check number of remaining Curses - More valuable in multiplayer (more Curses) - Less effective if Curses already depleted
Defense cards in supply
Game Length
Advanced Tactics
Multiple Witch Strategy 1. Benefits - Increased consistency of attacks - More reliable card draw - Higher curse distribution rate
$5 cost could go to other cards
Optimal Number
Supporting Your Witch
Benefits: - Multiple Curse distributions - Enhanced card draw - Increased attack consistency
Benefits: - More frequent Witch plays - Higher impact per shuffle - Better overall deck efficiency
Benefits: - Reliable Witch purchasing - Sustained economy - Flexible strategic options
Defending Against Witch
Effectiveness: - Complete protection - May require deck space - Can slow own strategy
Considerations: - Action efficiency - Tempo loss - Strategic pivots
Success Factors: - Kingdom support - Player count - Opening draws
Kingdom Considerations
Favorable Kingdoms
Why Strong: - Multiple Witch plays - Sustained attacks - Engine support
Advantages: - Time for Curse impact - Engine development - Strategic flexibility
Benefits: - Maximum impact - Forced responses - Strategic advantage
Unfavorable Kingdoms
Weaknesses: - Too slow to matter - Limited Curse impact - Better alternatives
Challenges: - Reduced effectiveness - Wasted resources - Better options available
Considerations: - Opportunity cost - Strategic alignment - Resource allocation
Player Count Impact
2 Players - 10 Curses available - Focused impact - Faster depletion - Critical timing - Direct VP swing
3 Players - 20 Curses available - Balanced distribution - Longer impact - Political factors - Complex dynamics
4 Players - 30 Curses available - Maximum duration - Diluted per-player - Group dynamics - Extended game length
Timing and Execution
Early Game (Turns 1-4) Goals: - Secure economy - Plan Witch acquisition - Assess opposition - Prepare support cards
Actions: - Build to $5 - Consider opening split - Watch opponent buys - Position for timing
Mid Game (Turns 5-8) Focus: - Maximize Curse distribution - Develop engine - Maintain economy - Counter opposition
Priorities: - Regular Witch plays - Support card acquisition - Economy balance - Strategic adaptation
Late Game (Turns 9+) Considerations: - Curse pile status - Victory path - Opponent positions - Closing strategy
Adjustments: - Alternative purchases - VP accumulation - Tactical shifts - End game timing
Common Mistakes
Solutions: - Balance purchases - Maintain economy - Build engine first - Plan victory path
Corrections: - Watch game pace - Track Curse pile - Monitor opponents - Plan turns ahead
Improvements: - Stay flexible - Watch opponents - Adapt strategy - Consider options
Sample Strategies
Engine-Based Witch Components: - Villages - Card draw - Action multipliers - Economy support
Execution: 1. Build engine base 2. Add Witch(es) 3. Multiply attacks 4. Convert to VP
Big Money Witch Elements: - Strong economy - Limited actions - Efficient draws - Direct VP focus
Implementation: 1. Build treasury 2. Add 1-2 Witches 3. Maintain pressure 4. Buy Provinces
Hybrid Approach Features: - Balanced components - Flexible structure - Mixed strategy - Adaptable plan
Development: 1. Build foundation 2. Add key components 3. Include Witch 4. Adjust as needed
Conclusion
Witch remains one of Dominion's most impactful attack cards, combining offensive pressure with deck improvement. Success with Witch requires: - Careful timing - Strategic support - Kingdom awareness - Tactical flexibility - Opponent reading
Understanding when to buy, how to support, and when to avoid Witch separates strong players from weak ones. Use this guide to improve your Witch play, but remember that every game is unique and requires adaptation to specific circumstances.
Remember: - Watch kingdom context - Monitor game pace - Track Curse pile - Support your strategy - Stay flexible - Consider alternatives
With proper execution, Witch can be a game-winning card that both strengthens your position and weakens your opponents. Master its use, and you'll become a more formidable Dominion player.