Cost: $6
Type: Action
Text: The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
Here's a comprehensive strategy guide for Possession in Dominion:
Possession Strategy Guide
Introduction Possession is one of the most unique and complex cards in Dominion, offering a powerful but unusual effect that can dramatically impact the game. This guide will explore how to effectively use Possession, when to pursue it, and how to both maximize its benefits and defend against it.
Core Mechanics and Important Rules
Victory Points earned during the possessed turn still go to the possessed player
Key Rules Interactions
Basic Strategy
Good situations for Possession: - When your deck can reliably play $6-cost cards - When your opponent has strong engines or combo potential - When the kingdom has strong gaining effects - When there are powerful cards you want but can't easily gain yourself
Poor situations for Possession: - Against weak decks or basic money strategies - When your deck is too slow to play $6 cards - When gaining effects are limited - In games where timing is crucial (such as Province endings)
To effectively use Possession, your deck should: - Generate at least $6 regularly - Have good deck drawing/cycling - Include multiple Actions per turn - Have treasure management capabilities
Advanced Strategies
Key objectives during possessed turns: a) Gaining valuable cards - Use opponent's resources to gain expensive cards - Target engine pieces you need - Grab key attack cards or defense cards - Consider gaining Provinces if possible
b) Deck manipulation - Position opponent's deck suboptimally - Create awkward card combinations - Leave their deck worse than you found it
c) Resource management - Use up Coffers/Villagers if available - Spend opponent's resources inefficiently - Create situations that benefit your future turns
Optimal timing for Possession: - Early-mid game when building - When opponent has just reshuffled - Before opponent's strong turn - When opponent has valuable resources stored
Avoid playing Possession: - When opponent's deck is weak/depleted - Late game with few gains available - When you need immediate defense - When better alternatives exist
Notable Combinations
Card drawing: - Laboratory - Smithy - Council Room - Drawing engines
Action generation: - Village variants - King's Court - Throne Room - Festival
Resource generation: - Market - Worker's Village - Festival - Bazaar
Special interactions: - Throne Room/King's Court on Possession - Ways (from Ways expansion) - Projects and Landmarks - Duration cards
a) Possession + Throne Room - Take two possessed turns - Can target different opponents - Extremely powerful but expensive
b) Possession + Draw engines - Reliable access to Possession - Can play multiple copies - Better deck control
c) Possession + Gardens - Gain cards during possessed turns - Build opponent's deck size - Score points yourself
Defensive Strategies
Prevention: - Keep deck lean and efficient - Avoid storing resources - Maintain balanced deck composition - Consider timing reshuffles
Mitigation: - Build simple money strategies - Focus on immediate gains - Limit engine complexity - Consider rushing strategies
Strong counters: - Moat (blocks some attacks during possessed turns) - Watchtower (controls gains) - Royal Seal (deck control) - Laboratory (simple efficiency)
Kingdom Considerations
Look for: - Strong gaining effects - Multiple valuable $5-$6 cards - Engine potential - Resource generators
Examples: - Workshop/Artisan kingdoms - Markets and drawing - Village/smithy engines - Treasure-heavy kingdoms
Avoid with: - Limited gaining - Attack-heavy environments - Rush strategies - Simple money strategies
Multiplayer Considerations
Advantages: - More targets available - Complex political dynamics - Multiple deck types to exploit
Disadvantages: - Less control over game pace - More competition for cards - Harder to track opportunities
Strategies: - Coordinate with partner - Share gained cards effectively - Plan possessed turns together - Consider team-wide benefits
Common Mistakes to Avoid
Tactical Errors
Over-investing in Possession
Poor timing of possessed turns
Strategic Mistakes
Focusing too much on hurting opponent
Advanced Tips and Tricks
Optimization Techniques
Track opponent's deck carefully
Maximize action efficiency
Special Situations
Managing reactions
Sample Opening Strategies
Turn 1-2: - Silver/Silver Turn 3-4: - Gold or engine pieces Turn 5+: - Possession
Turn 1-2: - Village/Silver Turn 3-4: - Drawing/Actions Turn 5+: - Engine pieces + Possession
Conclusion
Possession is a powerful but complex card that requires careful consideration and skilled play to use effectively. Success with Possession depends on:
Key Takeaways:
Maintain efficiency
Time your Possessions well
Plan gaining opportunities
Stay focused on winning
Balance aggression and building
Adapt to kingdom
When used properly, Possession can be a game-changing card that provides unique advantages and interesting gameplay decisions. However, it requires significant skill and experience to use effectively and should not be pursued in every kingdom where it's available. Consider the specific game context and your overall strategy when deciding whether to include Possession in your deck.