Cost: $5
Type: Action
Text: +1 Card\n+2 Actions\n+$1.
Here's a comprehensive strategy guide for Bazaar:
Introduction Bazaar is a $5-cost action card from the Seaside expansion that provides +1 Card, +2 Actions, and +$1. While it might seem like a modest package of effects, Bazaar's versatility and action-enabling capabilities make it a valuable component in many engines and action chains.
Core Functions
Unlike pure villages like Village (+1 Card, +2 Actions), Bazaar adds economic value with its +$1
Economy
This economic component makes it more flexible than pure villages
Deck Cycling
When to Buy Bazaar
Early Game Considerations: - Consider Bazaar when you see multiple valuable terminal actions (actions that don't give +Action) - Good early purchase if you plan to build an engine - Can work as an opening buy, though $5 openings often have stronger alternatives - More valuable when there are strong $3-4 terminal actions available
Mid-Game Considerations: - Useful for expanding action capacity as your deck grows - Helps incorporate additional terminal actions - Can support transition from money-based strategy to engine - Valuable when adding payload cards that need actions
Late Game Considerations: - Less valuable as a late purchase unless specifically needed for combos - Better to focus on victory cards or game-ending components - Can still be useful if trying to enhance existing engine reliability
Synergies and Combinations
Strong Terminal Action Partners: 1. Smithy/Council Room - Bazaar enables multiple card drawers - +$1 helps offset the cost of not having treasure cards - Creates reliable draw engines
Helps reach important price points
Good foundation for more complex engines
Witch/Curse-givers
Engine Components: 1. Throne Room/King's Court - Can double/triple Bazaar's benefits - Creates massive action surplus - Economic boost becomes significant
Creates sustained economic and action growth
Supports quick gold gain strategies
Draw-to-X Cards
Building Around Bazaar
Basic Engine Structure: 1. Core Components - 2-3 Bazaars for reliable action generation - Terminal draw cards for hand cycling - Payload cards for victory points or attacks
Card selection to find key pieces
Victory Condition
Sample Engine Progression: Early Game - Acquire 1-2 Bazaars - Add terminal draw - Include basic trashing
Mid Game - Build to 3-4 Bazaars - Incorporate payload cards - Develop reliable draw
Late Game - Add victory cards - Maintain engine reliability - Execute winning strategy
Countering Bazaar-Based Strategies
Colony rush in appropriate kingdoms
Deck Attack
Hand-size reduction affects reliability
Alternative Engines
Comparing to Other Villages
vs. Village ($3) Advantages: - Provides economy - Higher deck quality - Better late-game value
Disadvantages: - More expensive - Harder to obtain multiples - Competes with other $5 cards
vs. Fishing Village ($3) Advantages: - Immediate +$1 - More actions at once - Better with shuffling
Disadvantages: - No duration effect - Less total economy - Higher cost
vs. Festival ($5) Advantages: - Draws a card - More flexible - Better with draw cards
Disadvantages: - Less economy - No +Buy - Less terminal payload
Kingdom Considerations
Strong Kingdoms: 1. Multiple valuable terminals 2. Limited alternative villages 3. Important $5-6 price points 4. Draw-heavy strategies 5. Action-based attacks
Weak Kingdoms: 1. Strong money strategies 2. Alternative village abundance 3. Limited terminal actions 4. Rush-friendly boards 5. Superior $5 cards
Special Situations
Helps reach key price points
Colony Games
Works well with Platinum
Shelter Games
Common Mistakes to Avoid
Consider alternative investments
Under-investing
Consider deck size
Poor Timing
Watch opponent's strategy
Neglecting Economy
Advanced Techniques
Consider future turns
Deck Composition
Balance components
Timing Considerations
Sample Game Plans
Basic Engine: - 2-3 Bazaars - 2-3 Smithies - 1-2 trashers - Victory cards
Draw-Heavy: - 3-4 Bazaars - 4-5 drawing terminals - Payload cards - Support cards
Attack-Based: - 2-3 Bazaars - 2-3 attacks - Card draw - Victory cards
Conclusion
Bazaar is a versatile village that provides a balanced mix of benefits. Its combination of action generation, card draw, and economy makes it a valuable component in many engines. While not always the optimal choice, its flexibility and reliability make it a strong contender in many kingdoms.
Success with Bazaar requires: - Proper evaluation of kingdom context - Balanced deck composition - Good timing of purchases - Understanding of engine building - Careful action management
When used correctly, Bazaar can support a wide range of successful strategies and provide the foundation for powerful engines. Its moderate cost and balanced benefits make it a valuable tool in any player's strategic arsenal.