Cost: $3
Type: Action-Attack
Text: +$2\nEach other player trashes the top card of his deck and gains a card with the same cost that you choose.
Here's a comprehensive strategy guide for Swindler:
Introduction Swindler is a $3 Action-Attack card from Intrigue that combines economic gain with deck interference. While its +$2 benefit is straightforward, its attack can range from mildly annoying to devastatingly effective depending on the kingdom context and timing. Understanding how to maximize Swindler's potential requires careful consideration of the available kingdom cards and your opponents' likely deck compositions.
Basic Mechanics 1. You get +$2, making Swindler at least as economically efficient as Silver 2. Each opponent must reveal and trash the top card of their deck 3. You choose a replacement card of the same cost for each trashed card 4. The replacement card must be from the Supply 5. If there are no cards of matching cost, the opponent gains nothing
Key Strengths - Provides economy (+$2) while attacking - Can severely disrupt opponent's deck composition - Forces unfavorable exchanges at critical moments - Multiple Swindlers stack well - Can deny opponents access to key cards by depleting piles
Key Weaknesses - Random nature of attack (depends on top card) - Replacement must be same cost - Can occasionally improve opponent's deck - Less effective in late game - Vulnerable to typical attack countermeasures
Timing and Early Game Strategy
Early Game Acquisition Swindler is typically worth considering as an early purchase for several reasons: - The +$2 makes it economically viable - Early attacks are generally more impactful - Opponents' decks are more predictable - More same-cost alternatives available in Supply
When to prioritize Swindler early: 1. Kingdom lacks strong $3 alternatives 2. Multiple harmful same-cost replacements exist 3. Opponents likely to pursue specific build paths 4. Terminal space is available in your deck
Early game targets: - Copper → Curse (if available) - Silver → Chapel (trading economy for nothing) - Early game engine pieces → less useful action cards
Mid-Game Strategy
As the game progresses, Swindler's effectiveness can either increase or decrease depending on several factors:
Positive scenarios: 1. Critical pile depletion opportunities 2. Targeting known deck components 3. Multiple Swindlers in play 4. Clear inferior alternatives at key price points
Negative scenarios: 1. Diluted attack impact due to deck size 2. Fewer meaningful exchanges available 3. Terminal collision issues 4. Opponents have attack protection
Mid-game considerations: - Track opponent's deck composition - Monitor pile counts for depletion strategies - Balance terminal actions - Consider transitioning away from Swindler if effectiveness wanes
Late Game Considerations
Swindler's utility often diminishes in the late game, but certain situations maintain its value:
Beneficial late-game scenarios: 1. Provinces can be exchanged for Duchies 2. Key engine pieces remain vulnerable 3. Critical pile control situations 4. Deck tracking reveals high-value targets
Factors reducing late-game effectiveness: 1. Larger deck sizes 2. Fewer meaningful exchanges 3. Terminal draw priority 4. Victory card density
Key Interactions and Combos
Throne Room Effects Throne Room, King's Court, and similar multipliers can make Swindler extremely powerful: - Multiple +$2 gains - Multiple attacks per action - Increased probability of hitting key cards - Enhanced pile control potential
Deck Inspection Cards that let you see opponents' top cards enhance Swindler's effectiveness: - Spy - Scout - Crystal Ball - Cartographer
Trashing Synergies Cards that interact with the trash can capitalize on Swindler's effects: - Graverobber - Rogue - Lurker - Trading Post
Draw Attacks Combining with other draw attacks can increase impact: - Militia - Ghost Ship - Margrave - Fortune Teller
Kingdom Considerations
Favorable Kingdoms
More predictable outcomes
Critical cost-specific cards
Essential $5 draw cards
Strong cost disparities
Unfavorable Kingdoms
More flexibility for opponents
Attack counter presence
Reaction cards
Alternative victory conditions
Specific Card Interactions
Strong Synergies
Similar price point
Supply manipulation
Counter Cards
Curse prevention
Top-deck management
Strategic Considerations
Deck Tracking Maintaining awareness of opponent's deck composition helps maximize Swindler's impact: - Note key purchases - Track shuffle timing - Monitor deck cycling - Identify vulnerable cards
Pile Management Strategic pile depletion can enhance Swindler's effectiveness: - Eliminate favorable alternatives - Force suboptimal gains - Create cost gaps - Control endgame timing
Terminal Action Balance Managing terminal density with Swindler requires careful consideration: - Village support evaluation - Action chain planning - Draw card priority - Stop card assessment
Multi-Player Dynamics
2-Player Games - More predictable outcomes - Stronger pile control - Focused attacking - Clearer counter-play
3+ Player Games - Distributed attack impact - Complex pile dynamics - Table politics - Varied counter strategies
Common Mistakes to Avoid
Economy disruption
Poor replacement choices
Suboptimal exchanges
Neglecting economy
Stalled development
Improper timing
Advanced Techniques
Shuffle Timing Understanding opponent's shuffle patterns can maximize impact: - Track deck size - Note discard composition - Time attacks accordingly - Force inefficient reshuffles
Pile Reading Using Supply information to inform decisions: - Monitor key piles - Track gained cards - Anticipate needs - Plan depletion
Psychology Leveraging opponent behavior: - Induce reactions - Force suboptimal plays - Create uncertainty - Manipulate decisions
Conclusion
Swindler is a nuanced attack card that requires careful consideration of kingdom context, timing, and opponent strategy. Its combination of economic benefit and targeted disruption can be powerful when properly utilized, but success demands thorough understanding of available exchanges and careful attention to game state.
Key takeaways: 1. Early acquisition can be powerful in appropriate kingdoms 2. Effectiveness varies significantly with context 3. Requires careful terminal action management 4. Benefits from strategic pile control 5. Demands attention to opponent deck composition
When to buy Swindler: - Strong same-cost exchanges available - Terminal space exists - Early attack value present - Pile control relevant - Kingdom lacks superior $3 options
When to skip Swindler: - Better $3 alternatives exist - Terminal space limited - Attack counters prevalent - Few meaningful exchanges - Rush strategy preferred
Mastering Swindler requires balancing its economic benefit with attack potential while maintaining awareness of kingdom context and game state. When properly utilized, it can be a powerful tool for disrupting opponent strategies while maintaining your own development.