Cost: $5
Type: Action-Gathering
Text: Choose one: +3 Cards and add 1 Victory to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the Victory from the pile.
Here's a comprehensive strategy guide for Wild Hunt:
Introduction: Wild Hunt is a unique $5 Action-Gathering card from Empires that creates an interesting shared Victory point pool and offers players a choice between drawing cards or gaining Victory points. Its dual-mode nature and the competition for Victory tokens make it one of the more strategically nuanced cards in Dominion.
Basic Mechanics: - Mode 1: Draw 3 cards and add 1 Victory token to the shared Wild Hunt pile - Mode 2: Gain an Estate and claim all Victory tokens from the Wild Hunt pile - The Victory tokens accumulate until a player claims them - Each Victory token is worth 1VP at game end
Key Strengths: 1. Strong card draw option (+3 Cards) 2. Creates Victory points that weren't previously in the game 3. Flexible timing for claiming points 4. Can function as both an engine component and a greening mechanism
Key Weaknesses: 1. Requires gaining an Estate to claim Victory tokens 2. Competitive element means opponents can steal accumulated tokens 3. Mode 1 doesn't provide any immediate Victory points 4. Takes up an Action
Strategic Considerations:
Can establish tempo advantage by threatening to claim tokens
Mid Game:
Need to watch opponent's capability to claim tokens
Late Game:
Can be crucial for final VP push
Mode Selection Strategy
Mode 1 (+3 Cards): - Best early in the game - Excellent for engine building - Similar to Laboratory but adds future VP potential - Strong when you need deck acceleration - Particularly good with: * Trashing effects * Action chains * Card draw multipliers * Victory card transformers
Mode 2 (Gain Estate + Take VP): - Better later in the game - Critical timing decision - Consider claiming when: * 3+ tokens are available * Opponent threatens to claim * You need the Estate for other effects * End game is approaching * You can mitigate Estate's deck-clogging effect
Optimal Token Count: - 2-3 tokens: Consider claiming if Estate won't hurt much - 4+ tokens: Strong incentive to claim - 6+ tokens: Usually worth claiming even if Estate is detrimental
Factors Affecting Token Claiming: - Current VP difference - Deck composition - Opponent's ability to claim - Game phase - Available trashing - Estate synergies
Strong Synergies:
Estate Transformers: - Upgrade - Remodel - Governor - Apprentice These cards help mitigate the downside of gaining Estates
Trashing Effects: - Chapel - Steward - Trading Post Allow you to remove gained Estates
Draw Enhancement: - Laboratory - Village variants - Fishing Village Help maintain deck quality despite Estates
Estate Synergies: - Mill - Market Towns - Ironworks Make gaining Estates less painful or even beneficial
Victory Token Synergies: - Groundskeeper - Temple - Goons Create additional VP opportunities
Deck Quality Maintainers: - Warehouse - Cellar - Stables Help cycle past gained Estates
Playing Against Wild Hunt:
Defensive Considerations: - Track token count carefully - Calculate break-even points for claiming - Consider buying Wild Hunt defensively - Watch opponent's trashing capability - Monitor Estate pile size
Offensive Tactics: - Force opponent to claim early - Deny access to trashing - Accelerate game end if opponent is building tokens - Competition for Action spaces
Strong Kingdoms: - Heavy trashing available - Multiple card draw effects - Estate synergies present - Slow VP accumulation methods - Strong engine potential
Weak Kingdoms: - Limited trashing - Big Money dominant - Fast alternate VP sources - Colony/Platinum games - Rush strategies viable
2 Players: - More control over token claiming - Easier to track opponent's capability - More predictable timing - Often more tokens per claim
3+ Players: - More competition for tokens - Less predictable claiming - Harder to accumulate large token counts - Need to be more opportunistic - Higher risk of tokens being claimed
As First Buy ($5): Pros: - Immediate deck improvement - Starts token accumulation - Flexible strategic options - Strong with 3/4 second buy
Cons: - No +Actions - Competes with other strong $5 cards - May be too slow in some kingdoms
Alternative Openings: - Silver/Wild Hunt - Wild Hunt/Silver - Double Wild Hunt (rare)
Key Decision Points: 1. When to transition from Mode 1 to Mode 2 2. Optimal token claim timing 3. Balance between engine building and VP accumulation 4. Estate management planning
Factors to Consider: - Deck composition - VP race status - Opponent's position - Available auxiliary cards - Remaining game length
Timing Factors: - Province pile size - Other VP pile sizes - Token count in Wild Hunt pile - Opponent's VP total - Estate pile size
Final Turn Calculations: - VP swing from claiming - Deck degradation impact - Alternative VP sources - Denial value
Common Mistakes to Avoid
Claiming tokens too early:
When tokens are few
Waiting too long to claim:
Getting locked out of Estates
Over-investing in Wild Hunt:
Neglecting other VP sources
Poor Estate management:
Ignoring Estate synergies
Advanced Techniques
Token Denial: - Claiming at strategic moments - Forcing opponent claims - Pile control strategies
Estate Manipulation: - Strategic pile depletion - Transformation chains - Synergy maximization
Tempo Control: - Token accumulation pacing - Claim timing optimization - Opponent prediction
Wild Hunt is a strategically rich card that rewards careful planning and tactical flexibility. Success with Wild Hunt requires: - Accurate timing assessment - Strong Estate management - Token accumulation awareness - Opponent reading skills - Kingdom context understanding
The card's dual modes make it consistently useful throughout the game, but maximizing its potential requires careful consideration of both immediate and long-term implications of each decision.
Key Takeaways: 1. Early Wild Hunt acquisition is usually strong 2. Mode 1 early, Mode 2 late is the general pattern 3. Estate management is crucial 4. Token claiming timing is critical 5. Kingdom context heavily influences strategy 6. Opponent capabilities must be considered 7. Flexibility in planning is essential
This complex card rewards skilled play and strategic thinking, making it a valuable addition to many Dominion strategies when used appropriately.