Cost: $4
Type: Victory
Text: Worth 2VP\dWhen you gain this, trash up to 4 cards from your hand.\n(When this is in the supply each player replaces one starting copper with Heirloom: Haunted Mirror)
Here's a comprehensive strategy guide for Cemetery in Dominion:
Introduction Cemetery is a unique Victory card from the Nocturne expansion that offers both deck-thinning capabilities and victory points while also replacing one of your starting Coppers with a Haunted Mirror. This multi-faceted card requires careful consideration of timing and synergies to maximize its potential.
Key Features 1. Provides 2 Victory Points 2. Allows trashing up to 4 cards when gained 3. Replaces a starting Copper with Haunted Mirror 4. Costs $4
Basic Strategy Considerations
Advantages: - Early deck-thinning opportunity - Removes starting cards when your deck is still small - Gets Haunted Mirror into your deck sooner - Secures 2VP early
Disadvantages: - Takes up a draw that could be used for economy - May not have optimal cards to trash yet - Could slow down early engine building
The Trashing Effect The ability to trash up to 4 cards when gaining Cemetery is powerful but situational. Key considerations:
You must have cards in hand to trash
Optimal Trashing Targets: 1. Copper (unless needed for specific strategies) 2. Estate 3. Curse cards 4. Weak early-game cards you no longer need 5. Action cards that have become redundant
The Haunted Mirror is a key component of Cemetery's strategy:
Haunted Mirror Rules: - Worth $1 like Copper - When trashed, you may discard an Action card to gain a Ghost - Ghost is a powerful Duration card that can play Action cards from your deck
Strategic Implications: - Provides motivation to include trashing - Creates potential for Ghost-based strategies - Makes Action cards more valuable to hold
Timing and Strategic Decisions
Skip Cemetery early if: - Strong engine components are available - Alternative trashing is abundant - Economy is crucial and limited
Consider opportunity cost vs. other $4 cards
Late Game (Turn 13+) Late-game factors:
Synergies and Combinations
Trashing Synergies: - Trading Post: Converts Haunted Mirror into Silver - Salvager: Can trash Cemetery for $4 - Chapel: Makes managing Haunted Mirror easier - Forge: Can combine with Cemetery's trashing
Ghost-Related Synergies: - Laboratory variants: Great targets for Ghost - Draw-to-X cards: Help find Action cards to discard - Villages: Support multiple Ghosts - Duration cards: Excellent Ghost targets
Economy Synergies: - Market Square: Profits from trashing Haunted Mirror - Tunnel: Can be discarded for Ghost activation - Bridge: Makes Cemetery more accessible
Anti-Synergies
Cards requiring Copper (Loan, Counterfeit)
Building Around Cemetery
Implementation: 1. Acquire Cemetery early 2. Build basic engine components 3. Establish trashing mechanism 4. Convert Mirrors to Ghosts 5. Use Ghosts to power engine
Implementation: 1. Open Cemetery + trasher 2. Aggressively thin deck 3. Build focused strategy 4. Add selective payload cards
Counter Strategies
Junking attacks to reduce Action card availability
Defending Against Cemetery
Kingdom Considerations
Alternative VP sources exist
Unfavorable Kingdoms
Multiplayer Considerations
2-Player Games: - Ghost strategies more reliable - Trashing more impactful - VP race less intense - Mirror control more important
3+ Player Games: - Ghost strategies harder to assemble - VP competition more relevant - Need faster execution - Consider pile emptying
Sample Strategies
Basic Ghost Engine Opening: Cemetery + Silver Build: Village variants, draw cards Mid-game: Convert Mirrors to Ghosts End-game: Balance VP gathering with engine maintenance
Thin-and-Win Opening: Cemetery + Chapel Focus: Aggressive trashing Mid-game: Build efficient deck End-game: Traditional VP accumulation
Hybrid Control Opening: Cemetery + trasher Build: Balanced economy and actions Mid-game: Selective Ghost creation End-game: Multiple paths to victory
Common Mistakes to Avoid
Balance with other priorities
Poor Trashing Choices
Consider future needs
Timing Errors
Advanced Tips
Consider opponent's access
Mirror Timing
Watch Action card availability
Trashing Optimization
Conclusion
Cemetery is a sophisticated card that requires careful planning and execution. Its success depends heavily on kingdom context, timing, and strategic alignment. While its VP value provides a floor on its utility, the true power comes from optimizing its various components - trashing, Ghost production, and deck composition management.
The key to mastering Cemetery is understanding when to emphasize each of its aspects and how to balance them within your overall strategy. Whether focusing on its trashing capability, Ghost production potential, or simply its VP value, Cemetery can be a powerful addition to many strategies when used thoughtfully and in appropriate kingdoms.
Remember that Cemetery's flexibility is both its strength and its challenge - successful use requires reading the kingdom context correctly and adapting your approach accordingly. With practice and careful consideration of the factors outlined above, Cemetery can be a valuable tool in your Dominion strategy arsenal.