Cost: $3
Type: Victory-Reaction
Text: Worth 2VP\dWhen you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
Here's a detailed strategy guide for Tunnel:
Introduction Tunnel is a unique card that combines Victory points with a powerful Reaction ability, making it one of the most interesting $3 cost cards in Dominion. Its dual nature as both a Victory card and a Gold-generating engine piece creates fascinating strategic decisions and enables several powerful combinations.
Basic Characteristics - Costs $3 - Worth 2VP at game end - Reaction ability triggers when discarded outside Clean-up - Gains you a Gold when revealed upon discard
Core Strengths 1. Provides Victory points without being a pure dead card 2. Can generate significant economic value through Gold gains 3. Works well with discard effects 4. Creates deck-thinning opportunities 5. Scales well throughout the game
Core Weaknesses 1. Still a Victory card that can clog your deck 2. Requires specific enablers to maximize value 3. Reaction ability doesn't work during Clean-up phase 4. Can be awkward in opening hands 5. Gold gains may not always be desirable
Opening Considerations
As an Opening Buy Tunnel is generally not a strong opening buy unless specific enablers are present. The 2VP is nice, but early Victory cards can severely hamper your deck development. However, there are specific kingdom setups where opening Tunnel can be correct:
Opening Synergies Strong $4/$5 opening pairs with Tunnel include: - Warehouse + Tunnel - Cellar + Tunnel - Trading Post + Tunnel - Vault + Tunnel - Navigator + Tunnel
Key Enablers and Synergies
Discard Effects The most important synergies for Tunnel are cards that let you discard cards from your hand:
Strong Discard Enablers: 1. Cellar: Allows discarding any number of cards 2. Warehouse: Forces discard of three cards 3. Vault: Optional discard for +$1 each 4. Trading Post: Mandatory discard of two cards 5. Secret Chamber: Discard for money 6. Stables: Discard for draw and actions 7. Jack of all Trades: Discard down to 5 cards
Card Draw with Discard Cards that combine drawing with discarding are particularly valuable: - Library (discarding Action cards) - Watchtower (when used for drawing) - Hunting Grounds (upon trashing) - Scholar (discard entire hand)
Deck Manipulation Cards that help you find and utilize Tunnels: 1. Scrying Pool 2. Oracle 3. Cartographer 4. Vagrant 5. Wandering Minstrel
Multiplier Effects Cards that can trigger Tunnel multiple times: - Vault (multiple players can trigger discards) - Masquerade (passing cards counts as discarding) - Ambassador (returning to supply triggers discard)
Advanced Strategies
Consider trashing Golds later for more valuable cards
Balance Victory points with economic needs
Rush Strategies Tunnel can support rush strategies:
Particularly effective with Colony/Platinum
Control Strategies Using Tunnel in control-oriented decks:
Timing and Execution
Early Game (Turns 1-7) - Acquire enablers before multiple Tunnels - Establish reliable discard outlets - Begin generating Golds selectively - Consider trashing weaker cards
Mid Game (Turns 8-15) - Maximize Tunnel triggers - Balance Gold generation with deck functionality - Begin acquiring additional Victory points - Adjust strategy based on opponent's approach
Late Game (Turns 16+) - Consider transitioning away from Tunnel triggers - Focus on converting economic advantage to Victory points - Potentially trash excess Golds - Time game end appropriately
Counter-Strategy and Countering Tunnels
Opposing Tunnel Strategies 1. Rush strategies to end game before Tunnel engines mature 2. Attacks that reduce hand size 3. Possession to steal Tunnel triggers 4. Cursing to dilute Tunnel draws 5. Gardens strategies that benefit from Gold flood
Defending Your Tunnel Strategy - Maintain sufficient drawing power - Include trash-for-benefit effects - Keep alternative Victory point sources available - Consider deck tracking to optimize triggers
Kingdom Considerations
Favorable Kingdoms 1. Multiple discard outlets available 2. Strong trash-for-benefit cards present 3. Limited alternate economy options 4. Colony/Platinum games 5. Kingdoms with few terminal actions
Unfavorable Kingdoms 1. Strong cursing attacks 2. Fast alternate VP engines 3. Better $3 options available 4. Strong trashing kingdoms 5. Kingdoms requiring complex action chains
Multi-Player Considerations
2-Player Games - More control over pace - Easier to execute combo strategies - Higher impact of individual Tunnel triggers - More predictable game length
3+ Player Games - More competition for enablers - Potential for multiple Tunnel triggers via Vault - Less predictable game length - Need for more flexible strategies
Common Mistakes to Avoid
Consider opportunity cost
Neglecting Engine Development
Keep action density appropriate
Poor Timing
Consider opponent's plans
Insufficient Support
Include backup strategies
Gold Management
Sample Strategies
Basic Tunnel Engine - 2-3 Tunnels - 2-3 discard outlets - Strong drawing power - Trash-for-benefit options - Alternative Victory point source
Heavy Tunnel Strategy - 4+ Tunnels - Multiple reliable discard outlets - Heavy drawing engine - Gold management plan - Rush capability
Hybrid Approach - 2-3 Tunnels - Mixed economy sources - Flexible Victory point options - Strong control elements - Multiple win conditions
Conclusion
Tunnel is a fascinating card that rewards careful planning and precise execution. Its unique combination of Victory points and economic potential makes it a powerful tool in the right circumstances. Success with Tunnel requires:
When properly supported, Tunnel can form the backbone of powerful engines or support various other strategies. However, it requires specific support cards and careful consideration of kingdom context to reach its full potential.
Remember that Tunnel's true strength lies not just in its ability to generate Golds, but in its flexibility as both an economic and Victory point source. Master its nuances, and you'll have added a powerful tool to your Dominion strategy arsenal.