Cost: $4*
Type: Night-Duration-Spirit
Text: Reveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice.\n(This is not in the Supply.)
Here's a comprehensive strategy guide for Ghost in Dominion:
Introduction Ghost is a unique Night-Duration card from the Nocturne expansion that allows you to set up powerful Action plays for your next turn. Its ability to play an Action card twice makes it particularly potent with the right targets, but it comes with several important constraints and considerations that players need to understand to use it effectively.
Key Characteristics: - Night-Duration card costing $4 - Not in the Supply (gained through other means) - Reveals cards until finding an Action - Plays that Action twice on your next turn
How to Obtain Ghost Since Ghost isn't in the Supply, you'll need specific cards to gain it: - Cemetery (can gain Ghost when trashing) - Devil's Workshop (can gain Ghost as one of its options) - Necromancer (can play Ghost from the trash) Understanding these acquisition methods is crucial for planning your strategy around Ghost.
Core Strategic Considerations
Having too few Actions makes Ghost unreliable, while too many might make it difficult to hit your preferred target. Aim for a deck with 30-40% Actions when focusing on Ghost strategies.
May need to sequence multiple Ghosts carefully
Action Selection When revealing cards for Ghost, you can't choose which Action you get - you must take the first one revealed. This makes deck control particularly important.
Optimal Targets for Ghost
Council Room Double-playing draw cards helps build explosive turns and improves consistency.
Villages
Native Village Getting extra Actions helps chain multiple effects together.
Payload Cards
Bridge Cards that generate significant benefits from being played multiple times.
Engine Pieces
Strong Synergies
Duration Synergies Ghost works well with other Duration effects:
Caravan These create powerful multi-turn sequences.
Card Draw Having strong draw helps find your Ghosts:
Trashing Streamlining your deck makes Ghost more reliable:
Specific Combo Examples
Particularly strong with multiple Ghosts
Ghost + Draw Cards
Creates explosive draw potential
Ghost + Terminal Attack
Can rapidly deteriorate opponent's deck
Counter Strategies
Colony rush with strong treasures
Deck Pollution
Locusts Making opponent's deck less Action-dense reduces Ghost's effectiveness.
Alternative Victory Paths
Advanced Techniques
Manage deck shuffling
Mixed Duration Sequencing When combining Ghost with other Duration cards:
Maximize benefit timing
Reserve Management With Reserve cards in play:
Common Mistakes to Avoid
Maintain economic development
Poor Target Selection
Plan for opponent's responses
Insufficient Support
Kingdom Analysis
When evaluating Ghost in a kingdom:
Are targets reliable?
Support Cards
What acquisition methods exist?
Competition
Opening Considerations
Early Game Priorities: 1. Establish gaining mechanism for Ghost 2. Develop basic economy 3. Add key Action cards 4. Build deck control
When to Skip Ghost: - Low-quality Action cards - Better alternative strategies - Insufficient support cards - Too much competition
Multi-Player Considerations
In 3+ Player Games: - Attack effects become stronger - Resource competition increases - Timing becomes more critical - Kingdom depletion accelerates
Adaptation is crucial as more players affect: - Card availability - Strategy viability - Game pace - Counter-play options
Cost-Benefit Analysis
Pros: - Powerful double-play effect - Night card (doesn't compete with Actions) - Creates strong engine potential - Enables powerful combinations
Cons: - Not in Supply (limited access) - Delayed effect - Can't choose Action target - Requires deck support
Conclusion
Ghost is a powerful card that requires careful planning and support to use effectively. Success depends on: - Proper deck construction - Strategic timing - Strong target selection - Appropriate kingdom context
When properly supported, Ghost can enable some of the strongest engines and combinations in Dominion. However, it requires significant investment and understanding to use optimally.
Tips for Success: 1. Plan your deck composition carefully 2. Build reliable gaining mechanisms 3. Develop strong support infrastructure 4. Time your plays strategically 5. Maintain flexibility in strategy
Remember that Ghost is a tool, not a strategy itself. It works best as part of a larger plan that considers the entire kingdom context and game situation.
Sample Turn Sequences
Early Game: Turn 1-2: Develop economy Turn 3-4: Establish Ghost gaining Turn 5-6: Add key Actions Turn 7+: Begin Ghost engine
Mid Game: - Chain multiple Ghosts - Build Action density - Develop winning trajectory - Counter opponent's strategy
Late Game: - Maximize Ghost value - Time victory point acquisition - Maintain engine consistency - Close out the game
By understanding these aspects of Ghost strategy, players can better evaluate when and how to incorporate this powerful card into their gameplay.