Cost: $5
Type: Night-Attack-Doom
Text: Each other player receives the next Hex. Gain a card costing up to $5 other than a Vampire. Exchange this for a Bat.
Introduction: Vampire is a fascinating $5-cost Night-Attack-Doom card from the Nocturne expansion that offers a unique combination of attack potential and self-transformation capabilities. Understanding how to leverage its abilities effectively requires careful consideration of both its immediate impact and long-term strategic implications.
Core Mechanics:
Each opponent receives the next Hex in sequence
Gain Component:
This happens after the attack portion
Transformation:
Key Strategic Elements:
The Hex-giving aspect of Vampire is a significant attack element that shouldn't be underestimated. Hexes can include: - Bad Omens (deck ordering) - Delusion (-2 Cards next turn) - Envy (copy others' cards) - Famine (can't buy actions) - Fear (discard to 3) - Greed (copper gains) - Misery (reduced hand size) - Plague (gain Curse) - Poverty (reduced buying power) - War (trash from deck)
The random nature of Hexes means you can't count on specific effects, but they consistently burden your opponents with negative effects.
The ability to gain $5-cost cards provides significant flexibility: - Can grab key kingdom cards - Useful for deck-building acceleration - Helps establish engine components - Can gain silver for treasure-focused strategies
Notable $5 gains include: - Market - Laboratory - Council Room - Mine - Library - Festival - Duke (in appropriate strategies) - Other key $5 kingdom cards
Understanding the transformation cycle is crucial: - Vampire becomes Bat - Bat can later transform back to Vampire - This creates a rhythmic pattern in your deck - Timing these transformations becomes a key skill
Optimal Usage Strategies:
Early Vampire acquisition can be powerful: - Provides immediate attack pressure - Helps establish economy through $5 gains - Creates early transformation options
Early priorities: - Consider buying Vampire on $5 opening - Plan for the first transformation - Target key $5 cards for your strategy - Use Hexes to slow opponent development
Mid-game considerations: - Balance Vampire/Bat transformations - Use gains to build engine components - Maintain attack pressure through Hexes - Consider multiple Vampire acquisitions
Late-game strategy shifts: - Focus on victory point acquisition - Use transformations tactically - Consider keeping form that best serves endgame - Continue Hex pressure if beneficial
Synergies and Combinations:
Consider gaining multiple engine components
Duration Cards
Helps maintain consistent pressure
Tracking Mechanisms
Cards that benefit from Night phase
Card Draw
Supports engine building through gains
Treasury Effects
Counter-Strategies:
Opponents should consider: - Watchtower for curse prevention - Moat-like effects when available - Acceleration to outpace Hex effects - Multiple victory card paths
Minimize vulnerability to specific Hexes
Mirror Matches
Specific Kingdom Considerations:
Vampire excels with: - Strong $5 support cards - Multiple valuable transformation targets - Limited other attacks - Engine-building potential
Avoid heavy Vampire investment when: - Better attacks available - Few valuable $5 targets - Strong curse-giving present - Racing strategies dominant
Advanced Techniques:
Maximize transformation benefits
Hex Management
Maintain consistent pressure
Gain Optimization
Support long-term plans
Multiple Vampire Control
Common Mistakes to Avoid:
Neglecting gain opportunities
Gain Mistakes
Missing key opportunities
Strategic Errors
Sample Game Plans:
Early Game: - Acquire Vampire - Target engine components - Establish draw capability - Begin transformation cycle
Mid Game: - Build engine consistency - Maintain Hex pressure - Coordinate gains with engine - Time transformations effectively
Late Game: - Convert to victory points - Use remaining Hexes tactically - Optimize final transformations - Close out efficiently
Early Game: - Get early Vampire - Focus on treasure gains - Establish economy - Begin Hex pressure
Mid Game: - Maintain money density - Use gains for silver/gold - Keep transformation pressure - Time attacks effectively
Late Game: - Convert to provinces - Maintain economic advantage - Use Hexes to secure lead - Close efficiently
Kingdom-Specific Considerations:
Look for: - Card draw - Action density - Economy boosters - Night synergies
Watch for: - Cursing attacks - Deck inspection - Reaction cards - Racing enablers
Multiplayer Considerations:
Attack impact increases
Team Games
Conclusion:
Vampire is a complex card that rewards skillful play and strategic thinking. Success requires: - Understanding transformation timing - Maximizing gain benefits - Managing Hex pressure - Adapting to kingdom context - Avoiding common mistakes - Planning long-term strategy
Key takeaways: 1. Value both attack and gain aspects 2. Master transformation timing 3. Plan gains strategically 4. Maintain consistent pressure 5. Adapt to kingdom context 6. Consider opponent counterplay
With practice and understanding, Vampire can be a powerful tool in many strategies, providing both offensive pressure and strategic flexibility through its unique combination of effects.